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-rw-r--r--konsole/konsole/TEmulation.cpp92
1 files changed, 46 insertions, 46 deletions
diff --git a/konsole/konsole/TEmulation.cpp b/konsole/konsole/TEmulation.cpp
index 943d2f205..4a4c709e4 100644
--- a/konsole/konsole/TEmulation.cpp
+++ b/konsole/konsole/TEmulation.cpp
@@ -110,8 +110,8 @@ TEmulation::TEmulation(TEWidget* w)
screen[1] = new TEScreen(gui->Lines(),gui->Columns());
scr = screen[0];
- TQObject::connect(&bulk_timer1, TQT_SIGNAL(timeout()), this, TQT_SLOT(showBulk()) );
- TQObject::connect(&bulk_timer2, TQT_SIGNAL(timeout()), this, TQT_SLOT(showBulk()) );
+ TQObject::connect(&bulk_timer1, TQ_SIGNAL(timeout()), this, TQ_SLOT(showBulk()) );
+ TQObject::connect(&bulk_timer2, TQ_SIGNAL(timeout()), this, TQ_SLOT(showBulk()) );
connectGUI();
setKeymap(0); // Default keymap
}
@@ -121,28 +121,28 @@ TEmulation::TEmulation(TEWidget* w)
void TEmulation::connectGUI()
{
- TQObject::connect(gui,TQT_SIGNAL(changedHistoryCursor(int)),
- this,TQT_SLOT(onHistoryCursorChange(int)));
- TQObject::connect(gui,TQT_SIGNAL(keyPressedSignal(TQKeyEvent*)),
- this,TQT_SLOT(onKeyPress(TQKeyEvent*)));
- TQObject::connect(gui,TQT_SIGNAL(keyReleasedSignal(TQKeyEvent*)),
- this,TQT_SLOT(onKeyReleased(TQKeyEvent*)));
- TQObject::connect(gui,TQT_SIGNAL(focusInSignal(TQFocusEvent*)),
- this,TQT_SLOT(onFocusIn(TQFocusEvent*)));
- TQObject::connect(gui,TQT_SIGNAL(beginSelectionSignal(const int,const int,const bool)),
- this,TQT_SLOT(onSelectionBegin(const int,const int,const bool)) );
- TQObject::connect(gui,TQT_SIGNAL(extendSelectionSignal(const int,const int)),
- this,TQT_SLOT(onSelectionExtend(const int,const int)) );
- TQObject::connect(gui,TQT_SIGNAL(endSelectionSignal(const bool)),
- this,TQT_SLOT(setSelection(const bool)) );
- TQObject::connect(gui,TQT_SIGNAL(copySelectionSignal()),
- this,TQT_SLOT(copySelection()) );
- TQObject::connect(gui,TQT_SIGNAL(clearSelectionSignal()),
- this,TQT_SLOT(clearSelection()) );
- TQObject::connect(gui,TQT_SIGNAL(isBusySelecting(bool)),
- this,TQT_SLOT(isBusySelecting(bool)) );
- TQObject::connect(gui,TQT_SIGNAL(testIsSelected(const int, const int, bool &)),
- this,TQT_SLOT(testIsSelected(const int, const int, bool &)) );
+ TQObject::connect(gui,TQ_SIGNAL(changedHistoryCursor(int)),
+ this,TQ_SLOT(onHistoryCursorChange(int)));
+ TQObject::connect(gui,TQ_SIGNAL(keyPressedSignal(TQKeyEvent*)),
+ this,TQ_SLOT(onKeyPress(TQKeyEvent*)));
+ TQObject::connect(gui,TQ_SIGNAL(keyReleasedSignal(TQKeyEvent*)),
+ this,TQ_SLOT(onKeyReleased(TQKeyEvent*)));
+ TQObject::connect(gui,TQ_SIGNAL(focusInSignal(TQFocusEvent*)),
+ this,TQ_SLOT(onFocusIn(TQFocusEvent*)));
+ TQObject::connect(gui,TQ_SIGNAL(beginSelectionSignal(const int,const int,const bool)),
+ this,TQ_SLOT(onSelectionBegin(const int,const int,const bool)) );
+ TQObject::connect(gui,TQ_SIGNAL(extendSelectionSignal(const int,const int)),
+ this,TQ_SLOT(onSelectionExtend(const int,const int)) );
+ TQObject::connect(gui,TQ_SIGNAL(endSelectionSignal(const bool)),
+ this,TQ_SLOT(setSelection(const bool)) );
+ TQObject::connect(gui,TQ_SIGNAL(copySelectionSignal()),
+ this,TQ_SLOT(copySelection()) );
+ TQObject::connect(gui,TQ_SIGNAL(clearSelectionSignal()),
+ this,TQ_SLOT(clearSelection()) );
+ TQObject::connect(gui,TQ_SIGNAL(isBusySelecting(bool)),
+ this,TQ_SLOT(isBusySelecting(bool)) );
+ TQObject::connect(gui,TQ_SIGNAL(testIsSelected(const int, const int, bool &)),
+ this,TQ_SLOT(testIsSelected(const int, const int, bool &)) );
}
/*!
