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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-03 11:05:10 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-03 11:05:10 -0600
commitf7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b (patch)
tree1f78ef53b206c6b4e4efc88c4849aa9f686a094d /tde-i18n-it/docs/tdegames/lskat
parent85ca18776aa487b06b9d5ab7459b8f837ba637f3 (diff)
downloadtde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.tar.gz
tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.zip
Second part of prior commit
Diffstat (limited to 'tde-i18n-it/docs/tdegames/lskat')
-rw-r--r--tde-i18n-it/docs/tdegames/lskat/Makefile.am4
-rw-r--r--tde-i18n-it/docs/tdegames/lskat/Makefile.in635
-rw-r--r--tde-i18n-it/docs/tdegames/lskat/index.cache.bz2bin0 -> 6767 bytes
-rw-r--r--tde-i18n-it/docs/tdegames/lskat/index.docbook661
4 files changed, 1300 insertions, 0 deletions
diff --git a/tde-i18n-it/docs/tdegames/lskat/Makefile.am b/tde-i18n-it/docs/tdegames/lskat/Makefile.am
new file mode 100644
index 00000000000..5c1b8e5bc2d
--- /dev/null
+++ b/tde-i18n-it/docs/tdegames/lskat/Makefile.am
@@ -0,0 +1,4 @@
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diff --git a/tde-i18n-it/docs/tdegames/lskat/Makefile.in b/tde-i18n-it/docs/tdegames/lskat/Makefile.in
new file mode 100644
index 00000000000..cbaecab1949
--- /dev/null
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+index.cache.bz2: $(srcdir)/index.docbook $(KDE_XSL_STYLESHEET) index.docbook
+ @if test -n "$(MEINPROC)"; then echo $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; fi
+
+docs-am: index.cache.bz2
+
+install-docs: docs-am install-nls
+ $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat
+ @if test -f index.cache.bz2; then \
+ echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat/; \
+ $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat/; \
+ elif test -f $(srcdir)/index.cache.bz2; then \
+ echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat/; \
+ $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat/; \
+ fi
+ -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat/common
+ $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat/common
+
+uninstall-docs:
+ -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat
+
+clean-docs:
+ -rm -f index.cache.bz2
+
+
+#>+ 13
+install-nls:
+ $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat
+ @for base in index.docbook ; do \
+ echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat/$$base ;\
+ $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat/$$base ;\
+ done
+
+uninstall-nls:
+ for base in index.docbook ; do \
+ rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/lskat/$$base ;\
+ done
+
+
+#>+ 5
+distdir-nls:
+ for file in index.docbook ; do \
+ cp $(srcdir)/$$file $(distdir); \
+ done
+
+#>+ 15
+force-reedit:
+ @for dep in $?; do \
+ case '$(am__configure_deps)' in \
+ *$$dep*) \
+ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
+ && exit 0; \
+ exit 1;; \
+ esac; \
+ done; \
+ echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdegames/lskat/Makefile'; \
+ cd $(top_srcdir) && \
+ $(AUTOMAKE) --gnu docs/tdegames/lskat/Makefile
+ cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/lskat/Makefile.in
+
+
+#>+ 21
+clean-bcheck:
+ rm -f *.bchecktest.cc *.bchecktest.cc.class a.out
+
+bcheck: bcheck-recursive
+
+bcheck-am:
+ @for i in ; do \
+ if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \
+ echo "int main() {return 0;}" > $$i.bchecktest.cc ; \
+ echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \
+ echo "$$i"; \
+ if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \
+ rm -f $$i.bchecktest.cc; exit 1; \
+ fi ; \
+ echo "" >> $$i.bchecktest.cc.class; \
+ perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \
+ rm -f a.out; \
+ fi ; \
+ done
+
+
+#>+ 3
+final:
+ $(MAKE) all-am
+
+#>+ 3
+final-install:
+ $(MAKE) install-am
+
+#>+ 3
+no-final:
+ $(MAKE) all-am
+
+#>+ 3
+no-final-install:
+ $(MAKE) install-am
+
+#>+ 3
+kde-rpo-clean:
+ -rm -f *.rpo
+
+#>+ 3
+nmcheck:
+nmcheck-am: nmcheck
diff --git a/tde-i18n-it/docs/tdegames/lskat/index.cache.bz2 b/tde-i18n-it/docs/tdegames/lskat/index.cache.bz2
new file mode 100644
index 00000000000..7c783648ac5
--- /dev/null
+++ b/tde-i18n-it/docs/tdegames/lskat/index.cache.bz2
Binary files differ
diff --git a/tde-i18n-it/docs/tdegames/lskat/index.docbook b/tde-i18n-it/docs/tdegames/lskat/index.docbook
new file mode 100644
index 00000000000..f08f441dd88
--- /dev/null
+++ b/tde-i18n-it/docs/tdegames/lskat/index.docbook
@@ -0,0 +1,661 @@
+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kappname "&lskat;"
+>
+ <!ENTITY package "tdegames"
+>
+ <!ENTITY % Italian "INCLUDE"
+> <!-- change language only here -->
+ <!ENTITY % addindex "IGNORE">
+]>
+
+<book lang="&language;">
+<bookinfo>
+<title
+>Tenente Skat</title>
+<authorgroup>
+<author
+><firstname
+>Martin</firstname
+> <surname
+>Heni</surname
+> <affiliation
+> <address
+><email
+>martin@heni-online.de</email
+></address>
+</affiliation>
+</author>
+<othercredit role="reviewer"
+><firstname
+>Mike</firstname
+><surname
+>McBride</surname
+> <contrib
+>Revisore</contrib>
+<affiliation>
+<address
+><email
+>mpmcbride7@yahoo.com</email
+></address
+></affiliation>
+</othercredit>
+
+<othercredit role="translator"
+> <firstname
+>Andrea</firstname
+><surname
+>Celli</surname
+><affiliation
+><address
+><email
+>a.celli@caltanet.it</email
+></address
+></affiliation
+><contrib
+>Traduzione della documentazione</contrib
+></othercredit
+>
+
+</authorgroup>
+
+<date
+>2003-09-16</date>
+<releaseinfo
+>0.09.01</releaseinfo>
+
+<abstract>
+<para
+>Questa documentazione descrive la versione 0.9.1 di &lskat;.</para>
+</abstract>
+
+<keywordset>
+<keyword
+>KDE</keyword>
+<keyword
+>tdegames</keyword>
+<keyword
+>gioco</keyword>
+<keyword
+>gioco di carte</keyword>
+<keyword
+>skat</keyword>
+<keyword
+>tenente</keyword>
+<keyword
+>lskat</keyword>
+</keywordset>
+</bookinfo>
+
+<chapter id="overview">
+<title
+>Introduzione</title>
+
+<para
+>Il Tenente Skat (dal tedesco <foreignphrase lang="de"
+>Offiziersskat</foreignphrase
+>) è un gioco di carte per due giocatori. Si gioca grosso modo come <firstterm
+>Skat</firstterm
+>, però ci sono solo due giocatori e alcune regole sono state semplificate. </para>
+
+<para
+>Ogni giocatore ha alcune carte in fronte a sé, metà coperte e metà scoperte. Ogni giocatore deve cercare di ottenere più di 60 punti, sui 120 disponibili. In 16 mosse tutte le carte vengono giocate e la partita termina. </para>
+
+</chapter>
+
+<chapter id="rules">
+<title
+>Regole</title>
+
+<para
+>Nel corso della partita un seme scelto a caso avrà un valore speciale (n.d.t. una specie di briscola). Esso viene mostrato in un angolo della tabella dei punteggi. Anche i quattro fanti vengono contati come briscole e <emphasis
+>non</emphasis
+> appartengono al loro seme. Quindi, se la briscola fosse <emphasis
+>cuori</emphasis
+>, tutte le sette carte di cuori e i quattro fanti verrebbero considerati briscole, per un totale di 11 briscole. </para>
