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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kpoker/kpoker.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kpoker/kpoker.cpp')
-rw-r--r--kpoker/kpoker.cpp1484
1 files changed, 1484 insertions, 0 deletions
diff --git a/kpoker/kpoker.cpp b/kpoker/kpoker.cpp
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+++ b/kpoker/kpoker.cpp
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+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+// QT includes
+#include <qlabel.h>
+#include <qtimer.h>
+#include <qpainter.h>
+#include <qtooltip.h>
+#include <qlayout.h>
+
+// KDE includes
+#include <kmessagebox.h>
+#include <kapplication.h>
+#include <kglobal.h>
+#include <kstandarddirs.h>
+#include <kdebug.h>
+#include <kconfig.h>
+#include <klocale.h>
+#include <kaudioplayer.h>
+#include <kcarddialog.h>
+
+// own includes
+#include "betbox.h"
+#include "kpaint.h"
+#include "optionsdlg.h"
+#include "newgamedlg.h"
+#include "player.h"
+#include "playerbox.h"
+#include "version.h"
+#include "kpoker.h"
+#include "defines.h"
+
+
+// ================================================================
+// Class PokerGame
+
+
+PokerGame::PokerGame(KRandomSequence *random)
+ : m_deck(random)
+{
+ // We don't need to save if we just started.
+ m_isDirty = false;
+
+ // Some defaults.
+ m_type = SinglePlayer;
+}
+
+
+PokerGame::~PokerGame()
+{
+ m_activePlayers.clear();
+ m_removedPlayers.clear();
+}
+
+
+void
+PokerGame::dealCards(PokerPlayer *player, bool skip[])
+{
+ CardValue card;
+
+ for (int i = 0; i < PokerHandSize; i++) {
+ if (skip[i])
+ continue;
+
+ card = m_deck.getTopCard();
+
+ player->takeCard(i, card);
+ }
+}
+
+
+void
+PokerGame::activatePlayer(PokerPlayer *player)
+{
+ if (!m_activePlayers.contains(player)) {
+ m_activePlayers.append(player);
+ m_removedPlayers.remove(player);
+ }
+}
+
+
+void
+PokerGame::inactivatePlayer(PokerPlayer *player)
+{
+ if (m_activePlayers.contains(player)) {
+ m_activePlayers.remove(player);
+ m_removedPlayers.append(player);
+ }
+}
+
+
+void
+PokerGame::newGame(PokerGameType type,
+ int numPlayers, PokerPlayer *players,
+ int minBet, int maxBet)
+{
+ m_type = type;
+
+ // Store the players. These are never changed in the current implementation.
+ m_numPlayers = numPlayers;
+ m_players = players;
+
+ setBettingLimits(minBet, maxBet);
+
+ setState(StateStartRound);
+
+ // Initiate player arrays. Make all players active from the start.
+ m_activePlayers.clear();
+ m_removedPlayers.clear();
+ for (unsigned int i = 0; i < m_numPlayers; i++)
+ m_activePlayers.append(&m_players[i]);
+
+ // Inform players how much they may bet.
+ for (unsigned int i = 0; i < m_activePlayers.count(); i++)
+ m_activePlayers.at(i)->setBetDefaults(m_minBet, m_maxBet);
+}
+
+
+void
+PokerGame::newRound()
+{
+ // Reset the pot to zero.
+ m_pot = 0;
+
+ // Collect the cards and shuffle them.
+ m_deck.reset();
+ m_deck.shuffle();
+
+ // Clear the list of active and removed players.
+ m_activePlayers.clear();
+ m_removedPlayers.clear();
+}
+
+
+// ================================================================
+// Global variables
+
+
+CardImages *cardImages;
+
+
+// ================================================================
+// Class kpok
+
+
+kpok::kpok(QWidget *parent, const char *name)
+ : QWidget(parent, name),
+ m_game(&m_random)
+{
+ QString version;
+
+ m_random.setSeed(0);
+
+ // This class owns the players. Create them here.
+ // Currently we always allocate two - one human and one computer.
+ m_numPlayers = 2; // FIXME: Hard coded!!
+ m_players = new PokerPlayer[m_numPlayers];
+
+ // Initialize the first one to human...
+ m_players[0].setHuman();
+ m_players[0].setName(i18n("You"));
+
+ // ...and the rest to computer players.
+ for (int unsigned i = 1; i < m_numPlayers; i++)
+ m_players[i].setName(QString("Computer %1").arg(i-1));
+
+ lastHandText = "";
+
+ version = kapp->caption() + " " + KPOKER_VERSION;
+ setCaption( version );
+
+ mOptions = 0;
+
+ playerBox = 0;
+ adjust = false;
+
+ initWindow(); // FIXME: Change this name!!!
+ initSound();
+
+ if (!readEntriesAndInitPoker())
+ exit(0);
+}
+
+
+kpok::~kpok()
+{
+ if (mOptions != 0) {
+ if (m_numPlayers > 1)
+ m_game.setBettingLimits(mOptions->getMinBet(), mOptions->getMaxBet());
+
+ drawDelay = mOptions->getDrawDelay();
+ // cashPerRound = mOptions->getCashPerRound(); // NOT(!) configurable
+ }
+
+ KConfig* conf = kapp->config();
+ conf->setGroup("General");
+ conf->writeEntry("MinBet", m_game.getMinBet());
+ conf->writeEntry("MaxBet", m_game.getMaxBet());
+ // conf->writeEntry("CashPerRound", cashPerRound);
+ conf->writeEntry("DrawDelay", drawDelay);
+
+
+ delete[] m_players;
+
+ for (unsigned int i = 0; i < m_numPlayers; i++)
+ delete playerBox[i];
+ delete[] playerBox;
+
+ delete mOptions;
+}
+
+
+// Init the main window and load the configuration and card images.
+//
+// Only called by kpok::kpok() once.
+
+void kpok::initWindow()
+{
+ m_blinking = true;
+ m_blinkStat = 0;
+ m_blinkingBox = 0;
+
+ // General font stuff. Define myFixedFont and wonFont.
+ QFont myFixedFont;
+ myFixedFont.setPointSize(12);
+ QFont wonFont;
+ wonFont.setPointSize(14);
+ wonFont.setBold(true);
+
+ topLayout = new QVBoxLayout(this, BORDER);
+ QVBoxLayout* topInputLayout = new QVBoxLayout;
+ topLayout->addLayout(topInputLayout);
+
+ QHBoxLayout* betLayout = new QHBoxLayout;
+ inputLayout = new QHBoxLayout;
+ inputLayout->addLayout(betLayout);
+ topInputLayout->addLayout(inputLayout);
+
+ // The draw button
+ drawButton = new QPushButton(this);
+ drawButton->setText(i18n("&Deal"));
+ connect(drawButton, SIGNAL(clicked()), this, SLOT(drawClick()));
+ inputLayout->addWidget(drawButton);
+ inputLayout->addStretch(1);
+
+ // The waving text
+ QFont waveFont;
+ waveFont.setPointSize(16);
+ waveFont.setBold(true);
+ QFontMetrics tmp(waveFont);
+
+ // The widget where the winner is announced.
+ mWonWidget = new QWidget(this);
+ inputLayout->addWidget(mWonWidget, 2);
+ mWonWidget->setMinimumHeight(50); //FIXME hardcoded value for the wave
+ mWonWidget->setMinimumWidth(tmp.width(i18n("You won %1").arg(KGlobal::locale()->formatMoney(100))) + 20); // workaround for width problem in wave
+ QHBoxLayout* wonLayout = new QHBoxLayout(mWonWidget);
+ wonLayout->setAutoAdd(true);
+
+ wonLabel = new QLabel(mWonWidget);
+ wonLabel->setFont(wonFont);
+ wonLabel->setAlignment(AlignCenter);
+ wonLabel->hide();
+ inputLayout->addStretch(1);
+
+ // The pot view
+ potLabel = new QLabel(this);
+ potLabel->setFont(myFixedFont);
+ potLabel->setFrameStyle(QFrame::WinPanel | QFrame::Sunken);
+ inputLayout->addWidget(potLabel, 0, AlignCenter);
+
+ // Label widget in the lower left.
