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+/****************************************************************************
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for Qt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+/****************************************************************************
+**
+** This is a simple QGLWidget displaying an openGL wireframe box
+**
+** The OpenGL code is mostly borrowed from Brian Pauls "spin" example
+** in the Mesa distribution
+**
+****************************************************************************/
+
+#include "glbox.h"
+
+#if defined(Q_CC_MSVC)
+#pragma warning(disable:4305) // init: truncation from const double to float
+#endif
+
+/*!
+ Create a GLBox widget
+*/
+
+GLBox::GLBox( QWidget* parent, const char* name )
+ : QGLWidget( parent, name )
+{
+ xRot = yRot = zRot = 0.0; // default object rotation
+ scale = 1.25; // default object scale
+ object = 0;
+}
+
+
+/*!
+ Release allocated resources
+*/
+
+GLBox::~GLBox()
+{
+ makeCurrent();
+ glDeleteLists( object, 1 );
+}
+
+
+/*!
+ Paint the box. The actual openGL commands for drawing the box are
+ performed here.
+*/
+
+void GLBox::paintGL()
+{
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -10.0 );
+ glScalef( scale, scale, scale );
+
+ glRotatef( xRot, 1.0, 0.0, 0.0 );
+ glRotatef( yRot, 0.0, 1.0, 0.0 );
+ glRotatef( zRot, 0.0, 0.0, 1.0 );
+
+ glCallList( object );
+}
+
+
+/*!
+ Set up the OpenGL rendering state, and define display list
+*/
+
+void GLBox::initializeGL()
+{
+ qglClearColor( black ); // Let OpenGL clear to black
+ object = makeObject(); // Generate an OpenGL display list
+ glShadeModel( GL_FLAT );
+}
+
+
+
+/*!
+ Set up the OpenGL view port, matrix mode, etc.
+*/
+
+void GLBox::resizeGL( int w, int h )
+{
+ glViewport( 0, 0, (GLint)w, (GLint)h );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
+ glMatrixMode( GL_MODELVIEW );
+}
+
+
+/*!
+ Generate an OpenGL display list for the object to be shown, i.e. the box
+*/
+
+GLuint GLBox::makeObject()
+{
+ GLuint list;
+
+ list = glGenLists( 1 );
+
+ glNewList( list, GL_COMPILE );
+
+ qglColor( white ); // Shorthand for glColor3f or glIndex
+
+ glLineWidth( 2.0 );
+
+ glBegin( GL_LINE_LOOP );
+ glVertex3f( 1.0, 0.5, -0.4 );
+ glVertex3f( 1.0, -0.5, -0.4 );
+ glVertex3f( -1.0, -0.5, -0.4 );
+ glVertex3f( -1.0, 0.5, -0.4 );
+ glEnd();
+
+ glBegin( GL_LINE_LOOP );
+ glVertex3f( 1.0, 0.5, 0.4 );
+ glVertex3f( 1.0, -0.5, 0.4 );
+ glVertex3f( -1.0, -0.5, 0.4 );
+ glVertex3f( -1.0, 0.5, 0.4 );
+ glEnd();
+
+ glBegin( GL_LINES );
+ glVertex3f( 1.0, 0.5, -0.4 ); glVertex3f( 1.0, 0.5, 0.4 );
+ glVertex3f( 1.0, -0.5, -0.4 ); glVertex3f( 1.0, -0.5, 0.4 );
+ glVertex3f( -1.0, -0.5, -0.4 ); glVertex3f( -1.0, -0.5, 0.4 );
+ glVertex3f( -1.0, 0.5, -0.4 ); glVertex3f( -1.0, 0.5, 0.4 );
+ glEnd();
+
+ glEndList();
+
+ return list;
+}
+
+
+/*!
+ Set the rotation angle of the object to \e degrees around the X axis.
+*/
+
+void GLBox::setXRotation( int degrees )
+{
+ xRot = (GLfloat)(degrees % 360);
+ updateGL();
+}
+
+
+/*!
+ Set the rotation angle of the object to \e degrees around the Y axis.
+*/
+
+void GLBox::setYRotation( int degrees )
+{
+ yRot = (GLfloat)(degrees % 360);
+ updateGL();
+}
+
+
+/*!
+ Set the rotation angle of the object to \e degrees around the Z axis.
+*/
+
+void GLBox::setZRotation( int degrees )
+{
+ zRot = (GLfloat)(degrees % 360);
+ updateGL();
+}