+
+<note>
+<para
+>Il fante "di fiori" non viene mai considerato come un <emphasis
+>fiori</emphasis
+> ma come briscola. </para>
+</note>
+
+<para
+>Una scelta particolare della briscola è il cosiddetto <firstterm
+>Grande</firstterm
+>. In questo caso nessun seme ha un valore speciale e solo i fanti funzionano come briscola. Sullo schermo questa situazione è indicata con l'icona della testa di un fante. </para>
+
+<para
+>Ogni giocatore dispone di 16 carte. 8 delle quali coperte e 8 scoperte. Il primo giocatore può giocare una qualsiasi delle sue carte. </para>
+
+<para
+>Il giocatore che risponde ha le seguenti possibilità: </para>
+
+<orderedlist>
+<listitem
+><para
+>Se possiede qualche carta scoperta dello stesso seme, allora deve giocare una di queste. Il giocatore con la carta più elevata (vedi la tabella seguente) raccoglie entrambe le carte. </para
+></listitem>
+<listitem
+><para
+>Se non possiede nessuna carta scoperta dello stesso seme, allora può giocarne un'altra qualsiasi. Se è una briscola il secondo giocatore prende entrambe le carte. Altrimenti andranno al primo giocatore. </para
+></listitem>
+</orderedlist>
+
+<para
+>Se sotto la carta che viene giocata ce ne è ancora una coperta, questa viene scoperta e d'ora in poi sarà giocabile. </para>
+
+<para
+>Il giocatore che vince una mano gioca per primo in quella successiva. </para>
+
+<para
+>Questa è la gerarchia delle carte (dalla più alta alla più bassa - fermo restando che non siano <emphasis
+>briscole</emphasis
+>):</para>
+<simplelist type="inline">
+<member
+>Fante di fiori</member>
+<member
+>Fante di picche</member>
+<member
+>Fante di cuori</member>
+<member
+>Fante di denari</member>
+<member
+>Asso</member>
+<member
+>Dieci</member>
+<member
+>Re</member>
+<member
+>Regina</member>
+<member
+>Nove</member>
+<member
+>Otto</member>
+<member
+>Sette</member>
+</simplelist>
+
+<para
+>Il giocatore che prende le due carte aggiungerà il loro valore al proprio punteggio. I valori delle carte sono:</para>
+
+<informaltable>
+<tgroup cols="2">
+<thead>
+<row
+><entry
+>Carta </entry
+><entry
+>Valore </entry
+></row>
+</thead>
+<tbody>
+<row
+><entry
+>Asso </entry
+><entry
+>11 </entry
+></row>
+<row
+><entry
+>Dieci </entry
+><entry
+>10 </entry
+></row>
+<row
+><entry
+>Re </entry
+><entry
+>4 </entry
+></row>
+<row
+><entry
+>Regina </entry
+><entry
+>3 </entry
+></row>
+<row
+><entry
+>Fante </entry
+><entry
+>2 </entry
+></row>
+<row
+><entry
+>Nove </entry
+><entry
+>0 </entry
+></row>
+<row
+><entry
+>Otto </entry
+><entry
+>0 </entry
+></row>
+<row
+><entry
+>Sette </entry
+><entry
+>0 </entry
+></row>
+</tbody>
+</tgroup>
+</informaltable>
+
+<sect1 id="scoring">
+<title
+>Punteggi</title>
+
+<para
+>Vince la partita chi totalizza più di 60 punti. Se entrambi i giocatori ottengono 60 punti, la partita termina in parità. </para>
+
+<informaltable>
+<tgroup cols="2">
+<thead>
+<row
+><entry
+>Punti</entry
+><entry
+>Punteggio</entry
+></row>
+</thead>
+<tbody>
+<row
+><entry
+>60</entry
+><entry
+>1</entry
+></row>
+<row
+><entry
+>61...90</entry
+><entry
+>2</entry
+></row>
+<row
+><entry
+>91...119</entry
+><entry
+>3</entry
+></row>
+<row
+><entry
+>120</entry
+><entry
+>4</entry
+></row>
+</tbody>
+</tgroup>
+</informaltable>
+
+</sect1>
+</chapter>
+
+<chapter id="remote-connections">
+<title
+>Collegamenti in rete</title>
+
+<para
