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+<chapter id="tinkering-under-the-hood">
+<!-- Uncomment the <*info> below and add your name to be -->
+<!-- credited for writing this section. -->
+
+<!--
+<chapterinfo>
+<authorgroup>
+<author>
+<firstname>Your First Name here</firstname>
+<surname>Your Surname here </surname>
+</author>
+</authorgroup>
+</chapterinfo>
+-->
+
+<title>Tinkering Under the Hood of &kde;</title>
+
+<sect1 id="hand-editing-config-files">
+
+<sect1info>
+<author>
+<personname>
+<firstname>Nicolas</firstname>
+<surname>Goutte</surname>
+</personname>
+<email>goutte@kde.org</email>
+</author>
+</sect1info>
+
+<title>Hand-Editing Configuration Files</title>
+
+<sect2 id="hand-editing-intro">
+<title>Introduction</title>
+<para>In &kde;, the configuration files are easy to edit with a simple
+editor like &kate; as the configuration files are text files.</para>
+
+<para>An example of a text file:</para>
+
+<programlisting>[General]
+AutoSave=1
+LastFile=/var/tmp/test.txt</programlisting>
+
+<para>The user-specific configuration files are stored in <filename
+class="directory">.kde/share/config</filename> (replace
+<filename>.kde</filename> with your $<envar>KDEHOME</envar> setting) and
+the global ones are in the <filename
+class="directory">share/config</filename> sub-directory of &kde;'s
+installation path. (You can find this path by running the command
+<command>kde-config --prefix</command>.) Their filenames typically
+end in rc (without an initial period), for example <filename>kopeterc</filename>.</para>
+
+<warning><para>
+Editing configuration files by hand can risk the stability of your
+&kde; installation. Applications usually do not check what they read from the
+configuration files. This means that they can be disturbed by what they
+get as configuration and might even
+crash.</para></warning>
+
+</sect2>
+
+<sect2 id="hand-editing-backups">
+<title>Backups</title>
+
+<para>So the first rule is to make a backup of your file before modifying
+it. The backup is better stored outside any
+<filename class="directory">.kde</filename> subdirectory
+(or the corresponding $<envar>KDEHOME</envar> directory). Backups are anyway
+a good idea in case of a major failure of &kde; that would
+destroy important configuration files (for example your &kmail; settings,
+which are in in the file <filename>kmailrc</filename>).
+(Such a major failure should not happen but it still can happen.)</para>
+</sect2>
+
+<sect2 id="hand-editing">
+<title>Editing</title>
+
+<para>So why would you want to touch the configuration files at all? Well, first you need it
+when you want to enforce the KIOSK mode. Perhaps a developer has asked you
+to add an entry to help him to solve a problem with the application. Perhaps you want to recover from
+a problem without having to remove all the <filename
+class="directory">.kde</filename> directory. Perhaps you want to learn more
+about the depths of &kde;.</para>
+
+<para>Anyway, whatever your reason, you want to modify by hand a
+configuration file.</para>
+
+<para>When planning to edit such a file, make sure that the application
+using it is not running. If it is one of the basic configuration files,
+consider editing the file while &kde; is not running at all.</para>
+
+<para>Ready? So make a backup of the file (Did I tell you this already?),
+start you favorite editor (let us assume it is &kate;), load the file
+(Be careful to load as UTF-8, &kate; displays it as
+<quote>utf8</quote>).</para>
+
+<para>Now you have a file like:</para>
+
+<programlisting>[Group]
+Key1=Value1
+Key2=Value2
+Key3=Value3</programlisting>
+
+<para>You can now modify it (with care!) and then save it (Be sure that it
+is as <acronym>UTF-8</acronym> again).</para>
+
+<para>Now you can test the application and if the application does not run
+correctly anymore, close the application and restore the backup of the
+configuration file.</para>
+
+<itemizedlist>
+<title>Related Information</title>
+
+
+<listitem><para><xref linkend="kde-for-administrators"/> has more
+information about &kde;'s directory structure, to help you find the
