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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-03 11:05:10 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-03 11:05:10 -0600
commitf7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b (patch)
tree1f78ef53b206c6b4e4efc88c4849aa9f686a094d /tde-i18n-hu/docs/tdegames
parent85ca18776aa487b06b9d5ab7459b8f837ba637f3 (diff)
downloadtde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.tar.gz
tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.zip
Second part of prior commit
Diffstat (limited to 'tde-i18n-hu/docs/tdegames')
-rw-r--r--tde-i18n-hu/docs/tdegames/Makefile.am4
-rw-r--r--tde-i18n-hu/docs/tdegames/Makefile.in587
-rw-r--r--tde-i18n-hu/docs/tdegames/atlantik/Makefile.am4
-rw-r--r--tde-i18n-hu/docs/tdegames/atlantik/Makefile.in635
-rw-r--r--tde-i18n-hu/docs/tdegames/atlantik/index.cache.bz2bin0 -> 3121 bytes
-rw-r--r--tde-i18n-hu/docs/tdegames/atlantik/index.docbook147
-rw-r--r--tde-i18n-hu/docs/tdegames/kolf/Makefile.am4
-rw-r--r--tde-i18n-hu/docs/tdegames/kolf/Makefile.in635
-rw-r--r--tde-i18n-hu/docs/tdegames/kolf/index.cache.bz2bin0 -> 2386 bytes
-rw-r--r--tde-i18n-hu/docs/tdegames/kolf/index.docbook110
-rw-r--r--tde-i18n-hu/docs/tdegames/konquest/Makefile.am4
-rw-r--r--tde-i18n-hu/docs/tdegames/konquest/Makefile.in635
-rw-r--r--tde-i18n-hu/docs/tdegames/konquest/index.cache.bz2bin0 -> 5938 bytes
-rw-r--r--tde-i18n-hu/docs/tdegames/konquest/index.docbook311
-rw-r--r--tde-i18n-hu/docs/tdegames/ksame/Makefile.am4
-rw-r--r--tde-i18n-hu/docs/tdegames/ksame/Makefile.in635
-rw-r--r--tde-i18n-hu/docs/tdegames/ksame/index.cache.bz2bin0 -> 5936 bytes
-rw-r--r--tde-i18n-hu/docs/tdegames/ksame/index.docbook365
-rw-r--r--tde-i18n-hu/docs/tdegames/ksirtet/Makefile.am4
-rw-r--r--tde-i18n-hu/docs/tdegames/ksirtet/Makefile.in635
-rw-r--r--tde-i18n-hu/docs/tdegames/ksirtet/index.cache.bz2bin0 -> 4855 bytes
-rw-r--r--tde-i18n-hu/docs/tdegames/ksirtet/index.docbook257
-rw-r--r--tde-i18n-hu/docs/tdegames/kspaceduel/Makefile.am4
-rw-r--r--tde-i18n-hu/docs/tdegames/kspaceduel/Makefile.in635
-rw-r--r--tde-i18n-hu/docs/tdegames/kspaceduel/index.cache.bz2bin0 -> 9622 bytes
-rw-r--r--tde-i18n-hu/docs/tdegames/kspaceduel/index.docbook1379
26 files changed, 6994 insertions, 0 deletions
diff --git a/tde-i18n-hu/docs/tdegames/Makefile.am b/tde-i18n-hu/docs/tdegames/Makefile.am
new file mode 100644
index 00000000000..dbafe290986
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diff --git a/tde-i18n-hu/docs/tdegames/atlantik/index.cache.bz2 b/tde-i18n-hu/docs/tdegames/atlantik/index.cache.bz2
new file mode 100644
index 00000000000..1961ed1fe4e
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/atlantik/index.cache.bz2
Binary files differ
diff --git a/tde-i18n-hu/docs/tdegames/atlantik/index.docbook b/tde-i18n-hu/docs/tdegames/atlantik/index.docbook
new file mode 100644
index 00000000000..ba63b601ed7
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/atlantik/index.docbook
@@ -0,0 +1,147 @@
+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kappname "&atlantik;">
+ <!ENTITY package "tdegames">
+ <!ENTITY % addindex "IGNORE">
+ <!ENTITY % Hungarian "INCLUDE">
+]>
+
+<book lang="&language;">
+
+<bookinfo>
+<title
+>&atlantik; kézikönyv</title>
+
+<authorgroup>
+<author
+> <firstname
+>Rob</firstname
+> <othername
+></othername
+> <surname
+>Kaper</surname
+> <affiliation
+> <address
+><email
+>cap@capsi.com</email
+></address
+> </affiliation
+> </author>
+<othercredit role="translator"
+><firstname
+>Tamás</firstname
+><surname
+>Szántó</surname
+><contrib
+>Magyar fordítás</contrib
+><affiliation
+><address
+><email
+>tszanto@mol.hu</email
+></address
+></affiliation
+></othercredit>
+</authorgroup>
+
+<legalnotice
+>&FDLNotice;</legalnotice>
+
+<!-- Date and version information of the documentation
+Don't forget to include this last date and this last revision number, we
+need them for translation coordination !
+Please respect the format of the date (DD/MM/YYYY) and of the version
+(Major.minor.lesser), it could be used by automation scripts -->
+
+<date
+>2002-04-07</date>
+<releaseinfo
+>0.00.01</releaseinfo>
+
+<!-- Abstract about this handbook -->
+
+<abstract>
+<para
+> Az &atlantik; egy &kde;-alapú kliensprogram <trademark class="registered"
+>Monopoly</trademark
+>-szerű hálózati játékokhoz (a <command
+>monopd</command
+> szolgáltatáson keresztül). </para>
+
+</abstract>
+
+
+<keywordset>
+<keyword
+>KDE</keyword>
+<keyword
+>tdegames</keyword>
+<keyword
+>Atlantik</keyword>
+</keywordset>
+
+</bookinfo>
+
+<chapter id="introduction">
+<title
+>Bevezetés</title>
+
+<para
+> Az &atlantik; játéknak az a célja, hogy minél több ingatlant kell megszerezni Észak-Amerika és Európa nagyvárosaiban a két kontinens között ingázva. A játék lebonyolítása a monopd nevű szolgáltatáson keresztül történik. A sokféle választható játékvariáció közül a legismertebb a klasszikus <trademark class="registered"
+>Monopoly</trademark
+> játékra hasonlít.</para>
+
+</chapter>
+
+<chapter id="download">
+<title
+>Letöltés</title>
+
+<para
+> Az &atlantik; letölthető a <ulink url="http://capsi.com/atlantik/"
+>http://capsi.com/atlantik/</ulink
+> címről, a monopd pedig a <ulink url="http://capsi.com/~cap/monopd/"
+>http://capsi.com/~cap/monopd/</ulink
+> címről.</para>
+
+<para
+> Mindkét alkalmazás legutóbbi változata elérhető <acronym
+>CVS</acronym
+>-ben is. Az &atlantik; fájljai a &kde; tdegames nevű csomagjának <acronym
+>CVS</acronym
+>-ében található. A <ulink url="http://www.kde.org/anoncvs.html"
+>http://www.kde.org/anoncvs.html</ulink
+> címen részletes leírás található a &kde; csomagok <acronym
+>CVS</acronym
+>-en keresztüli letöltéséhez. Az &atlantik; a tdegames csomag része a &kde; 3.1-es változata óta.</para>
+
+<para
+> A <application
+>monopd</application
+> <acronym
+>CVS</acronym
+>-ről további információk találhatók a <application
+>monopd</application
+> dokumentációjában ezen a címen: <ulink url="http://sourceforge.net/projects/monopd/"
+>http://sourceforge.net/projects/monopd/</ulink
+>.</para>
+
+
+&underFDL;
+&underGPL;
+
+</chapter>
+
+&documentation.index;
+</book>
+
+<!--
+Local Variables:
+mode: sgml
+sgml-minimize-attributes:nil
+sgml-general-insert-case:lower
+sgml-indent-step:0
+sgml-indent-data:nil
+End:
+
+// vim:ts=2:sw=2:tw=78:noet
+-->
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new file mode 100644
index 00000000000..dbafe290986
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new file mode 100644
index 00000000000..39587a39a79
--- /dev/null
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diff --git a/tde-i18n-hu/docs/tdegames/kolf/index.cache.bz2 b/tde-i18n-hu/docs/tdegames/kolf/index.cache.bz2
new file mode 100644
index 00000000000..88e6f8fee6c
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/kolf/index.cache.bz2
Binary files differ
diff --git a/tde-i18n-hu/docs/tdegames/kolf/index.docbook b/tde-i18n-hu/docs/tdegames/kolf/index.docbook
new file mode 100644
index 00000000000..973c00bf234
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/kolf/index.docbook
@@ -0,0 +1,110 @@
+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kappname "&kolf;">
+ <!ENTITY package "tdegames">
+ <!ENTITY % addindex "IGNORE">
+ <!ENTITY % Hungarian "INCLUDE">
+]>
+
+<book lang="&language;">
+
+<bookinfo>
+<title
+>&kolf; kézikönyv</title>
+
+<authorgroup>
+<author
+> <firstname
+></firstname
+> <othername
+></othername
+> <surname
+></surname
+> <affiliation
+> <address
+><email
+></email
+></address
+> </affiliation
+> </author>
+<othercredit role="translator"
+><firstname
+>Tamás</firstname
+><surname
+>Szántó</surname
+><contrib
+>Magyar fordítás</contrib
+><affiliation
+><address
+><email
+>tszanto@mol.hu</email
+></address
+></affiliation
+></othercredit>
+</authorgroup>
+
+<legalnotice
+>&FDLNotice;</legalnotice>
+
+<!-- Date and version information of the documentation
+Don't forget to include this last date and this last revision number, we
+need them for translation coordination !