+ clickToHold = new QLabel(this);
+ clickToHold->hide();
+
+ // Timers
+ blinkTimer = new QTimer(this);
+ connect( blinkTimer, SIGNAL(timeout()), SLOT(bTimerEvent()) );
+
+ waveTimer = new QTimer(this);
+ connect( waveTimer, SIGNAL(timeout()), SLOT(waveTimerEvent()) );
+
+ drawTimer = new QTimer(this);
+ connect (drawTimer, SIGNAL(timeout()), SLOT(drawCardsEvent()) );
+
+ // and now the betUp/Down Buttons
+ betBox = new BetBox(this, 0);
+ betLayout->addWidget(betBox);
+ connect(betBox, SIGNAL(betChanged(int)), this, SLOT(betChange(int)));
+ connect(betBox, SIGNAL(betAdjusted()), this, SLOT(adjustBet()));
+ connect(betBox, SIGNAL(fold()), this, SLOT(out()));
+
+ // some tips
+ QToolTip::add(drawButton, i18n("Continue the round"));
+ QToolTip::add(potLabel, i18n("The current pot"));
+
+ // Load all cards into pixmaps first -> in the constructor.
+ cardImages = new CardImages(this, 0);
+
+ // The configuration
+ KConfig* conf = kapp->config();
+ conf->setGroup("General");
+
+ // Load the card deck.
+ if (conf->readBoolEntry("RandomDeck", true)) {
+ cardImages->loadDeck(KCardDialog::getRandomDeck());
+ } else {
+ cardImages->loadDeck(conf->readPathEntry("DeckPath", KCardDialog::getDefaultDeck()));
+ }
+ if (conf->readBoolEntry("RandomCardDir", true)) {
+ cardImages->loadCards(KCardDialog::getRandomCardDir());
+ } else {
+ cardImages->loadCards(conf->readPathEntry("CardPath",
+ KCardDialog::getDefaultCardDir()));
+ }
+}
+
+
+// Start a new complete game (not a round).
+
+void kpok::newGame()
+{
+ NewGameDlg* newGameDlg;
+
+ // Get a "New Game" dialog.
+ lastHandText = "";
+ newGameDlg = new NewGameDlg(this);
+ newGameDlg->hideReadingFromConfig();
+
+ if (newGameDlg->exec()) {
+ stopBlinking();
+ stopDrawing();
+ stopWave();
+
+ // Delete the old values.
+ for (unsigned int i = 0; i < m_numPlayers; i++)
+ delete playerBox[i];
+ delete[] playerBox;// necessary?
+
+ int numPlayers = newGameDlg->getPlayers();
+
+ // Most things will be done in initPoker.
+ initPoker(numPlayers);
+
+ // Set/show the name and money of all players.
+ for (unsigned int i = 0; i < m_numPlayers; i++) {
+ m_players[i].setName(newGameDlg->name(i));
+ playerBox[i]->showName();
+ m_players[i].setCash((newGameDlg->money() >= m_game.getMinBet())
+ ? newGameDlg->money() : START_MONEY);
+ m_game.setDirty();
+ }
+
+ // Show the money for all players and the pot.
+ paintCash();
+
+ // Activate the Draw button.