+file you need to edit.</para>
+</listitem>
+
+</itemizedlist>
+
+</sect2>
+
+</sect1>
+
+<sect1 id="scripting-the-desktop">
+<title>Scripting the Desktop</title>
+
+<para>&kde; provides a powerful interprocess communication system in
+&DCOP;, the Desktop COmmunication Protocol. Using &DCOP;, you can
+control a wide range of functions in &kde; from the command line or
+from a script written in your favorite scripting language. You can
+also get information out of &kde; applications: for example, several
+&kde; media players provide methods to query the player for
+information about the currently-playing track.</para>
+
+<para>Broadly speaking, each &kde; application provides one or more
+&DCOP; <firstterm>interfaces</firstterm>, which in turn provide
+methods (or, if you prefer, functions) that another application can
+call. So, the first step in using &DCOP; is to find the appropriate
+method for the task. The easiest way to do this is using the
+<application>kdcop</application> frontend to the available &DCOP;
+methods.</para>
+
+<para>Run <application>kdcop</application> from a &konsole; or the
+mini-<acronym>CLI</acronym> (the window which pops up on <keycombo
+action="simul">&Alt;<keycap>F2</keycap> </keycombo>). The
+<application>kdcop</application> window shows the applications
+currently running which provide &DCOP; interfaces, using a tree
+view.
+<!-- TODO: Describe the search lineedit thingy -->
+In general, finding the correct method requires a little bit of
+searching through the tree view, but a useful hint is that the
+interface marked <quote>(default)</quote> usually contains the most
+frequently-used functions.</para>
+
+
+
+<para>To test that the function does what we expect, double-click on
+the <guilabel>setColor</guilabel> entry. To set the color
+<varname>c</varname>, click on the color selector button, and choose a
+color. Set whether the color should be color A with the
+checkbox. Click <guilabel>OK</guilabel> and the background color is
+set.</para>
+
+<para>To access the &DCOP; method from your favorite scripting
+language, you can either use &DCOP; bindings, if available in the
+kdebindings module, or call the <command>dcop</command> command-line
+application. For simple usage, calling the
+<command>dcop</command> command-line application is sufficient. To
+call a &DCOP; method on the command line, we need to specify the
+application and interface owning the method, the method itself, and
+the arguments, in a form suitable for the shell.</para>
+
+<para>We specify the application, interface and method in that order,
+followed by the arguments in the same order that they are shown in
+<application>kdcop</application>. <command>dcop</command>
+has plenty of other options: take a look at the output of
+<userinput><command>dcop</command>
+<option>--help</option></userinput>.</para>
+
+<para>That's enough theory: time for an example:</para>
+
+<example>
+<title>A Background Color Changing Script with &DCOP;</title>
+
+<para>With the <command>dcop</command> command-line application and a
+little bit of Perl, we're going to make a simple script which slowly
+cycles the desktop background through the spectrum.</para>
+
+<para>Firstly, we look for the appropriate method with
+<application>kdcop</application>. For this example, we'll short
+circuit the searching, and go straight to it: the method we want is
+<menuchoice><guimenu>kdesktop</guimenu><guisubmenu>KBackgroundIface</guisubmenu><guimenuitem>setColor</guimenuitem>
+</menuchoice>. The arguments and return type of the function are shown
+in the style of the C++ language. For
+<methodname>setColor</methodname>, the arguments are a color,
+<varname>c</varname>, which specifies the new background color, and a
+boolean (true or false) value, <varname>isColorA</varname>, which
+specifies whether the color is the first or second (this is useful for
+setting gradients and so on).</para>
+
+<para>To use our <methodname>setColor</methodname> method on the
+command line, we use the following:
+
+<screen>
+<prompt>%</prompt> <userinput><command>dcop</command> kdesktop KBackgroundIface setColor '#ffffff' false</userinput>