+Please respect the format of the date (DD/MM/YYYY) and of the version
+(Major.minor.lesser), it could be used by automation scripts -->
+
+<date
+>2000-09-02</date>
+<releaseinfo
+>0.00.00</releaseinfo>
+
+<!-- Abstract about this handbook -->
+
+<abstract>
+<para
+> A &kolf; egy &kde;-alapú golfjáték. </para>
+</abstract>
+
+
+<keywordset>
+<keyword
+>KDE</keyword>
+<keyword
+>Kapp</keyword>
+</keywordset>
+
+</bookinfo>
+
+<chapter id="introduction"
+> <title
+>Bevezetés</title
+> <para
+>A program dokumentációja még nem készült el.</para
+> <para
+>Ha segítségre van szüksége, olvassa el <ulink url="http://www.kde.org"
+>a &kde; honlapján</ulink
+> a legfrissebb információkat, vagy küldje el kérdéseit <ulink url="mailto:kde-user@kde.org"
+>a &kde; felhasználók levelezőlistájára</ulink
+>.</para
+> <para
+><emphasis
+>A &kde; fejlesztői</emphasis
+></para>
+
+&underFDL;
+
+</chapter>
+
+&documentation.index;
+</book>
+
+<!--
+Local Variables:
+mode: sgml
+sgml-minimize-attributes:nil
+sgml-general-insert-case:lower
+sgml-indent-step:0
+sgml-indent-data:nil
+End:
+
+// vim:ts=2:sw=2:tw=78:noet
+-->
diff --git a/tde-i18n-hu/docs/tdegames/konquest/Makefile.am b/tde-i18n-hu/docs/tdegames/konquest/Makefile.am
new file mode 100644
index 00000000000..dbafe290986
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/konquest/Makefile.am
@@ -0,0 +1,4 @@
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+SUBDIRS = $(AUTODIRS)
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diff --git a/tde-i18n-hu/docs/tdegames/konquest/Makefile.in b/tde-i18n-hu/docs/tdegames/konquest/Makefile.in
new file mode 100644
index 00000000000..93f906adfdc
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/konquest/Makefile.in
@@ -0,0 +1,635 @@
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diff --git a/tde-i18n-hu/docs/tdegames/konquest/index.cache.bz2 b/tde-i18n-hu/docs/tdegames/konquest/index.cache.bz2
new file mode 100644
index 00000000000..107b4e44401
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/konquest/index.cache.bz2
Binary files differ
diff --git a/tde-i18n-hu/docs/tdegames/konquest/index.docbook b/tde-i18n-hu/docs/tdegames/konquest/index.docbook
new file mode 100644
index 00000000000..7890e07269f
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/konquest/index.docbook
@@ -0,0 +1,311 @@
+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kappname "&konquest;">
+ <!ENTITY package "tdegames"
+>
+ <!ENTITY % addindex "IGNORE">
+ <!ENTITY % Hungarian "INCLUDE"
+> <!-- change language only here -->
+]>
+
+<book lang="&language;">
+
+<bookinfo>
+<title
+>A &konquest; kézikönyve</title>
+
+<authorgroup>
+<author
+> <firstname
+>Nicholas</firstname
+> <surname
+>Robbins</surname
+> <affiliation
+> <address
+><email
+>logik9000@chartermi.net</email
+></address
+> </affiliation
+> </author>
+</authorgroup>
+
+<othercredit role="developer">
+<firstname
+>Russ</firstname>
+<surname
+>Steffen</surname>
+<affiliation>
+<address
+><email
+>rsteffen@bayarea.net</email
+></address
+></affiliation>
+<contrib
+>Fejlesztő</contrib>
+</othercredit>
+
+<othercredit role="reviewer">
+<firstname
+>Lauri</firstname>
+<surname
+>Watts</surname>
+<affiliation>
+<address
+><email
+>lauri@kde.org</email
+></address>
+</affiliation>
+<contrib
+>Lektor</contrib>
+</othercredit>
+
+<othercredit role="translator"
+><firstname
+>Tamás</firstname
+><surname
+>Szántó</surname
+><contrib
+>Magyar fordítás</contrib
+><affiliation
+><address
+><email
+>tszanto@mol.hu</email
+></address
+></affiliation
+></othercredit>
+
+<copyright>
+<year
+>2000</year>
+<holder
+>Nicholas Robbins</holder>
+</copyright>
+
+<legalnotice
+>&FDLNotice;</legalnotice>
+
+<date
+>2000-12-16</date>
+<releaseinfo
+>0.99.02</releaseinfo>
+
+<abstract
+><para
+>A &konquest; egy világűrben játszódó stratégiai játék, melynek célja természetesen a Galaxis meghódítása.</para
+></abstract>
+
+<keywordset>
+<keyword
+>KDE</keyword>
+<keyword
+>Konquest</keyword>
+<keyword
+>tdegames</keyword>
+</keywordset>
+
+</bookinfo>
+
+<chapter id="introduction">
+<title
+>Bevezetés</title>
+
+<para
+>Ez a program a <application
+>Gnu-Lactic Konquest</application
+> nevű többen is játszható stratégiai játék &kde;-alapú változata. A játék célja egy galaktikus birodalom kiépítése, az egész galaxis elfoglalása és természetesen az ellenfelek megsemmisítése.</para>
+
+</chapter>
+
+<chapter id="using-konquest">
+<title
+>A &konquest; kezelése</title>
+
+<sect1 id="konquest-features">
+<title
+>A &konquest; további jellemzői</title>
+
+<para
+>Ez egy rendkívül szórakoztató hódítási játék, az egyetlen hátránya az, hogy nincs egyjátékos-üzemmódja, tehát rá kell venni egy ismerőst, hogy álljon ki Ön ellen.</para>
+
+</sect1>
+
+<sect1 id="configuration">
+<title
+>Beállítások</title>
+
+<para
+>A &konquest; elindítása után megjelenik egy beállítóablak, ahol meg lehet adni a játékosok nevét, a bolygók számát, a játszani kívánt körök számát (ez utóbbi a játék közben módosítható). Új térképet lehet kérni egészen addig, amíg meg nincs elégedve az elrendezéssel. Végül nyomja meg <guibutton
+>A játék elkezdése</guibutton
+> gombot!</para>
+
+</sect1>
+
+</chapter>
+
+<chapter id="commands">
+<title
+>A parancsok</title>
+
+<para
+></para>
+
+<sect1 id="konquest-mainwindow">
+<title
+>A program főablaka</title>
+
+<para
+>A bolygók állapotát mutató ablakból (a fekete téglalap a jobb oldalon) lehet megtudni az egyes bolygók legfontosabb adatait. A hírszerzés részletes adatokat tud szolgáltatni az ellenfél játékosainak uralma alá tartozó bolygókról, de a bennszülöttekéről nem. Az adatok tartalmazzák többek között: a bolygó <guilabel
+>nevét</guilabel
+>, <guilabel
+>tulajdonosának</guilabel
+> nevét, a <guilabel
+>termelés</guilabel
+> mennyiségét, a védő flotta űrhajóinak <guilabel
+>számát</guilabel
+> és találati pontosságát. </para>
+
+<para
+>Egy bolygó <guilabel
+>termelése</guilabel
+> nem más, mint az egy kör alatt legyártott űrhajók száma. A flotta erőssége a bolygót védő űrhajók <guilabel
+>számával</guilabel
+> egyenlő. A <guilabel
+>találati pontosság</guilabel
+> a bolygón gyártott űrhajók találati hatékonyságát mutatja. A támadó flotta űrhajói a kiindulási bolygó találati pontosságával, a védekező flotta űrhajói a védelmezett bolygó találati pontosságával tudnak tüzelni.</para>
+
+<sect2>
+<title
+>A <guimenu
+>Játék</guimenu
+> menü</title>
+
+<variablelist
+> <varlistentry
+> <term
+><menuchoice
+> <guimenu
+>Játék</guimenu
+> <guimenuitem
+>Új</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+><action
+>Itt lehet új játékot kezdeni.</action
+></para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <guimenu
+>Játék</guimenu
+> <guimenuitem
+>Kilépés</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+><action
+>Itt lehet kilépni a programból.</action
+></para
+></listitem
+> </varlistentry
+> </variablelist>
+</sect2>
+
+<sect2>
+<title
+>A <guimenu
+>Segítség</guimenu
+> menü</title>
+
+&help.menu.documentation;
+
+</sect2>
+</sect1>
+</chapter>
+
+<chapter id="credits">
+
+
+<title
+>Köszönetnyilvánítások és a licencegyezmény</title>
+
+<para
+>&konquest;</para>
+
+<para
+>GNU-Lactic Conquest Project, a &kde;-verziót Russ Steffen (<email
+>rsteffen@ia.net</email
+>) készítette. A program honlapján (<ulink url="http://www.ia.net/~rsteffen/konquest.html"
+>http://www.ia.net/~rsteffen/konquest.html</ulink
+>) további információk találhatók.</para>
+
+<para
+>Copyright (c) The GNU-Lactic Conquest Project, 1998. </para>
+
+<para
+>Documentation copyright: Nicholas Robbins (<email
+>logik9000@chartermi.net</email
+>), 2000.</para>
+
+<para
+>Magyar fordítás: Szántó Tamás <email
+>tszanto@mol.hu</email
+></para>
+
+&underFDL; <!-- FDL: do not remove -->
+
+&underGPL; <!-- GPL License -->
+
+</chapter>
+
+<appendix id="installation">
+<title
+>Telepítés</title>
+
+<sect1 id="getting-konquest">
+<title
+>A &konquest; megszerzése</title>
+
+&install.intro.documentation;
+
+</sect1>
+
+<sect1 id="requirements">
+<title
+>Követelmények</title>
+
+<para
+>A &konquest; használatához a &kde; 3.0-ás vagy annál újabb változata szükséges, és ajánlott legalább 16-bites színmélységet beállítani, hogy a bedigitalizált bolygóképek színveszteség nélkül jelenjenek meg. </para>
+
+<para
+>Az összes szükséges programkönyvtár és a &konquest; is letölthető <ulink url="http://www.ia.net/~rsteffen/konquest.html"
+>A &konquest; honlapjáról</ulink
+>.</para>
+
+</sect1>
+
+<sect1 id="compilation">
+<title
+>Lefordítás és telepítés</title>
+
+&install.compile.documentation;
+
+</sect1>
+
+</appendix>
+
+&documentation.index;
+
+</book>
+
+<!--
+Local Variables:
+mode: sgml
+sgml-omittag: nil
+sgml-shorttag: t
+End:
+-->
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+ install-html-am install-info install-info-am install-man \
+ install-pdf install-pdf-am install-ps install-ps-am \
+ install-strip installcheck installcheck-am installdirs \
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+ mostlyclean mostlyclean-generic pdf pdf-am ps ps-am tags \
+ tags-recursive uninstall uninstall-am
+
+# Tell versions [3.59,3.63) of GNU make to not export all variables.