+ drawButton->setText(i18n("&Deal"));
+ drawButton->setEnabled(true);
+ }
+
+ delete newGameDlg;
+}
+
+
+void kpok::newRound()
+{
+ bool onePlayerGame = false;
+
+ m_game.newRound();
+
+ playerBox[0]->setHeldEnabled(false);
+
+ if (m_numPlayers == 1)
+ onePlayerGame = true;
+
+ readOptions(); // maybe some options have changed so check em
+
+ if (m_players[0].getCash() < m_game.getMinBet())
+ noMoney();
+ else {
+ for (unsigned int i = 0; i < m_numPlayers; i++) {
+ if (m_players[i].getCash() >= m_game.getMinBet())
+ m_game.activatePlayer(&m_players[i]);
+ else
+ removePlayerFromRound(&m_players[i]);
+ }
+ }
+
+ if (m_game.getNumActivePlayers() == 1 && m_game.getType() != SinglePlayer)
+ switchToOnePlayerRules();
+
+ m_blinkingBox = 0;
+ wonLabel->hide();
+ stopBlinking();
+ stopWave();
+
+ for (int i = 0; i < m_game.getNumActivePlayers(); i++)
+ m_game.getActivePlayer(i)->newRound();
+
+ // We are beginning a new round so every card is available.
+ drawAllDecks();
+ playerBox[0]->showHelds(false);
+
+ // Deal first cards of the round
+ bool skip[PokerHandSize];
+ for (int i = 0; i < PokerHandSize; i++)
+ skip[i] = false;
+
+ for (int i = 0; i < m_game.getNumActivePlayers(); i++)
+ drawCards(m_game.getActivePlayer(i), skip);
+
+ if (m_game.getNumActivePlayers() > 1) {
+ findHumanPlayer()->changeBet(m_game.getMinBet());
+ m_game.bet(m_game.getMinBet());
+ betBox->show();
+ }
+ else {
+ m_game.getActivePlayer(0)->changeBet(cashPerRound);
+ betBox->hide();
+ }
+
+ paintCash();
+
+ drawTimer->start(drawDelay, TRUE);
+}
+
+
+void kpok::bet()
+{
+ // The players will bet, now. Player 1 (the human one ;-)) has
+ // already bet using the betBox ALL players (except player 1 who has
+ // already had) will get a chance to raise the value if nobody
+ // raises further that player will not get another chance, else he
+ // will.
+
+ bool raised = false;
+ int oldMustBet = 0;
+ if (m_game.getState() == StateBet2)
+ oldMustBet = currentMustBet;
+
+ if (m_game.getState() == StateBet1 || m_game.getState() == StateBet2) {
+ // The betting has just begun. This can be either the first or
+ // the second betting phase (state == StateBet1 or StateBet2).
+ // FIXME: These state names must be changed!
+
+ // Find out how much the other players must bet.
+ currentMustBet = findHumanPlayer()->getCurrentBet();
+
+ // First bet as usual.
+ for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
+ PokerPlayer *player = m_game.getActivePlayer(i);
+ int playerBet = 0;
+
+ if (player->getHuman())
+ continue;
+
+ if (m_game.getState() == StateBet1) // first bet phase
+ playerBet = player->bet(currentMustBet);
+ else if (m_game.getState() == StateBet2) // 2nd bet phase
+ playerBet = player->raise(currentMustBet);
+
+ if (playerBet < currentMustBet) {
+ removePlayerFromRound(player);
+ // FIXME: This should be bet from the beginning!
+ if (m_game.getState() == StateBet1)
+ m_game.bet(m_game.getMinBet());
+ i--;
+ }
+ else {
+ // The player is seeing or has raised.
+
+ if (playerBet > currentMustBet)
+ raised = true;
+
+ currentMustBet = playerBet;
+ m_game.bet(currentMustBet - oldMustBet);
+ }
+ }
+ }
+ else if (m_game.getState() == StateRaise1
+ || m_game.getState() == StateRaise2) {
+
+ // The bet has been raised.
