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-rw-r--r--qtjava/javalib/tutorial/t13/GameBoard.java34
1 files changed, 17 insertions, 17 deletions
diff --git a/qtjava/javalib/tutorial/t13/GameBoard.java b/qtjava/javalib/tutorial/t13/GameBoard.java
index 25ff0a1e..c887498f 100644
--- a/qtjava/javalib/tutorial/t13/GameBoard.java
+++ b/qtjava/javalib/tutorial/t13/GameBoard.java
@@ -9,7 +9,7 @@ public class GameBoard extends TQWidget {
TQPushButton quit = new TQPushButton("&Quit", this, "quit");
quit.setFont(new TQFont("Times", 18, TQFont.Bold, false));
- connect(quit, SIGNAL("clicked()"), tqApp(), SLOT("quit()"));
+ connect(quit, TQ_SIGNAL("clicked()"), tqApp(), TQ_SLOT("quit()"));
LCDRange angle = new LCDRange("ANGLE", this, "angle");
angle.setRange(5, 70);
@@ -19,32 +19,32 @@ public class GameBoard extends TQWidget {
cannonField = new CannonField(this, "cannonField");
- connect(angle, SIGNAL("valueChanged(int)"),
- cannonField, SLOT("setAngle(int)"));
- connect(cannonField, SIGNAL("angleChanged(int)"),
- angle, SLOT("setValue(int)"));
+ connect(angle, TQ_SIGNAL("valueChanged(int)"),
+ cannonField, TQ_SLOT("setAngle(int)"));
+ connect(cannonField, TQ_SIGNAL("angleChanged(int)"),
+ angle, TQ_SLOT("setValue(int)"));
- connect(force, SIGNAL("valueChanged(int)"),
- cannonField, SLOT("setForce(int)"));
- connect(cannonField, SIGNAL("forceChanged(int)"),
- force, SLOT("setValue(int)"));
+ connect(force, TQ_SIGNAL("valueChanged(int)"),
+ cannonField, TQ_SLOT("setForce(int)"));
+ connect(cannonField, TQ_SIGNAL("forceChanged(int)"),
+ force, TQ_SLOT("setValue(int)"));
- connect(cannonField, SIGNAL("hit()"),
- this, SLOT("hit()"));
- connect(cannonField, SIGNAL("missed()"),
- this, SLOT("missed()"));
+ connect(cannonField, TQ_SIGNAL("hit()"),
+ this, TQ_SLOT("hit()"));
+ connect(cannonField, TQ_SIGNAL("missed()"),
+ this, TQ_SLOT("missed()"));
TQPushButton shoot = new TQPushButton("&Shoot", this, "shoot");
shoot.setFont(new TQFont("Times", 18, TQFont.Bold, false));
- connect(shoot, SIGNAL("clicked()"), SLOT("fire()"));
- connect(cannonField, SIGNAL("canShoot(boolean)"),
- shoot, SLOT("setEnabled(boolean)"));
+ connect(shoot, TQ_SIGNAL("clicked()"), TQ_SLOT("fire()"));
+ connect(cannonField, TQ_SIGNAL("canShoot(boolean)"),
+ shoot, TQ_SLOT("setEnabled(boolean)"));
TQPushButton restart = new TQPushButton("&New Game", this, "newgame");
restart.setFont(new TQFont("Times", 18, TQFont.Bold, false));
- connect(restart, SIGNAL("clicked()"), this, SLOT("newGame()"));
+ connect(restart, TQ_SIGNAL("clicked()"), this, TQ_SLOT("newGame()"));
hits = new TQLCDNumber(2, this, "hits");
shotsLeft = new TQLCDNumber(2, this, "shotsleft");