+# Otherwise a system limit (for SysV at least) may be exceeded.
+.NOEXPORT:
+
+#>+ 2
+KDE_DIST=index.docbook Makefile.in Makefile.am index.cache.bz2
+
+#>+ 24
+index.cache.bz2: $(srcdir)/index.docbook $(KDE_XSL_STYLESHEET) index.docbook
+ @if test -n "$(MEINPROC)"; then echo $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; fi
+
+docs-am: index.cache.bz2
+
+install-docs: docs-am install-nls
+ $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksame
+ @if test -f index.cache.bz2; then \
+ echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksame/; \
+ $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksame/; \
+ elif test -f $(srcdir)/index.cache.bz2; then \
+ echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksame/; \
+ $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksame/; \
+ fi
+ -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksame/common
+ $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksame/common
+
+uninstall-docs:
+ -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksame
+
+clean-docs:
+ -rm -f index.cache.bz2
+
+
+#>+ 13
+install-nls:
+ $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksame
+ @for base in index.docbook ; do \
+ echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksame/$$base ;\
+ $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksame/$$base ;\
+ done
+
+uninstall-nls:
+ for base in index.docbook ; do \
+ rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksame/$$base ;\
+ done
+
+
+#>+ 5
+distdir-nls:
+ for file in index.docbook ; do \
+ cp $(srcdir)/$$file $(distdir); \
+ done
+
+#>+ 15
+force-reedit:
+ @for dep in $?; do \
+ case '$(am__configure_deps)' in \
+ *$$dep*) \
+ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
+ && exit 0; \
+ exit 1;; \
+ esac; \
+ done; \
+ echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdegames/ksame/Makefile'; \
+ cd $(top_srcdir) && \
+ $(AUTOMAKE) --gnu docs/tdegames/ksame/Makefile
+ cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/ksame/Makefile.in
+
+
+#>+ 21
+clean-bcheck:
+ rm -f *.bchecktest.cc *.bchecktest.cc.class a.out
+
+bcheck: bcheck-recursive
+
+bcheck-am:
+ @for i in ; do \
+ if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \
+ echo "int main() {return 0;}" > $$i.bchecktest.cc ; \
+ echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \
+ echo "$$i"; \
+ if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \
+ rm -f $$i.bchecktest.cc; exit 1; \
+ fi ; \
+ echo "" >> $$i.bchecktest.cc.class; \
+ perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \
+ rm -f a.out; \
+ fi ; \
+ done
+
+
+#>+ 3
+final:
+ $(MAKE) all-am
+
+#>+ 3
+final-install:
+ $(MAKE) install-am
+
+#>+ 3
+no-final:
+ $(MAKE) all-am
+
+#>+ 3
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+ $(MAKE) install-am
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+#>+ 3
+kde-rpo-clean:
+ -rm -f *.rpo
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+#>+ 3
+nmcheck:
+nmcheck-am: nmcheck
diff --git a/tde-i18n-hu/docs/tdegames/ksame/index.cache.bz2 b/tde-i18n-hu/docs/tdegames/ksame/index.cache.bz2
new file mode 100644
index 00000000000..6766db66aa5
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/ksame/index.cache.bz2
Binary files differ
diff --git a/tde-i18n-hu/docs/tdegames/ksame/index.docbook b/tde-i18n-hu/docs/tdegames/ksame/index.docbook
new file mode 100644
index 00000000000..a6766de2d4f
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/ksame/index.docbook
@@ -0,0 +1,365 @@
+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kappname "&ksame;">
+ <!ENTITY package "tdegames">
+ <!ENTITY % addindex "IGNORE">
+ <!ENTITY % Hungarian "INCLUDE">
+]>
+
+<book lang="&language;">
+
+<bookinfo>
+<title
+>A &ksame; kézikönyve</title>
+
+<authorgroup>
+<author
+> <firstname
+>Nicholas</firstname
+> <surname
+>Robbins</surname
+> <affiliation
+> <address
+><email
+>logik9000@chartermi.net</email
+></address
+> </affiliation
+> </author>
+</authorgroup>
+<othercredit role="translator"
+><firstname
+>Tamás</firstname
+><surname
+>Szántó</surname
+><contrib
+>Magyar fordítás</contrib
+><affiliation
+><address
+><email
+>tszanto@mol.hu</email
+></address
+></affiliation
+></othercredit>
+
+<copyright>
+<year
+>2000</year>
+<holder
+>Nicholas Robbins</holder>
+</copyright>
+<legalnotice
+>&FDLNotice;</legalnotice>
+
+<date
+>2002-01-14</date>
+<releaseinfo
+>0.05.10</releaseinfo>
+
+<abstract
+><para
+>A &ksame; egy kedves kis ügyességi játék, mellyel el lehet játszani 3 percig vagy akár 6 napig is (egyfolytában!).</para
+></abstract>
+
+<keywordset>
+<keyword
+>KDE</keyword>
+<keyword
+>tdegames</keyword>
+<keyword
+>ksame</keyword>
+</keywordset>
+
+</bookinfo>
+
+<chapter id="introduction">
+<title
+>Bevezetés</title>
+
+<para
+>A &ksame; egy egyszerű ügyességi játék. Csak egy személy játszhatja, ezért csak egy győztes lehet :-) A játék célja a lehető legmagasabb pontszám elérése. A játék ötletét a SameGame-től vettük, mely igazán csak a Macintoshokon terjedt el. </para>
+
+<para
+>1997-ben Stephan Kulow és Marcus Kreutzberger készített egy <foreignphrase lang="de"
+>Probiere</foreignphrase
+> (német szójáték!) nevű játékot, ez volt az első próbálkozásuk X11-alapú program írására. Úgy döntöttek, hogy érdemes lenne a programot átírni KDE alá, és rövidesen megszületett a &ksame;.</para>
+
+</chapter>
+
+
+<chapter id="using-ksame">
+<title
+>A program kezelése</title>
+
+<para
+>A játék célja nagyon egyszerű. Meg kell szabadulni a pályán található összes golyótól. ;-)</para
+>
+
+<para
+>Ha kettő vagy több golyó érintkezik egymással, akkor a csoportra kattintva el lehet őket távolítani. Az eltüntetettek fölötti golyók ilyenkor lejjebb esnek. Ha egy oszlop mentén nem marad golyó, akkor az attól jobbra eső összes golyó elcsúszik balra.</para>
+
+<para
+>A pontszámot a következő módon tudja kiszámolni:</para>
+<para
+>Vonjon ki kettőt az eltüntetett golyók számából, majd a kapott értéket emelje négyzetre.</para>
+<para
+>Így például 7 golyó eltüntetéséért 25 pont jár (7 mínusz 2 = 5, 5 a négyzeten pedig 25). 8 golyó eltüntetése esetén 36 pontot kap (8 mínusz 2 = 6, 6 négyzete 36).</para>
+
+<para
+>Ez azt jelenti, hogy érdemes minél több golyóból álló sort kirakni, mert akkor a kapott pontszám jelentősen nagyobb lesz. A játék akkor ér véget, ha már nem lehet több golyócsoportot levenni a tábláról.</para>
+
+<para
+>A játék végén a program a táblán maradt golyók számával arányos módon csökkenti az elért eredményt. 1000 pont jutalmat kap, ha egyetlen golyó sem maradt.</para>
+
+
+<sect1 id="ksame-features">
+<title
+>A program egyéb jellemzői</title>
+
+<para
+>A &ksame;-mel például kellemes módon el lehet ütni azt az 5 percet, amíg elkészül egy program fordítása.</para>
+
+<para
+> Persze ez az utóbbi nem kötelező...</para>
+
+</sect1>
+</chapter>
+
+<chapter id="commands">
+<title
+>A parancsok felsorolása</title>
+
+<sect1 id="ksame-mainwindow">
+<title
+>A program főablaka</title>
+
+<para
+>Itt látható a játéktér a golyókkal, alatta egy állapotsor, felette a menüsor.</para>
+
+<sect2 id="gamemenu">
+<title
+>A <guimenu
+>Játék</guimenu
+> menü</title>
+
+<variablelist
+> <varlistentry
+> <term
+><menuchoice
+> <shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>N</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Játék</guimenu
+> <guimenuitem
+>Új</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+><action
+>Elkezd egy új játékot.</action