+ paintCash();
+ for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
+ PokerPlayer *player = m_game.getActivePlayer(i);
+
+ // human player
+ if (player->getCurrentBet() < currentMustBet && player->getHuman()) {
+ removePlayerFromRound(player);
+ i--;
+ }
+ }
+ }
+
+ paintCash();
+
+
+ oldBet_raise = findHumanPlayer()->getCurrentBet(); // used by out() only
+ if (m_game.getState() == StateBet1 || m_game.getState() == StateBet2) {
+ if (raised) {
+ if (m_game.getState() == StateBet1)
+ m_game.setState(StateRaise1);
+ else
+ m_game.setState(StateRaise2);
+
+ if (adjust)
+ adjustBet();
+ else
+ out(); // not necessary
+ betBox->setEnabled(true);
+ betBox->beginRaise();
+ if (adjust)
+ emit statusBarMessage(i18n("Clicking on draw means you adjust your bet"));
+ else
+ emit statusBarMessage(i18n("Clicking on draw means you are out"));
+ }
+ else {
+ if (m_game.getState() == StateBet1)
+ m_game.setState(StateExchangeCards);
+ else
+ m_game.setState(StateSee);
+ }
+ }
+ else if (m_game.getState() == StateRaise1 && !raised) {
+ emit clearStatusBar();
+ // weWillAdjustLabel->hide();
+ betBox->stopRaise();
+ m_game.setState(StateExchangeCards);
+ }
+ else if (m_game.getState() == StateRaise2 && !raised) {
+ emit clearStatusBar();
+ // weWillAdjustLabel->hide();
+ betBox->stopRaise();
+ m_game.setState(StateSee);
+ }
+
+
+ // Check if player 1 is out -> for players > 2
+ // TODO: maybe if (!m_activePlayers.contains(humanPlayer))
+ // {exchangeCards(); bet(); displayerWinner_computer();return;}
+
+
+ // don't continue game if player 1 is alone
+ // TODO: port to players > 2
+ // this is ONLY working for players <= 2
+ if (m_game.getNumInactivePlayers() >= 1
+ && m_game.getNumActivePlayers() == 1)
+ displayWinner_Computer(m_game.getActivePlayer(0), true);
+}
+
+
+void kpok::out()
+{
+ // weWillAdjustLabel->hide();
+ emit clearStatusBar();
+
+ m_game.bet(oldBet_raise - findHumanPlayer()->getCurrentBet());
+ findHumanPlayer()->changeBet(oldBet_raise
+ - findHumanPlayer()->getCurrentBet());
+ paintCash();
+
+ // Go to next state immediately. (Previously we told the user to
+ // click the action button.)
+ drawClick();
+ //drawButton->setText(i18n("&End Round"));
+}
+
+
+void kpok::adjustBet()
+{
+ emit clearStatusBar();
+
+ betChange(currentMustBet - findHumanPlayer()->getCurrentBet());
+ paintCash();
+}
+
+
+// Initiate for a completely new game (not a round).
+//
+// This is called from newGame(), readEntriesAndInitPoker(), loadGame().
+//
+
+void kpok::initPoker(unsigned int numPlayers)
+{
+ m_numPlayers = numPlayers;
+
+ // Tell the game about the players also.
+ PokerGameType gametype = (numPlayers == 1) ? SinglePlayer : MultiPlayer;
+
+ // Read some defaults.
+ kapp->config()->setGroup("General");
+ int minBet = kapp->config()->readNumEntry("MinBet", MIN_BET);
+ int maxBet = kapp->config()->readNumEntry("MaxBet", MAX_BET);
+
+ // Start a new poker game using the data found out above.
+ m_game.newGame(gametype, m_numPlayers, m_players, minBet, maxBet);
+
+ // Not (yet) configurable
+ cashPerRound = CASH_PER_ROUND;
+ drawDelay = kapp->config()->readNumEntry("DrawDelay", DRAWDELAY);
+
+ m_blinkingBox = 0;
+ currentMustBet = m_game.getMinBet();
+
+ // --- Graphics ---
+
+ // Make all labels / boxes / cardwidgets for every player.