+>&Egrave; possibile giocare una partita utilizzando un collegamento in rete tra due computer. Per fare ciò, entrambi i giocatori devono scegliere un colore per il giocatore locale e uno per quello remoto. Chi sceglie cosa è indifferente. Non importa neanche se entrambi i giocatori scelgono di giocare nello stesso ruolo, in quanto questo verrà automaticamente interscambiato dal programma. </para>
+
+<para
+>Uno dei computer funzionerà come server. Solo da questo si potrà iniziare una partita in rete. Inoltre tutti i suoi dati sulla partita verranno trasferiti al computer client. Si può forzare il proprio computer a fare da server non inserendo il nome di un host nella finestra di dialogo. Questa finestra appare quando si avvia una partita in rete. Chi agisce da client vi scrive il nome della macchina su cui gira il server. Di solito non serve cambiare il numero della porta, comunque puoi usare un qualsiasi numero di porta valido. </para>
+
+</chapter>
+
+<chapter id="menus">
+<title
+>Menu</title>
+
+<sect1 id="file-menu">
+<title
+>Menu <guimenu
+>Partita</guimenu
+></title>
+
+<variablelist>
+<varlistentry>
+<term
+><menuchoice
+><shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>N</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Partita</guimenu
+> <guimenuitem
+>Nuova</guimenuitem
+></menuchoice
+></term>
+<listitem>
+<para
+><action
+>Avvia una nuova partita</action
+>. Se si gioca in rete, questa opzione è disponibile solo per il server. Il client verrà avviato automaticamente dal server. </para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Partita</guimenu
+> <guimenuitem
+>Esci</guimenuitem
+> </menuchoice
+></term>
+<listitem
+><para>
+<action
+>Termina una partita in corso.</action>
+</para
+></listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Partita</guimenu
+> <guimenuitem
+>Azzera le statistiche</guimenuitem
+> </menuchoice
+></term>
+<listitem
+><para
+><action
+>Azzera la memoria di tutte le gare precedenti.</action
+>. Questa statistica viene normalmente aggiornata alla fine di ogni partita e mostra il numero di partite giocate e vinte dai due giocatori. Viene cancellata con questa opzione del menu. </para
+></listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>M</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Partita</guimenu
+> <guimenuitem
+>Invia un messaggio...</guimenuitem
+> </menuchoice
+></term>
+<listitem
+><para
+>Durante una partita in rete questa opzione permette di <action
+>inviare un messaggio all'altro giocatore.</action
+> </para
+></listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>Q</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Partita</guimenu
+> <guimenuitem
+>Esci</guimenuitem
+> </menuchoice
+></term>
+<listitem
+><para
+><action
+>Abbandona il programma.</action>
+</para
+></listitem>
+</varlistentry>
+</variablelist>
+
+</sect1>
+
+<sect1 id="settings-menu">
+<title
+>Il menu <guimenu
+>Impostazioni</guimenu
+></title>
+
+<variablelist>
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Impostazioni</guimenu
+> <guimenuitem
+>Mostra la barra di stato stato</guimenuitem
+> </menuchoice
+></term>
+<listitem
+><para
+><action
+>Mostra o nasconde la barra di stato. </action
+></para
+></listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Impostazioni</guimenu
+> <guisubmenu
+>Chi inizia</guisubmenu
+></menuchoice
+></term>
+<listitem
+><para
+>Permette di scegliere se la prossima partita sarà iniziata dal giocatore 1 (in alto) o dal giocatore 2 (in basso). </para
+></listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Impostazioni</guimenu
+> <guisubmenu
