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-rw-r--r--qtruby/rubylib/tutorial/t14/gamebrd.rb121
1 files changed, 121 insertions, 0 deletions
diff --git a/qtruby/rubylib/tutorial/t14/gamebrd.rb b/qtruby/rubylib/tutorial/t14/gamebrd.rb
new file mode 100644
index 00000000..b72d58c1
--- /dev/null
+++ b/qtruby/rubylib/tutorial/t14/gamebrd.rb
@@ -0,0 +1,121 @@
+require 'lcdrange.rb'
+require 'cannon.rb'
+
+class GameBoard < Qt::Widget
+
+ slots 'fire()', 'hit()', 'missed()', 'newGame()'
+
+ def initialize()
+ super
+ quit = Qt::PushButton.new('&Quit', self, 'quit')
+ quit.setFont(Qt::Font.new('Times', 18, Qt::Font::Bold))
+
+ connect(quit, SIGNAL('clicked()'), $qApp, SLOT('quit()'))
+
+ angle = LCDRange.new( 'ANGLE', self, 'angle' )
+ angle.setRange( 5, 70 )
+
+ force = LCDRange.new( 'FORCE', self, 'force' )
+ force.setRange( 10, 50 )
+
+ box = Qt::VBox.new( self, 'cannonFrame' )
+ box.setFrameStyle( Qt::Frame::WinPanel | Qt::Frame::Sunken )
+ @cannonField = CannonField.new( box, 'cannonField' )
+
+ connect( angle, SIGNAL('valueChanged(int)'),
+ @cannonField, SLOT('setAngle(int)') )
+ connect( @cannonField, SIGNAL('angleChanged(int)'),
+ angle, SLOT('setValue(int)') )
+
+ connect( force, SIGNAL('valueChanged(int)'),
+ @cannonField, SLOT('setForce(int)') )
+ connect( @cannonField, SIGNAL('forceChanged(int)'),
+ force, SLOT('setValue(int)') )
+
+ connect( @cannonField, SIGNAL('hit()'),
+ self, SLOT('hit()') )
+ connect( @cannonField, SIGNAL('missed()'),
+ self, SLOT('missed()') )
+
+ shoot = Qt::PushButton.new( '&Shoot', self, 'shoot' )
+ shoot.setFont( Qt::Font.new( 'Times', 18, Qt::Font::Bold ) )
+
+ connect( shoot, SIGNAL('clicked()'), SLOT('fire()') )
+ connect( @cannonField, SIGNAL('canShoot(bool)'),
+ shoot, SLOT('setEnabled(bool)') )
+
+ restart = Qt::PushButton.new( '&New Game', self, 'newgame' )
+ restart.setFont( Qt::Font.new( 'Times', 18, Qt::Font::Bold ) )
+
+ connect( restart, SIGNAL('clicked()'), self, SLOT('newGame()') )
+
+ @hits = Qt::LCDNumber.new( 2, self, 'hits' )
+ @shotsLeft = Qt::LCDNumber.new( 2, self, 'shotsleft' )
+ hitsL = Qt::Label.new( 'HITS', self, 'hitsLabel' )
+ shotsLeftL = Qt::Label.new( 'SHOTS LEFT', self, 'shotsleftLabel' )
+
+ accel = Qt::Accel.new( self )
+ accel.connectItem( accel.insertItem( Qt::KeySequence.new(Key_Enter) ),
+ self, SLOT('fire()') )
+ accel.connectItem( accel.insertItem( Qt::KeySequence.new(Key_Return) ),
+ self, SLOT('fire()') )
+ accel.connectItem( accel.insertItem( Qt::KeySequence.new(CTRL+Key_Q) ),
+ $qApp, SLOT('quit()') )
+
+ grid = Qt::GridLayout.new( self, 2, 2, 10 )
+ grid.addWidget( quit, 0, 0 )
+ grid.addWidget( box, 1, 1)
+ grid.setColStretch( 1, 10 )
+
+ leftBox = Qt::VBoxLayout.new()
+ grid.addLayout( leftBox, 1, 0 )
+ leftBox.addWidget( angle )
+ leftBox.addWidget( force )
+
+ topBox = Qt::HBoxLayout.new()
+ grid.addLayout( topBox, 0, 1 )
+ topBox.addWidget( shoot )
+ topBox.addWidget( @hits )
+ topBox.addWidget( hitsL )
+ topBox.addWidget( @shotsLeft )
+ topBox.addWidget( shotsLeftL )
+ topBox.addStretch( 1 )
+ topBox.addWidget( restart )
+
+ angle.setValue( 60 )
+ force.setValue( 25 )
+ angle.setFocus()
+
+ newGame()
+ end
+
+ def fire()
+ if @cannonField.gameOver() || @cannonField.isShooting()
+ return
+ end
+ @shotsLeft.display( @shotsLeft.intValue() - 1 )
+ @cannonField.shoot()
+ end
+
+ def hit()
+ @hits.display( @hits.intValue() + 1 )
+ if @shotsLeft.intValue() == 0
+ @cannonField.setGameOver()
+ else
+ @cannonField.newTarget()
+ end
+ end
+
+ def missed()
+ if @shotsLeft.intValue() == 0
+ @cannonField.setGameOver()
+ end
+ end
+
+ def newGame()
+ @shotsLeft.display( 15.0 )
+ @hits.display( 0 )
+ @cannonField.restartGame()
+ @cannonField.newTarget()
+ end
+end