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| author | Michele Calgaro <michele.calgaro@yahoo.it> | 2025-04-05 12:06:27 +0900 |
|---|---|---|
| committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2025-04-07 10:48:18 +0900 |
| commit | 806da231c0cdfdaaf963cf6fec0d88ac3dedbc33 (patch) | |
| tree | 909a5990ad9ad8096c2528072294fd291457cc36 /tdescreensaver/kdesavers/wave.cpp | |
| parent | f6ddaa842ae396ad256d43678df5b93fdc84be00 (diff) | |
| download | tdeartwork-806da231.tar.gz tdeartwork-806da231.zip | |
Replace TRUE/FALSE with boolean values true/false
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
(cherry picked from commit 35e9f174e4415e4f7be3b01b94f01fc15bb18144)
Diffstat (limited to 'tdescreensaver/kdesavers/wave.cpp')
| -rw-r--r-- | tdescreensaver/kdesavers/wave.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/tdescreensaver/kdesavers/wave.cpp b/tdescreensaver/kdesavers/wave.cpp index 4d65bfe3..92b39a53 100644 --- a/tdescreensaver/kdesavers/wave.cpp +++ b/tdescreensaver/kdesavers/wave.cpp @@ -57,7 +57,7 @@ extern "C" // dialog to setup screen saver parameters // KWaveSetup::KWaveSetup( TQWidget *parent, const char *name ) - : SetupUi( parent, name, TRUE ) + : SetupUi( parent, name, true ) { readSettings(); @@ -116,7 +116,7 @@ KWaveSaver::KWaveSaver( WId id ) : KScreenSaver( id ) readSettings(); timer = new TQTimer( this ); - timer->start( 50, TRUE ); + timer->start( 50, true ); setBackgroundColor( black ); erase(); wave = new Wave(); @@ -144,7 +144,7 @@ void KWaveSaver::blank() // Play wave wave->updateGL(); - timer->start( 100, TRUE ); + timer->start( 100, true ); } Wave::Wave( TQWidget * parent, const char * name) : TQGLWidget (parent,name) @@ -289,7 +289,7 @@ void Wave::paintGL () bool Wave::LoadGLTextures() { /* Status indicator */ - bool Status = TRUE; + bool Status = true; TQImage buf; // = TQPixmap::grabWindow ( 0 ).convertToImage(); kdDebug() << "Loading: " << locate("data", "tdescreensaver/image.png") << endl; @@ -307,7 +307,7 @@ bool Wave::LoadGLTextures() tex = convertToGLFormat( buf ); } /* Set the status to true */ - //Status = TRUE; + //Status = true; glGenTextures(1, &texture[0]); /* create three textures */ glBindTexture(GL_TEXTURE_2D, texture[0]); /* use linear filtering */ |
