diff options
| author | Michele Calgaro <michele.calgaro@yahoo.it> | 2025-04-05 12:06:27 +0900 |
|---|---|---|
| committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2025-04-07 10:48:18 +0900 |
| commit | 806da231c0cdfdaaf963cf6fec0d88ac3dedbc33 (patch) | |
| tree | 909a5990ad9ad8096c2528072294fd291457cc36 /tdescreensaver/kdesavers/fountain.cpp | |
| parent | f6ddaa842ae396ad256d43678df5b93fdc84be00 (diff) | |
| download | tdeartwork-806da231.tar.gz tdeartwork-806da231.zip | |
Replace TRUE/FALSE with boolean values true/false
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
(cherry picked from commit 35e9f174e4415e4f7be3b01b94f01fc15bb18144)
Diffstat (limited to 'tdescreensaver/kdesavers/fountain.cpp')
| -rw-r--r-- | tdescreensaver/kdesavers/fountain.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/tdescreensaver/kdesavers/fountain.cpp b/tdescreensaver/kdesavers/fountain.cpp index e022f384..57f6dbb4 100644 --- a/tdescreensaver/kdesavers/fountain.cpp +++ b/tdescreensaver/kdesavers/fountain.cpp @@ -56,7 +56,7 @@ extern "C" // dialog to setup screen saver parameters // KFountainSetup::KFountainSetup( TQWidget *parent, const char *name ) - : SetupUi( parent, name, TRUE ) + : SetupUi( parent, name, true ) { readSettings(); @@ -152,7 +152,7 @@ KFountainSaver::KFountainSaver( WId id ) : KScreenSaver( id ) kdDebug() << "Blank" << endl; timer = new TQTimer( this ); - timer->start( 25, TRUE ); + timer->start( 25, true ); setBackgroundColor( black ); erase(); fountain = new Fountain(); @@ -178,7 +178,7 @@ void KFountainSaver::blank() // Play fountain fountain->updateGL(); - timer->start( 25, TRUE ); + timer->start( 25, true ); } Fountain::Fountain( TQWidget * parent, const char * name) : TQGLWidget (parent,name) @@ -219,7 +219,7 @@ Fountain::~Fountain() bool Fountain::loadParticle() { /* Status indicator */ - bool Status = TRUE; + bool Status = true; TQImage buf; kdDebug() << "Loading: " << locate("data", "tdescreensaver/particle.png") << endl; @@ -238,7 +238,7 @@ bool Fountain::loadParticle() } /* Set the status to true */ - //Status = TRUE; + //Status = true; glGenTextures(1, &texture[0]); /* create three textures */ glBindTexture(GL_TEXTURE_2D, texture[0]); /* use linear filtering */ |