+></para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>H</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Játék</guimenu
+> <guimenuitem
+>A legjobb eredmények...</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+><action
+>Megjeleníti a dicsőségtáblát</action
+></para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>Q</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Játék</guimenu
+> <guimenuitem
+>Kilépés</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+><action
+>Kilépés</action
+> a programból</para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect2>
+
+<sect2>
+<title
+>A <guimenu
+>Szerkesztés</guimenu
+> menü</title>
+
+<variablelist
+> <varlistentry
+> <term
+><menuchoice
+> <shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>Z</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Szerkesztés</guimenu
+> <guimenuitem
+>Visszavonás</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+><action
+>Visszavonja a legutóbbi lépést.</action
+></para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect2>
+
+<sect2>
+<title
+>A <guimenu
+>Beállítások</guimenu
+> menü</title>
+
+<variablelist
+> <varlistentry
+> <term
+><menuchoice
+> <guimenu
+>Beállítások</guimenu
+> <guimenuitem
+>Véletlenszerű elrendezés</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+><action
+>Egyelőre nincs hatása.</action
+> Hagyja bekapcsolva, különben megjelenhet egy üres ablak.</para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect2>
+
+<sect2 id="helpmenu">
+<title
+>A <guimenu
+>Segítség</guimenu
+> menü</title>
+
+&help.menu.documentation;
+
+</sect2>
+</sect1>
+
+</chapter>
+
+<chapter id="credits">
+
+<title
+>Köszönetnyilvánítások és a licencegyezmény</title>
+
+<para
+>&ksame;</para>
+
+<para
+>Program copyright: Marcus Kreutzberger (<email
+>kreutzbe@informatik.mu-luebeck.de</email
+>), 1997.</para>
+<para
+>Hozzájárult még:</para>
+<itemizedlist
+> <listitem
+><para
+>Stephan Kulow</para
+> </listitem
+> </itemizedlist>
+
+<para
+>Documentation copyright: Nicholas R. Robbins (<email
+>logik9000@home.com</email
+>), 2000.</para>
+<para
+>Magyar fordítás: Szántó Tamás <email
+>tszanto@mol.hu</email
+></para>
+
+&underFDL; <!-- FDL: do not remove -->
+
+
+&underGPL; <!-- GPL License -->
+
+</chapter>
+
+<appendix id="installation">
+<title
+>Telepítés</title>
+
+<sect1 id="getting-ksame">
+<title
+>A &ksame; megszerzése</title>
+
+&install.intro.documentation;
+
+</sect1>
+
+<sect1 id="requirements">
+<title
+>Követelmények</title>
+
+<para
+>A &ksame; használatához szükség van a &kde; 3.0-s vagy annál újabb változatára (legalább a tdelibs csomagra). </para>
+
+</sect1>
+
+<sect1 id="compilation">
+<title
+>Lefordítás és telepítés</title>
+
+&install.compile.documentation;
+
+</sect1>
+
+</appendix>
+
+
+&documentation.index;
+</book>
+<!--
+Local Variables:
+sgml-minimize-attributes: nil
+sgml-general-insert-case: lower
+End:
+-->
+
diff --git a/tde-i18n-hu/docs/tdegames/ksirtet/Makefile.am b/tde-i18n-hu/docs/tdegames/ksirtet/Makefile.am
new file mode 100644
index 00000000000..dbafe290986
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/ksirtet/Makefile.am
@@ -0,0 +1,4 @@
+KDE_LANG = hu
+SUBDIRS = $(AUTODIRS)
+KDE_DOCS = AUTO
+KDE_MANS = AUTO
diff --git a/tde-i18n-hu/docs/tdegames/ksirtet/Makefile.in b/tde-i18n-hu/docs/tdegames/ksirtet/Makefile.in
new file mode 100644
index 00000000000..2393342d236
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/ksirtet/Makefile.in
@@ -0,0 +1,635 @@
+# Makefile.in generated by automake 1.10.1 from Makefile.am.
+# KDE tags expanded automatically by am_edit - $Revision: 483858 $
+# @configure_input@
+
+# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
+# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
+# This Makefile.in is free software; the Free Software Foundation
+# gives unlimited permission to copy and/or distribute it,
+# with or without modifications, as long as this notice is preserved.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
+# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
+# PARTICULAR PURPOSE.
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diff --git a/tde-i18n-hu/docs/tdegames/ksirtet/index.cache.bz2 b/tde-i18n-hu/docs/tdegames/ksirtet/index.cache.bz2
new file mode 100644
index 00000000000..cc956166b32
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/ksirtet/index.cache.bz2
Binary files differ
diff --git a/tde-i18n-hu/docs/tdegames/ksirtet/index.docbook b/tde-i18n-hu/docs/tdegames/ksirtet/index.docbook
new file mode 100644
index 00000000000..8b80947187e
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/ksirtet/index.docbook
@@ -0,0 +1,257 @@
+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kappname "&ksirtet;">
+ <!ENTITY package "tdegames">
+ <!ENTITY % Hungarian "INCLUDE">
+ <!ENTITY % addindex "IGNORE">
+]>
+
+<book lang="&language;">
+<bookinfo>
+<title
+>A &ksirtet; kézikönyve</title>
+<authorgroup>
+<author
+> <firstname
+>Nicolas</firstname
+> <surname
+>Hadacek</surname
+> </author>
+</authorgroup>
+
+<othercredit role="translator"
+><firstname
+>Tamás</firstname
+><surname
+>Szántó</surname
+><contrib
+>Magyar fordítás</contrib
+><affiliation
+><address
+><email
+>tszanto@mol.hu</email
+></address
+></affiliation
+></othercredit>
+
+<copyright>
+<year
+>1999</year
+><year
+>2000</year>
+<holder
+>Nicolas Hadacek</holder>
+</copyright>
+
+<legalnotice
+>&FDLNotice;</legalnotice>
+
+<date
+>2000-12-16</date>
+<releaseinfo
+>1.01.10</releaseinfo>
+
+<abstract>
+<para
+>Ez a program a jól ismert Tetris játék egy változata. A lehulló elemekből teljes sorokat kell kirakni.</para>
+</abstract>
+
+<keywordset>
+<keyword
+>KDE</keyword>
+<keyword
+>játék</keyword>
+<keyword
+>tetris</keyword>
+</keywordset>
+</bookinfo>
+
+<chapter id="introduction">
+<title
+>Bevezetés</title>
+
+<para
+> Ez a program a jól ismert <command
+>Tetris</command
+> játék egy változata. A lehulló elemekből teljes sorokat kell kirakni. Esés közben az elemek elforgathatók, jobbra-balra mozgathatók. A játék akkor ér véget, amikor nem tud új elem leesni, tehát a nem teljes sorok a játéktér tetejéig érnek. </para>
+
+<para
+> Minden 10. sor kirakása után új szint kezdődik, és az elemek egyre gyorsabban kezdenek esni (egész pontosan egy elem egy sornyi távolságot <literal
+>1/(1+szint)</literal
+> másodperc alatt tesz meg). </para>
+</chapter>
+
+<chapter id="how-to-play">
+<title
+>A játék kezelése</title>
+
+<sect1 id="handling-the-falling-piece">
+<title
+>A lehulló elem irányítása</title>
+
+<para
+> A lehulló elemek forgatását, mozgatását és leejtését billentyűkkel lehet elvégezni. Az alapértelmezett billentyűparancsokat meg lehet változtatni a <menuchoice
+><guimenu
+>Beállítások</guimenu
+> <guimenuitem
+>A billentyűparancsok beállítása</guimenuitem
+></menuchoice
+> menüpontban. </para>
+
+</sect1>
+<sect1 id="how-to-gain-points">
+<title
+>A pontszámítás módja</title>
+
+<para
+>Kétféle módon lehet pontokat szerezni:</para>
+
+<itemizedlist
+> <listitem
+> <para
+> Minden elem leejtéséért jár egy bizonyos pontszám, mely arányos a leejtési magassággal. Igaz, ez nem túl sok pont, de több a semminél, különösen az alsóbb szinteken érdemes kihasználni (ahol lassan esnek az elemek). </para
+> </listitem
+> <listitem
+> <para
+> A pontok nagyobb részét teljes sorok kirakásával kell megszerezni. Fontos tudni, hogy egyszerre több sor kirakásáért lényegesen több pont jár. Egyszerre négy sor kirakását <emphasis
+>tetris</emphasis
+>-nek hívják, ezzel lehet a legtöbb pontot szerezni. </para
+> <para