+</screen>
+</para>
+
+<para>To specify the color, we used the
+hexadecimal RGB value, as used in &HTML;. Note that it is enclosed in
+single quotes to protect the <token>#</token> from the shell.</para>
+
+<para>To find the hexadecimal RGB value of a color, open any
+color chooser dialog in a &kde; application (for example, in
+&kcontrolcenter;, <menuchoice><guimenu>Appearance &amp; Themes</guimenu><guimenuitem>Colors</guimenuitem>
+</menuchoice>), select the color you want, and use the value given in
+the <guilabel>HTML</guilabel> text box.</para>
+
+
+<para>So, that's all we need from &DCOP;; now it's just a case of
+writing a script around it. Here's a (very!) rough implementation:
+
+<programlisting>
+<![CDATA[
+$min=49; # Minimum value of R, G, or B colour
+$max=174; # Maximum value of R, G, or B colour
+$step=5; # Amount to step colour by on each step
+$sleeptime=15; # Interval in seconds between each step
+
+@start = ($max, $min, $min);
+@colour = @start;
+
+while (1) {
+ foreach (0..5) {
+ my $which = $_ % 3; # Which colour (R, G or B) to change
+ my $updown = $_ % 2; # Whether to increase or decrease the colour value
+ do {
+ if ($updown == 0) { $colour[$which]+=$step; }
+ if ($updown == 1) { $colour[$which]-=$step; }
+ my $dcopcall=sprintf "dcop kdesktop KBackgroundIface setColor '#%x%x%x' true\n", @colour;
+ system($dcopcall);
+ sleep $sleeptime;
+ } while (($colour[$which] >= $min) and ($colour[$which] <= $max));
+ }
+}
+]]>
+</programlisting>
+</para>
+
+<para>Just run the script with no arguments, and it will cycle the
+background colour through a slightly muted spectrum until it is
+killed. <foreignphrase>Voil&agrave;</foreignphrase>!</para>
+
+</example>
+
+<para>Of course, Perl isn't the only language you can use to write
+scripts with &DCOP;&mdash;if you prefer shell scripting, that's
+available too:</para>
+
+<example>
+<title>Setting a background from the Internet</title>
+
+<para>The following script gets the main image from the <quote>User
+Friendly</quote> comic strip and sets it as the desktop wallpaper,
+using commonly available tools and a little bit of &DCOP;:</para>
+
+<programlisting>
+<![CDATA[
+#!/bin/sh
+COMICURL=`wget -qO - http://www.userfriendly.org/static/index.html | \
+ grep Latest | sed -e "s,.*SRC=\",," -e "s,\">.*,,"`
+TMPFILE=`mktemp /tmp/$0.XXXXXX` || exit 1
+wget -q -O $TMPFILE $COMICURL
+dcop kdesktop KBackgroundIface setWallpaper $TMPFILE 1
+]]>
+</programlisting>
+
+<para>The first line after the #!/bin/sh uses <command>wget</command> and some regular
+expression magic to extract the image location from the main page's
+&HTML; source. The second and third lines download the image, and
+finally, <command>dcop</command> sets the downloaded image as
+wallpaper.</para>
+
+</example>
+
+
+<!-- <itemizedlist>
+<title>Related Information</title>
+<listitem><para>to be written</para>
+</listitem>
+</itemizedlist> -->
+
+
+</sect1>
+
+
+<sect1 id="adding-extra-keys">
+<title>Adding Extra Keybindings to &kde;</title>
+
+<para>Many modern keyboards contain extra keys that are not by default
+assigned to any action.</para>
+
+<para><quote>Multimedia</quote> keys often generate a signal, and can simply
+be chosen as a keybinding within an application just like choosing any other
+key. Some keys however, are not detected and pressing them in a
+<guilabel>Configure Shortcuts</guilabel> has no effect.</para>
+
+<para>Some IBM laptops, for instance, have extra keys about the left and right
+arrows, which look like <guiicon>page left</guiicon> and <guiicon>page
+right</guiicon>.</para>
+
+<procedure>
+<step><para>Use <command>xev</command> to find the code of the keys. In
+this case, they are 233 and 234 <!-- TODO: Very briefly how to use xev here -->
+</para></step>
+<step><para>Choose key symbols. There are quite a range of these that are not
+used by default, so many are free. You can find the list in
+<filename>/usr/X11R6/include/X11/keysymdef.h</filename> (or its equivalent
+on your system).</para></step>
+<step><para>Create a file in your home directory called
