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-rw-r--r--kdesktop/kshadowengine.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/kdesktop/kshadowengine.h b/kdesktop/kshadowengine.h
index 3649ea3f4..33391e464 100644
--- a/kdesktop/kshadowengine.h
+++ b/kdesktop/kshadowengine.h
@@ -24,9 +24,9 @@
#ifndef __FX_SHADOW
#define __FX_SHADOW
-#include <qpixmap.h>
-#include <qimage.h>
-#include <qcolor.h>
+#include <tqpixmap.h>
+#include <tqimage.h>
+#include <tqcolor.h>
class KShadowSettings;
@@ -77,7 +77,7 @@ class KShadowEngine
* @param bgColor the background color
* @return the resulting image
*/
- QImage makeShadow(const QPixmap& textPixmap, const QColor &bgColor);
+ TQImage makeShadow(const TQPixmap& textPixmap, const TQColor &bgColor);
private:
// No static objects in libs, and no static deleters in kdefx...
@@ -88,24 +88,24 @@ class KShadowEngine
/*
* a simple algorithm with 3 pixels thickness
*/
- double defaultDecay(QImage& source, int x, int y);
+ double defaultDecay(TQImage& source, int x, int y);
/*
* a slower algorithm where the influence of a pixel
* is qGray(px)/(abs(dx) + abs(dy) +1).
*/
- double doubleLinearDecay(QImage& source, int x, int y);
+ double doubleLinearDecay(TQImage& source, int x, int y);
/*
* a very slow algorithm where the influence of a pixel
* is qGray(px)/(sqrt(sqr(dx) + sqr(dy)) +1).
*/
- double radialDecay(QImage& source, int x, int y);
+ double radialDecay(TQImage& source, int x, int y);
/*
* a nice/fast algorithm proposed by Bernardo Hung
*/
- double noDecay(QImage& source, int x, int y);
+ double noDecay(TQImage& source, int x, int y);
void *d;
};