+> Egy sorért 40, kettőért 100, háromért 300 pontot lehet kapni, a tetris viszont 1200 pontot ér! Ezeket a számokat meg kell szorozni az aktuális szint számával, tehát a 10. szinten egy tetris kirakása összesen 12000 pontot ér!! </para
+> </listitem
+> </itemizedlist>
+
+</sect1>
+
+<sect1 id="options">
+<title
+>Beállítások</title>
+
+<para
+> A <menuchoice
+><guimenu
+>Beállítások</guimenu
+><guimenuitem
+>A(z) KSirtet beállításai</guimenuitem
+></menuchoice
+> menüpont kiválasztásakor megnyílik a <guilabel
+>Beállítások</guilabel
+> párbeszédablak. </para>
+
+<variablelist
+> <varlistentry
+> <term
+><guilabel
+>Az árnyékok megjelenítése</guilabel
+></term
+> <listitem
+> <para
+> Ettől a beállítástól függ, hogy a játéktér alján megjelenik-e a leeső elemek árnyéka. Az árnyék segítségével jobban látható, hogy hová fog esni az elem. </para
+> </listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>A következő elem megjelenítése</guilabel
+></term
+> <listitem
+> <para
+> Ez határozza meg, hogy látszódik-e a következő lehulló elem. </para
+> </listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Az animációk engedélyezése</guilabel
+></term
+> <listitem
+> <para
+> </para
+> </listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Elemméret</guilabel
+></term
+> <listitem
+> <para
+> Itt lehet megváltoztatni az elemek méretét (a játéktér nagysága az elemek méretétől függ). Az alapértelmezés 15 képpont. </para
+> </listitem
+> </varlistentry
+> </variablelist>
+
+</sect1>
+</chapter>
+
+<chapter id="multiplayer">
+<title
+>Többjátékos-mód</title>
+
+<para
+> A többjátékos-mód lehetővé teszi, hogy két személy ugyanazon a gépen vagy a hálózaton keresztül egymás ellen játsszon. Az ellenfél lehet a számítógép is, de ennek vezérlőalgoritmusa egyelőre nem túlságosan jó. </para>
+
+<para
+> Több sor egyszerre történő kirakásakor néhány elemdarab átkerül a másik játékos játékterének aljára (egy sor kirakásakor semmi, két sor esetén egy sornyi elemtörmelék és így tovább). </para>
+
+</chapter>
+
+<chapter id="credits-and-licenses">
+<title
+>Köszönetnyilvánítások és a licencengedély</title>
+
+<sect1 id="developers">
+<title
+>Fejlesztők</title>
+
+<para
+><literal
+>Erik Eng</literal
+> - Ő írta a magát a programot</para>
+<para
+><literal
+><ulink url="mailto:hadacek@kde.org"
+>Nicolas Hadacek</ulink
+></literal
+></para>
+</sect1>
+
+<sect1 id="authors">
+<title
+>Szerzők</title>
+<para
+><literal
+><ulink url="mailto:hadacek@kde.org"
+>Nicolas Hadacek</ulink
+></literal
+></para>
+<para
+><literal
+><ulink url="mailto:rwilliams@kde.org"
+>Robert Williams</ulink
+></literal
+> - Szerkesztő</para>
+
+<para
+>Magyar fordítás: Szántó Tamás <email
+>tszanto@mol.hu</email
+></para>
+
+&underFDL;
+&underGPL;
+</sect1>
+
+
+</chapter>
+
+
+
+</book>
+<!--
+Local Variables:
+mode: sgml
+sgml-omittag: nil
+sgml-shorttag: t
+End:
+-->
+
diff --git a/tde-i18n-hu/docs/tdegames/kspaceduel/Makefile.am b/tde-i18n-hu/docs/tdegames/kspaceduel/Makefile.am
new file mode 100644
index 00000000000..dbafe290986
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@@ -0,0 +1,4 @@
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new file mode 100644
index 00000000000..7500a99c0bf
--- /dev/null
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@@ -0,0 +1,635 @@
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+ done; \
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diff --git a/tde-i18n-hu/docs/tdegames/kspaceduel/index.cache.bz2 b/tde-i18n-hu/docs/tdegames/kspaceduel/index.cache.bz2
new file mode 100644
index 00000000000..53d820e2fc4
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/kspaceduel/index.cache.bz2
Binary files differ
diff --git a/tde-i18n-hu/docs/tdegames/kspaceduel/index.docbook b/tde-i18n-hu/docs/tdegames/kspaceduel/index.docbook
new file mode 100644
index 00000000000..ae9253221fc
--- /dev/null
+++ b/tde-i18n-hu/docs/tdegames/kspaceduel/index.docbook
@@ -0,0 +1,1379 @@
+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kappname "&kspaceduel;">
+ <!ENTITY package "tdegames">
+ <!ENTITY % Hungarian "INCLUDE"
+> <!-- change language only here -->
+ <!ENTITY % addindex "IGNORE">
+]>
+
+<book lang="&language;">
+<bookinfo>
+<title
+>&kspaceduel; kézikönyv</title>
+
+<authorgroup>
+<author
+> <firstname
+>Andreas </firstname
+> <surname
+>Zehender</surname
+> <affiliation
+> <address
+><email
+>az@azweb.de</email
+></address
+> </affiliation
+> </author>
+</authorgroup>
+<othercredit role="translator"
+><firstname
+>Tamás</firstname
+><surname
+>Szántó</surname
+><contrib
+>Magyar fordítás</contrib
+><affiliation
+><address
+><email
+>tszanto@mol.hu</email
+></address
+></affiliation
+></othercredit>
+
+<copyright>
+<year
+>1999</year
+><year
+>2000</year>
+<holder
+>Andreas Zehender</holder>
+</copyright>
+
+<legalnotice
+>&FDLNotice;</legalnotice>
+
+<date
+>2002-02-06</date>
+<releaseinfo
+>1.00.00</releaseinfo>
+
+<abstract>
+<para
+>A &kspaceduel; egy űrhajós lövöldözős játék. </para>
+<para
+>Két űrhajó kering a Nap körül, és megpróbálják egymást lelőni.</para>
+</abstract>
+
+
+<keywordset>
+<keyword
+>Űrcsata</keyword>
+<keyword
+>KDE</keyword>
+<keyword
+>játék</keyword>
+<keyword
+>űrhajók</keyword>
+<keyword
+>lövés</keyword>
+</keywordset>
+
+</bookinfo>
+
+<chapter id="introduction">
+<title
+>Bvezetés</title>
+
+<para
+>A &kspaceduel; egy ketten játszható űrhajós játék.</para
+>
+
+<para
+>Mindkét játékos egy-egy űrhajóval rendelkezik; a feladat a Nap körül keringve lelőni a másikat. A játékosok közül bármelyiket irányíthatja ember helyett a számítógép is, tehát lehet a gép ellen játszani, sőt bemutatóként a két űrhajó egymás ellen is játszhat.</para>
+
+</chapter>
+
+<chapter id="the-game">
+<title
+>A játék</title>
+<para
+>A játék alapötlete egyszerű, de nagyon szórakoztató: meg kell próbálni lelőni az ellenfelet, mielőtt az lelőhetné az Ön űrhajóját.</para>
+<para
+>Nem szabad nekiütközni a Napnak.</para>
+<sect1 id="rules-of-the-game">
+<title
+>A játékszabályok</title>
+<sect2 id="ship-movement">
+<title
+>Az űrhajó mozgatása</title>
+<para
+>Mindkét játékos egy-egy űrhajót irányít. </para>
+<para
+>Az űrhajók forogni, gyorsulni, lőni és aknát lerakni tudnak.</para>
+</sect2>
+
+<sect2 id="energy">
+<title
+>Energia</title
+>
+
+<para
+>Mindkét űrhajó rendelkezik egy bizonyos energiamennyiséggel (a konkrét értékek a beállításoknál). </para
+>
+
+<para
+>Az űrhajóknak energiára van szükségük a forgáshoz, a gyorsuláshoz, a lövéshez, aknák lerakásához. Az űrhajók napelemekből kapják az energiát. A kinyert energiamennyiség függ a naptól való távolságon és az űrhajó Naphoz képesti dőlésszögén is. A Naphoz közelebb kerülve nő a kapott energiamennyiség. A hatékonyság akkor a legnagyobb, ha a Nap sugarai merőlegesen esnek a napelemekre, és akkor a minimális, ha a napelemek épp háttal fordulnak a Nap sugarainak.</para>
+
+<para
+>Ha egy hajónak elfogy az energiája, nem tud sem mozogni, sem lőni. </para>
+
+</sect2>
+
+<sect2 id="hit-points">
+<title
+>Életerő-pontok</title>
+
+<para
+>Az űrhajót érő lövedékek és aknák hatására az életerő-pontok száma lecsökken. Ha a két űrhajó összeütközik, akkor a kevesebb ponttal rendelkező megsemmisül, a másik életerő-pontjszáma pedig a gyengébb hajó életerő-pontszámával csökken, plusz egy rögzített értékkel (ütközési kár). A Napba belerepülő űrhajók megsemmisülnek.</para>
+
+</sect2>
+
+<sect2 id="bullets-and-mines">
+<title
+>Lövedékek és aknák </title>
+
+<para