@@ -153,28 +153,28 @@ void TEmulation::changeGUI(TEWidget* newgui)
if (static_cast<TEWidget *>( gui )==newgui) return;
if ( gui ) {
- TQObject::disconnect(gui,TQT_SIGNAL(changedHistoryCursor(int)),
- this,TQT_SLOT(onHistoryCursorChange(int)));
- TQObject::disconnect(gui,TQT_SIGNAL(keyPressedSignal(TQKeyEvent*)),
- this,TQT_SLOT(onKeyPress(TQKeyEvent*)));
- TQObject::disconnect(gui,TQT_SIGNAL(keyReleasedSignal(TQKeyEvent*)),
- this,TQT_SLOT(onKeyReleased(TQKeyEvent*)));
- TQObject::disconnect(gui,TQT_SIGNAL(focusInSignal(TQFocusEvent*)),
- this,TQT_SLOT(onFocusIn(TQFocusEvent*)));
- TQObject::disconnect(gui,TQT_SIGNAL(beginSelectionSignal(const int,const int,const bool)),
- this,TQT_SLOT(onSelectionBegin(const int,const int,const bool)) );
- TQObject::disconnect(gui,TQT_SIGNAL(extendSelectionSignal(const int,const int)),
- this,TQT_SLOT(onSelectionExtend(const int,const int)) );
- TQObject::disconnect(gui,TQT_SIGNAL(endSelectionSignal(const bool)),
- this,TQT_SLOT(setSelection(const bool)) );
- TQObject::disconnect(gui,TQT_SIGNAL(copySelectionSignal()),
- this,TQT_SLOT(copySelection()) );
- TQObject::disconnect(gui,TQT_SIGNAL(clearSelectionSignal()),
- this,TQT_SLOT(clearSelection()) );
- TQObject::disconnect(gui,TQT_SIGNAL(isBusySelecting(bool)),
- this,TQT_SLOT(isBusySelecting(bool)) );
- TQObject::disconnect(gui,TQT_SIGNAL(testIsSelected(const int, const int, bool &)),
- this,TQT_SLOT(testIsSelected(const int, const int, bool &)) );
+ TQObject::disconnect(gui,TQ_SIGNAL(changedHistoryCursor(int)),
+ this,TQ_SLOT(onHistoryCursorChange(int)));
+ TQObject::disconnect(gui,TQ_SIGNAL(keyPressedSignal(TQKeyEvent*)),
+ this,TQ_SLOT(onKeyPress(TQKeyEvent*)));
+ TQObject::disconnect(gui,TQ_SIGNAL(keyReleasedSignal(TQKeyEvent*)),
+ this,TQ_SLOT(onKeyReleased(TQKeyEvent*)));
+ TQObject::disconnect(gui,TQ_SIGNAL(focusInSignal(TQFocusEvent*)),
+ this,TQ_SLOT(onFocusIn(TQFocusEvent*)));
+ TQObject::disconnect(gui,TQ_SIGNAL(beginSelectionSignal(const int,const int,const bool)),
+ this,TQ_SLOT(onSelectionBegin(const int,const int,const bool)) );
+ TQObject::disconnect(gui,TQ_SIGNAL(extendSelectionSignal(const int,const int)),
+ this,TQ_SLOT(onSelectionExtend(const int,const int)) );
+ TQObject::disconnect(gui,TQ_SIGNAL(endSelectionSignal(const bool)),
+ this,TQ_SLOT(setSelection(const bool)) );
+ TQObject::disconnect(gui,TQ_SIGNAL(copySelectionSignal()),
+ this,TQ_SLOT(copySelection()) );
+ TQObject::disconnect(gui,TQ_SIGNAL(clearSelectionSignal()),
+ this,TQ_SLOT(clearSelection()) );
+ TQObject::disconnect(gui,TQ_SIGNAL(isBusySelecting(bool)),
+ this,TQ_SLOT(isBusySelecting(bool)) );
+ TQObject::disconnect(gui,TQ_SIGNAL(testIsSelected(const int, const int, bool &)),
+ this,TQ_SLOT(testIsSelected(const int, const int, bool &)) );
}
gui=newgui;
connectGUI();