+ playerBox = new PlayerBox *[numPlayers];
+
+ for (int unsigned i = 0; i < numPlayers; i++) {
+ playerBox[i] = new PlayerBox(i == 0, this);
+ playerBox[i]->setPlayer(&m_players[i]);
+ if (i == 0)
+ topLayout->insertWidget(0, playerBox[i]);
+ else
+ topLayout->addWidget(playerBox[i]);
+ playerBox[i]->showName();
+
+ // If it has been deleted and created again it hasn't be shown
+ // correctly - hiding and re-showing solves the problem.
+ playerBox[i]->hide();
+ playerBox[i]->show();
+ }
+
+ // Connects for player 1
+ //
+ // FIXME: Make CardWidget::toggleHeld() work.
+ playerBox[0]->activateToggleHeld();
+ connect(playerBox[0], SIGNAL(toggleHeld()), this, SLOT(toggleHeld()));
+
+ // hide some things
+ playerBox[0]->showHelds(false);
+ wonLabel->hide();
+ emit showClickToHold(false);
+
+ // Different meaning of the status for single and multi player games.
+ if (m_game.getNumActivePlayers() > 1) {
+ setHand(i18n("Nobody"), false);
+ betBox->show();
+ betBox->setEnabled(false);
+ potLabel->show();
+ }
+ else {
+ setHand(i18n("Nothing"));
+ betBox->hide();
+ potLabel->hide();
+ playerBox[0]->singlePlayerGame(cashPerRound);
+ }
+
+ // Some final inits.
+ drawStat = 0;
+ waveActive = 0;
+ fCount = 0;
+
+ // Finally clear the pot and show the decks/cash - in one word: begin :-)
+ m_game.clearPot();
+ drawAllDecks();
+ for (unsigned int i = 0; i < m_numPlayers; i++) {
+ playerBox[i]->repaintCard();
+ }
+ paintCash();
+ playerBox[0]->setHeldEnabled(false);
+}
+
+
+void kpok::paintCash()
+{
+ for (unsigned int i = 0; i < m_numPlayers; i++) {
+ playerBox[i]->showCash();
+ }
+ potLabel->setText(i18n("Pot: %1").arg(KGlobal::locale()->formatMoney(m_game.getPot())));
+}
+
+
+void kpok::updateLHLabel()
+{
+ if (!lastHandText.isEmpty())
+ setHand(lastHandText);
+ else if (m_game.getNumActivePlayers() > 1)
+ setHand(i18n("Nobody"), false);
+ else
+ setHand(i18n("Nothing"));
+}
+
+
+void kpok::setHand(const QString& newHand, bool lastHand)
+{
+ emit changeLastHand(newHand, lastHand);
+
+ lastHandText = newHand;
+}
+
+
+void kpok::toggleHeld()
+{
+ if (m_game.getState() == StateBet1 || m_game.getState() == StateRaise1)
+ playSound("hold.wav");
+}
+
+
+void kpok::drawClick()
+{
+ if (!drawButton->isEnabled())
+ return;
+
+ // If this is the start of a new round, then deal new cards.
