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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-02-01 15:12:46 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-02-01 15:12:46 -0600
commit58a97ed3af5e4df6c4a58d043b0c267bd97056a9 (patch)
tree5a2fde6842fd422cae2d8670d382be965098cc32 /kjumpingcube/kjumpingcube.cpp
parent2ce15ee76fd2d9d18a63c035a0f5b00b94c60cdc (diff)
downloadtdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.tar.gz
tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.zip
Rename a number of classes to enhance compatibility with KDE4
Diffstat (limited to 'kjumpingcube/kjumpingcube.cpp')
-rw-r--r--kjumpingcube/kjumpingcube.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/kjumpingcube/kjumpingcube.cpp b/kjumpingcube/kjumpingcube.cpp
index f6ed8a87..dfab89ff 100644
--- a/kjumpingcube/kjumpingcube.cpp
+++ b/kjumpingcube/kjumpingcube.cpp
@@ -56,7 +56,7 @@ KJumpingCube::KJumpingCube()
connect(view,TQT_SIGNAL(startedThinking()),TQT_SLOT(enableStop_Thinking()));
connect(view,TQT_SIGNAL(playerWon(int)),TQT_SLOT(showWinner(int)));
- // tell the KMainWindow that this is indeed the main widget
+ // tell the TDEMainWindow that this is indeed the main widget
setCentralWidget(view);
// init statusbar
@@ -71,11 +71,11 @@ KJumpingCube::KJumpingCube()
statusBar()->addWidget(currentPlayer, ID_STATUS_TURN, false);
statusBar()->setItemAlignment(ID_STATUS_TURN, AlignLeft | AlignVCenter);
- initKAction();
+ initTDEAction();
changePlayer(1);
}
-void KJumpingCube::initKAction() {
+void KJumpingCube::initTDEAction() {
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection());
KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(openGame()), actionCollection());
KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(save()), actionCollection());
@@ -83,7 +83,7 @@ void KJumpingCube::initKAction() {
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
hintAction = KStdGameAction::hint(TQT_TQOBJECT(view), TQT_SLOT(getHint()), actionCollection());
- stopAction = new KAction(i18n("Stop &Thinking"), "stop",
+ stopAction = new TDEAction(i18n("Stop &Thinking"), "stop",
TQt::Key_Escape, TQT_TQOBJECT(this), TQT_SLOT(stop()), actionCollection(), "game_stop");
stopAction->setEnabled(false);
undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection());