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authorRichard Grenville <pyxlcy@gmail.com>2013-09-15 08:56:53 +0800
committerRichard Grenville <pyxlcy@gmail.com>2013-09-15 08:56:53 +0800
commit9c609b9b97eee09e975d96082ffab32543258251 (patch)
tree2fd93864474c5d1f077f47e0b50967951c6cfe54 /twin/data/update_default_rules.cpp
parent631f50d665057a034d4cd22b49e030d1913ab79a (diff)
downloadtdebase-9c609b9b97eee09e975d96082ffab32543258251.tar.gz
tdebase-9c609b9b97eee09e975d96082ffab32543258251.zip
Bug fix #143: GLSL shader error on European locales
Set LC_NUMERIC=C when generating GLSL shader strings to avoid decimal point issues on European locales. Thanks to hiciu for reporting.
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