+>Identità del giocatore 1</guisubmenu
+> </menuchoice
+></term>
+<listitem>
+<para
+>Sceglie chi sarà il giocatore 1 (quello in alto). Può essere scelto tra: </para>
+
+<itemizedlist
+><listitem>
+<para
+>Un giocatore locale che utilizza il mouse come dispositivo di comando. Per fare questa scelta seleziona <guimenuitem
+>Giocatore</guimenuitem
+>. </para
+></listitem>
+
+<listitem
+><para
+>Un giocatore artificiale. Per fare questa scelta seleziona <guimenuitem
+>Computer</guimenuitem
+>. </para
+></listitem>
+
+<listitem
+><para
+>Un giocatore remoto, connesso in rete a questo computer. Per fare questa scelta seleziona <guimenuitem
+>Remoto</guimenuitem
+>. </para
+></listitem>
+</itemizedlist>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Impostazioni</guimenu
+> <guisubmenu
+>Identità del giocatore 2</guisubmenu
+></menuchoice
+></term>
+<listitem
+><para
+>Esattamente come l'opzione <guimenuitem
+>Identità del giocatore 1</guimenuitem
+>, solo che ora si riferisce al Giocatore 2. </para
+></listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Impostazioni</guimenu
+> <guisubmenu
+>Livello</guisubmenu
+> </menuchoice
+></term>
+<listitem
+><para>
+<action
+>Imposta il livello a cui giocherà il computer.</action>
+</para
+></listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Impostazioni</guimenu
+> <guimenuitem
+> Scegli il mazzo di carte</guimenuitem
+></menuchoice
+></term>
+<listitem
+><para
+><action
+> Sceglie la faccia e il dorso del mazzo di carte usato per giocare.</action
+>. Puoi sceglierli in un menu che mostra le immagini di tutti i mazzi di carte installati per &kde;. </para
+></listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Impostazioni</guimenu
+> <guimenuitem
+>Cambia i nomi...</guimenuitem
+> </menuchoice
+></term>
+<listitem
+><para>
+<action
+>Cambia i nomi dei giocatori.</action>
+</para
+></listitem>
+</varlistentry>
+
+
+<varlistentry>
+<term
+><menuchoice
+><guimenu
+>Impostazioni</guimenu
+> <guimenuitem
+>Configura scorciatoie...</guimenuitem
+> </menuchoice
+></term>
+<listitem
+><para>
+<action
+>Apre una finestra di dialogo che ti permette di ridefinire tutte le scorciatoie da tastiera.</action>
+</para
+></listitem>
+</varlistentry>
+
+</variablelist>
+</sect1>
+
+<sect1 id="help">
+<title
+>Il menu <guimenuitem
+>Aiuto</guimenuitem
+></title>
+&help.menu.documentation; </sect1>
+
+</chapter>
+
+<chapter id="credits">
+<title
+>Riconoscimenti e licenza</title>
+
+<para
+>&lskat; </para>
+<para
+>Copyright 2000,2001 sul programma: Martin Heni <email
+>martin@heni-online.de</email
+> </para>
+<para
+>Copyright 2000,2001sulla documentazione: Martin Heni <email
+>martin@heni-online.de</email
+> </para>
+<para
+>La documentazione è stata convertita per &kde; 2.0 da Mike McBride <email
+>mpmcbride7@yahoo.com</email
+> </para>
+
+<para
+>Traduzione della documentazione: Andrea Celli <email
+>a.celli@caltanet.it</email
+>.</para
+>
+&underFDL; &underGPL; </chapter>
+
+
+<appendix id="installation">
+<title
+>Installazione</title>
+
+&install.intro.documentation;
+
+
+<sect1 id="Compilation">
+<title
+>Compilazione ed installazione</title>
+&install.compile.documentation; </sect1>
+</appendix>
+
+&documentation.index;
+</book>
+<!--
+Local Variables:
+mode: sgml
+sgml-minimize-attributes:nil
+sgml-general-insert-case:lower
+sgml-omittag:t
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+sgml-indent-data:nil
+sgml-parent-document:nil
+sgml-exposed-tags:nil
+sgml-local-catalogs:nil
+sgml-local-ecat-files:nil
+End:
+-->
+
+
+