+>A lövedékek az űrhajókhoz hasonlóan a Nap körül keringenek. </para>
+
+<para
+>Az aknák addig tudnak megmaradni a helyükön, amíg el nem fogy az energiájuk, utána belezuhannak a Napba. Minél kisebb az akna távolsága a Naptól, annál több energiára van szükség a pozíció fenntartásához. </para>
+
+<para
+>Az aknákat szét lehet lőni. </para>
+
+<para
+>Alapértelmezés szerint egy hajónak egyszerre 5 kilőtt lövedéke és 3 aknája lehet a képernyőn. </para>
+
+</sect2>
+
+<sect2 id="powerups">
+<title
+>Bónuszok</title>
+
+<para
+>Időnként felvehető bónuszok jelennek meg a játéktéren.</para>
+
+<para
+>Négyféle bónusz létezik:</para>
+
+<variablelist
+> <varlistentry
+> <term
+>Akna</term
+> <listitem
+><para
+>Az aknák megengedett maximális száma eggyel lecsökken.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+>Lövedék</term
+> <listitem
+><para
+>Megnöveli az egyszerre létező lövedékek maximális számát.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+>Energia (sárga golyó)</term
+> <listitem
+><para
+>Energianövekmény.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+>Pajzs (kék gömb)</term
+> <listitem
+><para
+>A játékos extra életerő-pontokat kap</para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect2>
+
+<sect2 id="screen">
+<title
+>A program képernyője</title>
+
+<screenshot
+> <screeninfo
+>A &kspaceduel; főablaka</screeninfo
+> <mediaobject
+> <imageobject
+><imagedata fileref="kspaceduel3.png" format="PNG"/></imageobject
+> <textobject
+><phrase
+>A &kspaceduel; főablaka</phrase
+></textobject
+> </mediaobject
+> </screenshot
+>
+
+<para
+>A &kspaceduel; ablakának középső részén található maga a játékterület, tőle balra a piros, jobbra a kék játékos statisztikai adatai láthatók.</para>
+<para
+>A statisztikai adatoknál legfelül található mező az űrhajó <quote
+>életerő-pontjait</quote
+>jelzi.</para>
+<para
+>Alatta az űrhajó energiájának aktuális értéke látható.</para>
+<para
+>Az alsó szám az eddigi győzelmek számát mutatja.</para>
+<para
+>A játéktér felső részén a menüsor és az eszköztár található.</para>
+<para
+>A játéktér alsó részén egy állapotsor látható.</para>
+
+</sect2>
+</sect1>
+
+<sect1 id="options">
+<title
+>A játék beállításai</title>
+
+<para
+>A játék menete szinte teljesen az egyéni igényekhez alakítható a sok paraméter segítségével.</para>
+<para
+>Az űrhajók szinte összes paramétere megváltoztatható a <guimenu
+>Beállítások</guimenu
+> párbeszédablakban. </para
+>
+
+<para
+>A beállítások öt részre oszlanak:</para>
+
+<itemizedlist
+> <listitem
+><para
+><link linkend="options-keys"
+>A billentyűparancsok</link
+></para
+></listitem
+> <listitem
+><para
+><link linkend="options-configurations"
+>A játék</link
+></para
+></listitem
+> <listitem
+><para
+><link linkend="options-handicap"
+>Előnyadás</link
+></para
+></listitem
+> <listitem
+><para
+><link linkend="options-graphics"
+>Grafika</link
+></para
+></listitem
+> <listitem
+><para
+><link linkend="ai"
+>A gép erőssége</link
+></para
+></listitem
+> </itemizedlist>
+
+<sect2 id="options-keys">
+<title
+>Billentyűk</title>
+
+<para
+>A játék irányításához használható billentyűparancsok alapértelmezéseinek listája itt található: <link linkend="keys"
+>az alapértelmezett billentyűparancsok</link
+>.</para>
+
+<para
+>A billentyűparancsok többféle módon módosíthatók: </para>
+
+<para
+>Válassza a <menuchoice
+> <guimenu
+>Beállítások</guimenu
+><guimenuitem
+>Billentyűparancsok...</guimenuitem
+> </menuchoice
+> menüpontot.</para>
+
+<para
+>Ekkor megjelenik egy párbeszédablak.</para>
+
+<screenshot
+> <screeninfo
+>A játékosok billentyűparancsainak módosítása</screeninfo
+> <mediaobject
+> <imageobject
+><imagedata fileref="kspaceduel1.png" format="PNG"/></imageobject
+> <textobject
+><phrase
+>A játékosok billentyűparancsainak módosítása</phrase
+></textobject
+> </mediaobject
+> </screenshot
+>
+
+<para
+>Az űrhajó irányításához összesen 5 billentyűparancs szükséges: balra forgás, jobbra forgás, gyorsítás, lövés, aknalerakás.</para>
+
+<para
+>Egy billentyűparancs megváltoztatásához először kattintson a megfelelő játékosnévre, majd nyomja le a kívánt billentyűkombinációt.</para>
+
+<para
+>A program a lenyomott billentyű nevét azonnal megjeleníti a gombtól jobbra eső szövegmezőben.</para>
+
+<para
+>Ha már beállította a kívánt billentyűparancsokat, kattintson az <guibutton
+>OK</guibutton
+> gombra a módosítások elmentéséhez.</para>
+
+<para
+>Az alapértelmezett billentyűparancsok betöltéséhez kattintson az <guibutton
+>Alapértelmezés</guibutton
+> gombra. Ha el szeretné menteni a módosításokat, kattintson az <guibutton
+>OK</guibutton
+> gombra.</para
+>
+
+<para
+>Ha nem akarja megtartani a módosításokat, és vissza szeretne térni a korábbi billentyűparancsokhoz, kattintson a <guibutton
+>Mégsem</guibutton
+> gombra - ekkor a módosítások végérvényesen elvesznek.</para>
+
+</sect2>
+
+<sect2 id="options-configurations">
+<title
+>A játék beállításai</title>
+
+<para
+>A játék menetét befolyásoló értékek nagy része megváltoztatható.</para>
+
+<para
+>A játék paramétereit a <menuchoice
+><guimenu
+>Beállítások</guimenu
+><guimenuitem
+>A KSpaceDuel beállításai...</guimenuitem
+> </menuchoice
+> menüpontban lehet megváltoztatni.</para>
+
+<para
+>Előhívja a beállítások párbeszédablakát (mely 7 lapból áll).</para>
+
+<para
+>A beállítások gyakran konfigurációkba vannak válogatva (választani lehet több előre elkészített javaslat közül).</para>
+
+<para
+>Az <guilabel
+>Egyéni</guilabel
+> konfiguráció választása esetén minden egyes beállításérték külön megadható.</para
+>
+
+<note
+><para
+>Az egyes paraméterek értékei csak akkor módosíthatók, ha az <guilabel
+>Egyéni</guilabel
+> opciót választja!</para
+></note>
+
+<tip
+><para
+> Ha úgy érzi, hogy sikerült egy nagyon jól eltalált konfigurációt kialakítania, kérem küldje el azt a játék szerzőjének, mert esetleg bekerülhet a program következő változatába (a [Game] szakasz tartalmát kell elküldeni a <filename
+>~/.kde/share/config/kspaceduelrc</filename
+> fájlból).</para
+></tip
+>
+
+<para
+>A kívánt paraméterek megadása után kattintson az <guibutton
+>OK</guibutton
+> gombra a beállítások elmentéséhez.</para
+>
+
+<para
+>Ha vissza szeretne térni a játék alapértelmezett beállításaihoz, kattintson az <guibutton
+>Alapértelmezés</guibutton
+> gombra, majd az állapot elmentéséhez kattintson az <guibutton
+>OK</guibutton
+> gombra.</para
+>
+
+<para
+>Ha el szeretné dobni a legutóbbi mentés óta történt módosításokat, kattintson a <guibutton
+>Mégsem</guibutton
+> gombra - a változások végérvényesen elvesznek!</para>
+
+<para
+>A beállítások:</para>
+
+<sect3 id="general">
+<title
+><guilabel
+>Általános</guilabel
+></title>
+
+<variablelist
+> <varlistentry
+> <term
+><guilabel
+>A játék sebessége</guilabel
+></term
+> <listitem
+><para
+>A játék egészének sebességét befolyásolja.</para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect3>
+
+<sect3 id="bullet">
+<title
+><guilabel
+>Lövedék</guilabel
+></title>
+
+<variablelist
+> <varlistentry
+> <term
+><guilabel
+>A lövés sebessége</guilabel
+></term
+> <listitem
+><para
+>A lövedékek sebessége</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Energiaigény</guilabel
+></term
+> <listitem
+><para
+>Egy lövés energiaigénye.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Max. szám</guilabel
+></term
+> <listitem
+><para
+>Egy játékosnak egyszerre legfeljebb ennyi lövedéke lehet a képernyőn.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Kár</guilabel
+></term
+> <listitem
