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authorSlávek Banko <slavek.banko@axis.cz>2020-11-15 18:10:52 +0100
committerSlávek Banko <slavek.banko@axis.cz>2020-11-15 18:10:52 +0100
commit830f9676b4568fdf5704bd94c856d97d4c35813d (patch)
treeb7eb9bd9ca4fdb4c97da7b013583c87ab8f6e671 /debian/lenny/core/kdegames/debian/man/knetwalk-trinity.man
parent0bfe4e2db5faf194cbafe6c3fcb8f331dd32f8c5 (diff)
downloadtde-packaging-830f9676b4568fdf5704bd94c856d97d4c35813d.tar.gz
tde-packaging-830f9676b4568fdf5704bd94c856d97d4c35813d.zip
DEB: adjusted to new 'core' folder for main packages.
Signed-off-by: Slávek Banko <slavek.banko@axis.cz>
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+.TH KNETWALK 6
+.SH NAME
+knetwalk \- A game for system administrators
+.SH SYNOPSIS
+.B knetwalk
+.I [Qt-options] [KDE-options] [options]
+.SH DESCRIPTION
+\fBKNetwalk\fP presents the player with a rectangular grid containing
+a server, several clients, and pieces of wire. The object of the game
+is to rotate these elements until every client is connected to the
+server, and no wires are left unconnected. Optionally, you can try to
+get a high score by minimizing the number of rotations needed.
+
+Left clicking on a square rotates it counterclockwise, while right
+clicking rotates it clockwise. Middle clicking on a square marks the
+square with a blue background and prevents you from rotating it unless
+you middle click again to unmark it; this can be very useful for marking
+squares which you know are in the correct orientation.
+.so kdeopt.part
+.SH PROGRAM OPTIONS
+.TP
+.B --Novice
+Start in novice mode. In this mode, you get a 5x5 grid.
+.TP
+.B --Normal
+Start in normal mode. In this mode, you get a 7x7 grid.
+.TP
+.B --Expert
+Start in expert mode. In this mode, you get a 9x9 grid.
+.TP
+.B --Master
+Start in master mode. In this mode, you get a 9x9 grid laid out on
+a torus, so that a wire leading off one edge can connect to a wire on
+the opposite edge.