+<filename>.Xmodmap</filename>, and add to it the following:</para>
+<screen>keycode 233 = Next_Virtual_Screen
+keycode 234 = Prev_Virtual_Screen</screen>
+</step>
+<step><para>Run the command <userinput><command>xmodmap</command>
+<filename>~/.Xmodmap</filename></userinput></para></step>
+</procedure>
+
+<para>At this point, you should be able to run <command>xev</command> again
+and see that the keys now generate the keysym that you assigned. You can now
+simply assign them to any action as normal.</para>
+
+<itemizedlist>
+<title>Related Information</title>
+<listitem><para>The <command>xev</command> manpage. You can see this by typing
+<userinput>man:/xev</userinput> into a &konqueror; window or by typing
+<userinput><command>man</command> xev</userinput> into a terminal.</para></listitem>
+</itemizedlist>
+
+</sect1>
+
+<sect1 id="keys-for-scripts">
+<title>Adding Keybindings for New Actions</title>
+
+<para>Most actions in either the desktop or in applications are readily
+available to assign a keybinding to. If the action you want a
+shortcut for is something you wrote yourself, or is otherwise not available,
+you can still assign a shortcut.</para>
+
+<para>To bring together the two previous sections, perhaps you want to
+assign an otherwise unused key on your keyboard to a script or dcop
+command. Our example here will be to assign the two keys we added
+in <xref linkend="adding-extra-keys"/> to go to the previous or
+next virtual desktop, two functions for which you will need DCOP (as discussed in
+<xref linkend="scripting-the-desktop"/>).</para>
+
+<para>This can be achieved easily using the following method:</para>
+
+<procedure>
+<step>
+<para>Open &kcontrol;, and in the <guilabel>Regional &amp; Accessibility</guilabel>
+section, select <guilabel>Input Action</guilabel></para>
+</step>
+<step>
+<para>Choose <guibutton>New Action</guibutton></para>
+</step>
+<step>
+<para>Name the new action, &eg; <userinput>Next Virtual
+Screen</userinput></para>
+</step>
+<step>
+<para>Select <guilabel>Keyboard shortcut -> Command/URL (simple)</guilabel>
+for the <guilabel>Action type:</guilabel></para>
+</step>
+<step>
+<para>In the <guilabel>Keyboard Shortcut</guilabel> tab, click the button
+you wish to use to trigger the command. For this example, you would press
+the one with the <guiicon>Next Page</guiicon> picture on it.
+<keysym>Next_Virtual_Screen</keysym> will appear in the key image.</para>
+</step>
+<step>
+<para>In the <guilabel>Command/URL Settings</guilabel> tab, enter the
+command to run in the field: <userinput><command>dcop kwin default
+nextDesktop</command></userinput></para>
+</step>
+</procedure>
+
+<para>Repeat the above with the <keysym>Prev_Virtual_Screen</keysym> key and
+<userinput><command>dcop kwin default
+previousDesktop</command></userinput>.</para>
+
+<para>Now pressing the <keysym>Prev_Virtual_Screen</keysym> or
+<keysym>Next_Virtual_Screen</keysym> will switch you to the previous or next
+virtual desktop, respectively.</para>
+
+<para>Obviously you can assign any free key to any action.</para>
+
+<itemizedlist>
+<title>Related Information</title>
+<listitem><para>See the <application>KHotKeys</application> documentation by
+looking it up in &khelpcenter;, or typing
+<userinput>help:/khotkeys</userinput> in a &konqueror;
+window.</para></listitem>
+<listitem><para><xref linkend="adding-extra-keys"/></para></listitem>
+<listitem><para><xref linkend="scripting-the-desktop"/></para></listitem>
+</itemizedlist>
+
+</sect1>
+
+<sect1 id="kdebugdialog">
+<sect1info>
+<authorgroup>
+<author>
+<personname>
+<firstname>Adriaan</firstname>
+<surname>de Groot</surname>
+</personname>
+<email>groot@kde.org</email>
+</author>
+</authorgroup>
+</sect1info>
+
+<title>&kdebugdialog; - Controlling &kde;'s Debugging Output</title>
+
+<sect2 id="kdebugdialog-basic-usage">
+<title>Basic Usage</title>
+
+<para>&kdebugdialog; is not in the &kmenu; by default. You will need to run
+it from the shell or from the mini-CLI <!-- link to CLI, for sure --> with
+the command <userinput><command>kdebugdialog</command></userinput>.