+><para
+>Egy lövedék által okozott kár (levont életerő).</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Élettartam</guilabel
+></term
+> <listitem
+><para
+>A lövedékek maximális élettartama.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Újratöltési idő</guilabel
+></term
+> <listitem
+><para
+>A lövések között eltelő minimális idő.</para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect3>
+<sect3 id="mine">
+<title
+>Akna</title>
+
+<variablelist
+> <varlistentry
+> <term
+><guilabel
+>Akna-üzemanyag</guilabel
+></term
+> <listitem
+><para
+>Az aknák telepítéskori üzemanyagmennyisége.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Energiaigény</guilabel
+></term
+> <listitem
+><para
+>Egy akna lerakásához szükséges energiamennyiség.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Aktivitási idő</guilabel
+></term
+> <listitem
+><para
+>Ennyi idő után az akna automatikusan megsemmisül.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Kár</guilabel
+></term
+> <listitem
+><para
+>Akna felrobbanása által okozott kár (levont életerő).</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Max. szám</guilabel
+></term
+> <listitem
+><para
+>Egy játékosnak egyszerre legfeljebb ennyi aknája lehet a képernyőn.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Újratöltési idő</guilabel
+></term
+> <listitem
+><para
+>Legalább ennyi idő telik el két akna ledobása között.</para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect3>
+
+<sect3 id="ship">
+<title
+><guilabel
+>Űrhajó</guilabel
+></title>
+
+<variablelist
+> <varlistentry
+> <term
+><guilabel
+>Gyorsítás</guilabel
+></term
+> <listitem
+><para
+>Az űrhajók gyorsítása</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Energiaigény</guilabel
+></term
+> <listitem
+><para
+>Az űrhajó gyorsításához szükséges energiamennyiség.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Forgási sebesség</guilabel
+></term
+> <listitem
+><para
+>Az űrhajó forgási sebessége.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Energiaigény</guilabel
+></term
+> <listitem
+><para
+>Az űrhajó forgatásához szükséges energiamennyiség.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Ütközési kár</guilabel
+></term
+> <listitem
+><para
+>A két űrhajó ütközése esetén okozott kár (levont életerő).</para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect3>
+
+<sect3 id="sun">
+<title
+><guilabel
+>Nap</guilabel
+></title>
+
+<variablelist
+> <varlistentry
+> <term
+><guilabel
+>Napenergia</guilabel
+></term
+> <listitem
+><para
+>A Nap (sugárzási) energiája. Nagyobb érték esetén a hajók energiája gyorsabban töltődik.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Gravitáció</guilabel
+></term
+> <listitem
+><para
+>A Nap gravitációs mezőjének erőssége.</para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect3>
+
+<sect3 id="start">
+<title
+><guilabel
+>Kezdés</guilabel
+></title>
+
+<variablelist
+> <varlistentry
+> <term
+><guilabel
+>X pozíció</guilabel
+> és <guilabel
+>Y pozíció</guilabel
+></term
+> <listitem
+><para
+>Az űrhajók pozíciója új kör kezdésénél. A két űrhajó a nap ellentétes oldaláról indul.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>X kezdősebesség</guilabel
+> és <guilabel
+>Y kezdősebesség</guilabel
+></term
+> <listitem
+><para
+>Kezdősebesség a játék elején.</para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect3>
+
+<sect3 id="powerup-options">
+<title
+><guilabel
+>Bónuszok</guilabel
+></title>
+
+<variablelist
+> <varlistentry
+> <term
+><guilabel
+>Megjelenési idő</guilabel
+></term
+> <listitem
+><para
+>Az energiabónuszok megjelenése között legfeljebb ennyi idő telhet el.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Élettartam</guilabel
+></term
+> <listitem
+><para
+>Az energiabónuszok maximális élettartama.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Energiamennyiség</guilabel
+></term
+> <listitem
+><para
+>A felvehető energiabónuszokból nyerhető energia.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><guilabel
+>Pajzs</guilabel
+></term
+> <listitem
+><para
+>A felvehető pajzs-bónuszokból nyerhető energia.</para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect3>
+</sect2>
+
+<sect2 id="options-handicap">
+<title
+><guimenuitem
+>Előnyadás</guimenuitem
+> </title>
+
+<para
+>Ha meg szeretné adni, hogy az egyes játékosok mekkora életerő-pontszámmal kezdjék a játékot, kattintson a <menuchoice
+> <guimenu
+>Beállítások</guimenu
+><guimenuitem
+>Előnyadás...</guimenuitem
+> </menuchoice
+> menüpontra.</para>
+
+</sect2>
+
+<sect2 id="options-graphics">
+<title
+><guilabel
+>Grafika</guilabel
+></title>
+
+<variablelist
+> <varlistentry
+> <term
+><guilabel
+>Frissítési idő</guilabel
+></term
+> <listitem
+><para
+>Két képernyőfrissítés között eltelt idő (ezredmásodpercben). A többi paraméter nem függ a frissítési időköztől.</para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect2>
+
+</sect1>
+
+<sect1 id="ai">
+<title
+><guilabel
+>A gép ügyessége</guilabel
+></title>
+
+<para
+>Bármelyik űrhajót irányíthatja a számítógép. A két játékos nehézségi szintjének nem kell megegyeznie!</para>
+<para
+>A gépi játékos irányítási algoritmusa az alapértelmezett paraméterekre van optimalizálva, de ki lehet próbálni más értékek használata esetén is...</para
+>
+<para
+>A gépi játékos beállításainak megváltoztatásához kattintson a <menuchoice
+><guimenu
+>Beállítások</guimenu
+> <guimenuitem
+>A gépi játékos...</guimenuitem
+> </menuchoice
+> menüpontra.</para>
+
+<para
+>Ekkor megjelenik egy párbeszédablak.</para>
+
+<screenshot
+> <screeninfo
+>A gépi játékos beállítóablaka</screeninfo
+> <mediaobject
+> <imageobject
+><imagedata fileref="kspaceduel2.png" format="PNG"/></imageobject
+> <textobject
+><phrase
+>A gépi játékos beállítóablaka</phrase
+></textobject
+> </mediaobject
+> </screenshot
+>
+
+<para
+>Mindkét játékoshoz tartozik egy <guilabel
+>Gépi játékos</guilabel
+> feliratú opció. Ha bejelöli, akkor azt az űrhajót a gép fogja irányítani.</para
+>
+
+<para
+>Az opció alatt egy kombinált listában lehet kiválasztani a gépi algoritmus <guilabel
+>erősségét</guilabel
+> (intelligenciáját).Válassza ki közülük az Önnek leginkább megfelelőt.</para
+>
+
+<para
+>A beállítások elvégzése után kattintson az <guibutton
+>OK</guibutton
+> gombra. Ha vissza szeretne térni a legutóbbi állapothoz, kattintson a <guibutton
+>Mégsem</guibutton
+> gombra - a módosítások ilyenkor véglegesen elvesznek!</para>
+
+</sect1>
+</chapter>
+
+<chapter id="command">
+<title
+>Menüparancsok/billentyűparancsok</title>
+
+<para
+>Az alábbiakban felsoroljuk az egyes menüpontok jelentését.</para>
+
+<sect1 id="game-menu">
+<title
+>A <guimenu
+>Játék</guimenu
+> menü</title>
+
+<para
+>A <guimenu
+>Játék</guimenu
+> menüben lehet a játékot elindítani, szüneteltetni stb.</para>
+
+<variablelist
+> <varlistentry
+> <term
+><menuchoice
+> <shortcut
+><keycombo action="simul"
+> &Ctrl;<keycap
+>G</keycap
+></keycombo
+></shortcut
+> <guimenu
+>Játék</guimenu
+><guimenuitem
+>Új játék</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+>Új játék kezdése</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <shortcut
+><keycombo action="simul"
+> &Ctrl;<keycap
+>N</keycap
+></keycombo
+></shortcut
+> <guimenu
+>Játék</guimenu
+><guimenuitem
+>Új kör</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+>Új kör kezdése (a nehézség nem változik).</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <shortcut
+><keycombo action="simul"
