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-rw-r--r--kicker/libkicker/kshadowengine.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/kicker/libkicker/kshadowengine.cpp b/kicker/libkicker/kshadowengine.cpp
index 32008883e..19ccc669d 100644
--- a/kicker/libkicker/kshadowengine.cpp
+++ b/kicker/libkicker/kshadowengine.cpp
@@ -21,10 +21,10 @@
* Boston, MA 02110-1301, USA.
*/
-#include <qcolor.h>
-#include <qpainter.h>
-#include <qbitmap.h>
-#include <qpixmap.h>
+#include <tqcolor.h>
+#include <tqpainter.h>
+#include <tqbitmap.h>
+#include <tqpixmap.h>
#include "kshadowsettings.h"
#include "kshadowengine.h"
@@ -58,9 +58,9 @@ KShadowSettings *KShadowEngine::shadowSettings()
return m_shadowSettings;
}
-QImage KShadowEngine::makeShadow(const QPixmap& textPixmap, const QColor &bgColor)
+TQImage KShadowEngine::makeShadow(const TQPixmap& textPixmap, const TQColor &bgColor)
{
- QImage result;
+ TQImage result;
// create a new image for for the shaddow
int w = textPixmap.width();
@@ -78,7 +78,7 @@ QImage KShadowEngine::makeShadow(const QPixmap& textPixmap, const QColor &bgColo
/*
* This is the source pixmap
*/
- QImage img = textPixmap.convertToImage().convertDepth(32);
+ TQImage img = textPixmap.convertToImage().convertDepth(32);
/*
* Resize the image if necessary
@@ -125,7 +125,7 @@ QImage KShadowEngine::makeShadow(const QPixmap& textPixmap, const QColor &bgColo
// Multiplication factor for pixels diagonal to the text
#define DIAGONAL_FACTOR 1.0
-double KShadowEngine::defaultDecay(QImage& source, int i, int j)
+double KShadowEngine::defaultDecay(TQImage& source, int i, int j)
{
if ((i < 1) || (j < 1) || (i > source.width() - 2) || (j > source.height() - 2))
return 0;
@@ -144,19 +144,19 @@ double KShadowEngine::defaultDecay(QImage& source, int i, int j)
return alphaShadow;
}
-double KShadowEngine::doubleLinearDecay(QImage& source, int i, int j)
+double KShadowEngine::doubleLinearDecay(TQImage& source, int i, int j)
{
//printf("img: %p, %d %d\n", (char *) &source, i, j);
return defaultDecay( source, i, j ); // for now
}
-double KShadowEngine::radialDecay(QImage& source, int i, int j)
+double KShadowEngine::radialDecay(TQImage& source, int i, int j)
{
//printf("img: %p, %d %d\n", (char *) &source, i, j);
return defaultDecay( source, i, j ); // for now
}
-double KShadowEngine::noDecay(QImage& source, int i, int j)
+double KShadowEngine::noDecay(TQImage& source, int i, int j)
{
// create a new image for for the shaddow
int w = source.width();
@@ -210,28 +210,28 @@ KTextShadowEngine::KTextShadowEngine() : KShadowEngine()
}
// taken from mtaskbar, by Sebastian Wolff
-void KTextShadowEngine::drawText(QPainter &p, const QRect &tr, int tf, const QString &str, const QSize &size)
+void KTextShadowEngine::drawText(TQPainter &p, const TQRect &tr, int tf, const TQString &str, const TQSize &size)
{
// get the color of the shadow: white for dark text, black for bright text
- QPen textPen = p.pen();
- QColor shadCol = textPen.color();
+ TQPen textPen = p.pen();
+ TQColor shadCol = textPen.color();
if (shadCol.red() +
shadCol.green() +
shadCol.blue() <= 3*256/2-1)
{
- shadCol = QColor(255,255,255);
+ shadCol = TQColor(255,255,255);
}
else
{
- shadCol = QColor(0,0,0);
+ shadCol = TQColor(0,0,0);
}
// get a transparent pixmap
- QPainter pixPainter;
- QPixmap textPixmap(size);
+ TQPainter pixPainter;
+ TQPixmap textPixmap(size);
- textPixmap.fill(QColor(0,0,0));
+ textPixmap.fill(TQColor(0,0,0));
textPixmap.setMask(textPixmap.createHeuristicMask(true));
// draw text
@@ -242,7 +242,7 @@ void KTextShadowEngine::drawText(QPainter &p, const QRect &tr, int tf, const QSt
pixPainter.end();
// draw shadow
- QImage img = makeShadow(textPixmap, shadCol);
+ TQImage img = makeShadow(textPixmap, shadCol);
// return
p.drawImage(0, 0, img);