+&kdebugdialog; pops up a window with a long list of debugging areas. Each
+area has a checkbox that you can check or uncheck <!-- perhaps
+select/deselect --> in order to enable or disable debugging output for
+that part of &kde;.</para>
+
+<para>The list of debugging areas is sorted numerically, not alphabetically,
+so kio (127) comes before artskde (400). The numbers go up to 200000 or so,
+but there are really only 400 areas. You don't have to scroll through the
+entire list to find the area you need, though. There is a line edit <!--
+text-entry ? --> box at the top of the dialog where you can enter a part of
+the name of the area you want. The list of entries that is displayed is
+filtered to include only those debug areas that contain the text you have
+entered. &eg; entering <userinput>k</userinput> does not filter very much at
+all, but entering <userinput>kont</userinput> <!-- that's "butt" in dutch,
+haha --> will show you just the &kontact; debugging areas. As an even
+quicker way of enabling or disabling debugging output, there are also
+<guibutton>select all</guibutton> and <guibutton>deselect all</guibutton>
+buttons which will cause &kde; to produce a mountain of debugging output, or
+very little.</para>
+</sect2>
+
+<sect2 id="kdebugdialog-fullmode">
+<title>KDebugDialog in full mode</title>
+
+<!-- this text partly taken from the kdebugdialog handbook -->
+
+<para>In full mode, which is what you get when you start kdebugdialog as
+<userinput><command>kdebugdialog</command>
+<option>--fullmode</option></userinput>, the same list of debugging areas
+as in plain mode is available, but you can select only one at a time from a
+drop-down <!-- combo? --> box. You may then independently set the output
+for various types of messages: Information, Warning, Error and Fatal Error.
+For each of these types, you can choose where the messages are sent. The
+choices are:</para>
+
+<para>File, in which case you can enter a filename. This file is written into your
+$<envar>HOME</envar> directory.</para>
+
+<para>Message Box. Each debugging message is displayed in an information dialog,
+which you must <guibutton>OK</guibutton> to continue with the
+application.</para>
+
+<para>Shell, the default entry. Messages are printed to stderr, and will appear
+ either in the shell window where the application was started, or
+in <filename>.xsession-errors</filename>.</para>
+
+<para>Syslog. This sends each debugging message to the system's syslog facility,
+which can perform its own processing of the message.</para>
+
+<para>None. This suppresses the output of this type of message.</para>
+
+<para>For messages generated by fatal errors, it is generally a bad idea to choose
+None or Syslog, since in both cases you most likely will not see the message
+and the application that encounters the fatal error will vanish without
+leaving a clue as to why it vanishes. Whether or not the application will
+vanish on fatal errors can be controlled by the checkbox <guilabel>abort on
+fatal errors</guilabel>, which is checked by default &mdash; but you might
+expect an application to crash (in a messy fashion) if a fatal error is
+encountered anyway.</para>
+
+<!-- Add links to "further reading" here -->
+<!-- <itemizedlist>
+<title>Related Information</title>
+<listitem><para>to be written</para>
+</listitem>
+</itemizedlist>-->
+
+
+
+</sect2>
+</sect1>
+</chapter>
+
+<!-- Keep this comment at the end of the file
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