+>&Ctrl;<keycap
+>P</keycap
+></keycombo
+></shortcut
+> <guimenu
+>Játék</guimenu
+><guimenuitem
+>Szünet</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+>A játék felfüggesztése ill. továbbfolytatása</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <shortcut
+> <keycombo action="simul"
+>&Ctrl; <keycap
+>Q</keycap
+></keycombo
+></shortcut
+> <guimenu
+>Játék</guimenu
+><guimenuitem
+>Kilépés</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+><action
+>Kilépés</action
+> a programból</para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect1>
+
+<sect1 id="settings-menu">
+<title
+>A <guimenu
+>Beállítások</guimenu
+> menü</title>
+
+<variablelist
+> <varlistentry
+> <term
+><menuchoice
+> <guimenu
+>Beállítások</guimenu
+><guimenuitem
+>Az eszköztár megjelenítése</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+>Ha be van jelölve, az eszköztár megjelenik, ha nincs, rejtve marad.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <guimenu
+>Beállítások</guimenu
+><guimenuitem
+>Az állapotsor megjelenítése</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+>Ha ez be van jelölve, akkor az állapotsor (a program ablakának alján látható, információkat tartalmazó sáv) láthatóvá válik, ellenkező esetben el lesz rejtve.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <guimenu
+>Beállítások</guimenu
+><guimenuitem
+>A beállítások mentése</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+>Elmenti az aktuális beállításokat a konfigurációs fájlba. A program indításakor a beállítások automatikusan betöltődnek.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <guimenu
+>Beállítások</guimenu
+> <guimenuitem
+>Billentyűparancsok...</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+>Itt lehet megváltoztatni a programban használt billentyűparancsokat.</para
+> <note
+><para
+>Ezek a billentyűparancsok nem az űrhajók mozgatását, hanem a játék olyan általános kezelési funkcióit befolyásolják, mint például a <quote
+>Szünet</quote
+> vagy az <quote
+>Új játék</quote
+>.</para
+></note
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <guimenu
+>Beállítások</guimenu
+><guimenuitem
+>A játékosok billentyűparancsai...</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+>Az űrhajó irányításához használt billentyűkombinációkat lehet itt beállítani.</para
+> <para
+>Részletes információ itt található: <link linkend="options-keys"
+>billentyűparancsok</link
+>.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <guimenu
+>Beállítások</guimenu
+><guimenuitem
+>Játék...</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+>Itt lehet módosítani a játék beállításait</para
+> <para
+>Részletes információ itt található: <link linkend="options-configurations"
+>a játék beállításai</link
+>.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <guimenu
+>Beállítások</guimenu
+> <guimenuitem
+>Előnyadás...</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+>Itt lehet az egyik játékos számára megnehezíteni a játékot (előnyadás).</para
+> <para
+>Részletes információ itt található: <link linkend="options-handicap"
+>előnyadás</link
+>.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <guimenu
+>Beállítások</guimenu
+> <guimenuitem
+>Grafika...</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+>A kép frissítési gyakoriságát lehet beállítani.</para
+><para
+>Részletes információ itt található: <link linkend="options-graphics"
+>grafika</link
+>.</para
+></listitem
+> </varlistentry
+> <varlistentry
+> <term
+><menuchoice
+> <guimenu
+>Beállítások</guimenu
+> <guimenuitem
+>A gépi játékos erőssége...</guimenuitem
+> </menuchoice
+></term
+> <listitem
+><para
+>A gépi irányítási algoritmus erősségét lehet itt szabályozni.</para
+> <para
+>Részletes információ itt található: <link linkend="ai"
+>a gépi játékos</link
+>.</para
+></listitem
+> </varlistentry
+> </variablelist>
+
+</sect1>
+
+<sect1 id="help-menu">
+<title
+>A <guimenu
+>Segítség</guimenu
+> menü</title>
+
+&help.menu.documentation;
+
+</sect1>
+
+<sect1 id="keys">
+<title
+>Az alapértelmezett billentyűparancsok</title>
+
+<para
+>Az alábbi táblázatban láthatók az alapértelmezett billentyűparancsok.</para>
+
+<para
+><emphasis
+>Menüparancsok</emphasis
+></para>
+
+<informaltable frame="all">
+<tgroup cols="2">
+<thead
+><row
+><entry
+>Billentyűkombináció</entry
+><entry
+>Művelet</entry
+></row
+></thead>
+<tbody
+> <row
+><entry
+><keycombo action="simul"
+>&Ctrl;<keycap
+>Q</keycap
+></keycombo
+></entry
+><entry
+>Kilépés a programból</entry
+></row
+> <row
+><entry
+><keycombo action="simul"
+>&Ctrl;<keycap
+>G</keycap
+></keycombo
+></entry
+><entry
+>Új játék</entry
+></row
+> <row
+><entry
+><keycombo action="simul"
+>&Ctrl;<keycap
+>N</keycap
+></keycombo
+></entry
+><entry
+>Új kör</entry
+></row
+> <row
+><entry
+><keycombo action="simul"
+>&Ctrl;<keycap
+>P</keycap
+></keycombo
+></entry
+><entry
+>Szünet</entry
+></row
+> <row
+><entry
+><keycombo action="simul"
+><keycap
+>F1</keycap
+></keycombo
+></entry
+><entry
+>Segítség</entry
+></row
+> <row
+><entry
+><keycombo action="simul"
+>&Shift;<keycap
+>F1</keycap
+></keycombo
+></entry
+><entry
+>Mi ez?</entry
+></row
+> <row
+><entry
+><keycombo action="simul"
+><keycap
+>Szóköz</keycap
+></keycombo
+></entry
+><entry
+>A játék megkezdése</entry
+></row
+> </tbody>
+</tgroup>
+</informaltable>
+
+<para
+>A menüpontokhoz tartozó billentyűparancsok itt változtathatók meg: <menuchoice
+> <guimenu
+>Beállítások</guimenu
+> <guimenuitem
+>Billentyűparancsok</guimenuitem
+> </menuchoice
+></para>
+
+<para
+><emphasis
+>A játék kezelése</emphasis
+></para>
+
+<informaltable frame="all">
+<tgroup cols="3">
+<colspec colname="c1"/>
+<colspec colname="c2"/>
+<colspec colname="c3"/>
+<thead
+><row
+><entry
+>Művelet</entry
+><entry
+>Piros játékos</entry
+><entry
+>Kék játékos</entry
+></row
+></thead>
+<tbody
+> <row
+><entry
+>Balra forgás</entry
+><entry
+>S</entry
+><entry
+>Balra</entry
+></row
+> <row
+><entry
+>Jobbra forgás</entry
+><entry
+>F</entry
+><entry
+>Jobbra</entry
+></row
+> <row
+><entry
+>Gyorsítás</entry
+><entry
+>E</entry
+><entry
+>Felfelé</entry
+></row
+> <row
+><entry
+>Lövés</entry
+><entry
+>E</entry
+><entry
+>Lefelé</entry
+></row
+> <row
+><entry
+>Aknák</entry
+><entry
+>A</entry
+><entry
+>Insert</entry
+></row
+> </tbody>
+</tgroup>
+</informaltable>
+
+<para
+>A billentyűparancsok megváltoztatásának leírása itt található: <link linkend="options-keys"
+>A játékosok billentyűparancsai...</link
+>.</para>
+
+</sect1>
+</chapter>
+
+<chapter id="credits">
+<title
+>Köszönetnyilvánítások és licencek</title>
+
+<para
+> &kspaceduel; </para>
+<para
+> Program copyright: Andreas Zehender (<email
+>az@azweb.de</email
+>), 1999-2000.</para>
+<para
+>Documentation copyright: Andreas Zehender (<email
+>az@azweb.de</email
+>), 2000.</para>
+<para
+>A dokumentáció frissítése a &kde; 2.0-hoz: Mike McBride (<email
+>mpmcbride7@yahoo.com</email
+>)</para>
+<para
+>Magyar fordítás: Szántó Tamás <email
+>tszanto@mol.hu</email
+></para>
+
+&underFDL;
+&underGPL;
+
+</chapter
+>
+
+<appendix id="installation">
+<title
+>Telepítés</title>
+
+<sect1 id="getting-kspaceduel">
+<title
+>A &kspaceduel; megszerzése</title>
+
+&install.intro.documentation;
+
+</sect1>
+
+<sect1 id="compilation">
+<title
+>Lefordítás és telepítés</title>
+
+&install.compile.documentation;
+
+</sect1
+>
+</appendix>
+
+</book>
+<!--
+Local Variables:
+mode: sgml
+sgml-omittag: nil
+sgml-shorttag: t
+End:
+-->
+