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authorMichele Calgaro <michele.calgaro@yahoo.it>2025-04-05 12:06:27 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2025-04-07 10:48:18 +0900
commit806da231c0cdfdaaf963cf6fec0d88ac3dedbc33 (patch)
tree909a5990ad9ad8096c2528072294fd291457cc36 /tdescreensaver/kdesavers/fountain.cpp
parentf6ddaa842ae396ad256d43678df5b93fdc84be00 (diff)
downloadtdeartwork-806da231.tar.gz
tdeartwork-806da231.zip
Replace TRUE/FALSE with boolean values true/false
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it> (cherry picked from commit 35e9f174e4415e4f7be3b01b94f01fc15bb18144)
Diffstat (limited to 'tdescreensaver/kdesavers/fountain.cpp')
-rw-r--r--tdescreensaver/kdesavers/fountain.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/tdescreensaver/kdesavers/fountain.cpp b/tdescreensaver/kdesavers/fountain.cpp
index e022f384..57f6dbb4 100644
--- a/tdescreensaver/kdesavers/fountain.cpp
+++ b/tdescreensaver/kdesavers/fountain.cpp
@@ -56,7 +56,7 @@ extern "C"
// dialog to setup screen saver parameters
//
KFountainSetup::KFountainSetup( TQWidget *parent, const char *name )
- : SetupUi( parent, name, TRUE )
+ : SetupUi( parent, name, true )
{
readSettings();
@@ -152,7 +152,7 @@ KFountainSaver::KFountainSaver( WId id ) : KScreenSaver( id )
kdDebug() << "Blank" << endl;
timer = new TQTimer( this );
- timer->start( 25, TRUE );
+ timer->start( 25, true );
setBackgroundColor( black );
erase();
fountain = new Fountain();
@@ -178,7 +178,7 @@ void KFountainSaver::blank()
// Play fountain
fountain->updateGL();
- timer->start( 25, TRUE );
+ timer->start( 25, true );
}
Fountain::Fountain( TQWidget * parent, const char * name) : TQGLWidget (parent,name)
@@ -219,7 +219,7 @@ Fountain::~Fountain()
bool Fountain::loadParticle()
{
/* Status indicator */
- bool Status = TRUE;
+ bool Status = true;
TQImage buf;
kdDebug() << "Loading: " << locate("data", "tdescreensaver/particle.png") << endl;
@@ -238,7 +238,7 @@ bool Fountain::loadParticle()
}
/* Set the status to true */
- //Status = TRUE;
+ //Status = true;
glGenTextures(1, &texture[0]); /* create three textures */
glBindTexture(GL_TEXTURE_2D, texture[0]);
/* use linear filtering */