+ if (m_game.getState() == StateStartRound) {
+ drawButton->setEnabled(false);
+ betBox->setEnabled(false);
+ newRound();
+ }
+ else if (m_game.getState() == StateBet1) { // bet
+ emit showClickToHold(false);
+
+ bet();
+ if (m_game.getState() == StateExchangeCards) {// should be set in bet()
+ drawClick();
+ }
+ }
+ else if (m_game.getState() == StateRaise1) { // continue bet
+ bet();
+ if (m_game.getState() == StateExchangeCards) {// should be set in bet()
+ drawClick();
+ }
+ }
+ else if (m_game.getState() == StateExchangeCards) { // exchange cards
+ drawButton->setEnabled(false);
+ playerBox[0]->setHeldEnabled(false);
+ betBox->setEnabled(false);
+ bool skip[PokerHandSize];
+ for (int i = 0; i < PokerHandSize; i++)
+ skip[i] = false;
+
+ for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
+ if (!m_game.getActivePlayer(i)->getHuman())
+ m_game.getActivePlayer(i)->exchangeCards(skip);
+ else {
+ for (int i = 0; i < PokerHandSize; i++) {
+ skip[i] = playerBox[0]->getHeld(i);
+ if (!skip[i])
+ playerBox[0]->paintDeck(i);
+ }
+ }
+ drawCards(m_game.getActivePlayer(i), skip);
+ }
+
+ if (playerBox[0]->getHeld(0))
+ drawTimer->start(0, TRUE);
+ else
+ drawTimer->start(drawDelay, TRUE);
+ }
+ else if (m_game.getState() == StateBet2) { // raise
+ setBetButtonEnabled(false);
+ bet();
+
+ if (m_game.getState() == StateSee)//should be set in bet()->if no one has raised
+ drawClick();
+ }
+ else if (m_game.getState() == StateRaise2) {
+ bet();
+ if (m_game.getState() == StateSee)
+ drawClick();
+ }
+ else if (m_game.getState() == StateSee)
+ winner();
+}
+
+
+void kpok::drawCards(PokerPlayer* p, bool skip[])
+{
+ m_game.dealCards(p, skip);
+}
+
+
+void kpok::displayWinner_Computer(PokerPlayer* winner, bool othersPassed)
+{
+ // Determine the box that contains the winner.
+ for (unsigned int i = 0; i < m_numPlayers; i++) {
+ if (&m_players[i] == winner)
+ m_blinkingBox = i;
+ }
+
+ // Give the pot to the winner.
+ winner->setCash(winner->getCash() + m_game.getPot());
+ m_game.setDirty();
+
+ // Generate a string with winner info and show it.
+ QString label;
+ if (winner->getHuman())
+ label = i18n("You won %1").arg(KGlobal::locale()->formatMoney(m_game.getPot()));
+ else
+ label = i18n("%1 won %2").arg(winner->getName()).arg(KGlobal::locale()->formatMoney(m_game.getPot()));
+ wonLabel->setText(label);
+
+ // Start the waving motion of the text.
+ QFont waveFont;
+ waveFont.setBold(true);
+ waveFont.setPointSize(16);
+ QFontMetrics tmp(waveFont);
+ mWonWidget->setMinimumWidth(tmp.width(label) + 20);
+
+ // Play a suitable sound.
+ if (winner->getHuman()) {
+ playSound("win.wav");
+ wonLabel->hide();
+ startWave();
+ }
+ else {
+ playSound("lose.wav");
+ wonLabel->show();
+ }
+
+ m_game.clearPot();
+ m_game.setState(StateStartRound);
+ drawButton->setEnabled(true);
+ setHand(winner->getName(), false);
+ paintCash();
+
+ // Only start blinking if player 1 is still in.
+ if (m_game.isActivePlayer(&m_players[0]) && !othersPassed)
+ startBlinking();
+
+ drawButton->setText(i18n("&Deal New Round"));
+}
+
+
+void kpok::showComputerCards()
+{
+ // Don't show cards of 'out' players.
+ for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
+ if (!m_game.getActivePlayer(i)->getHuman()){
+ playerBox[i]->paintCard(drawStat); //TODO change:
+
+ if (i == 1) //TODO : CHANGE!
+ playSound("cardflip.wav");//perhaps in playerbox or even in cardwidget
+ }
+ }
+
+ if (drawStat == 4) { // just did last card
+ drawButton->setEnabled(true);
+ drawStat = 0;
+ } else { // only inc drawStat if not done with displaying
+ drawStat++;
+ showComputerCards();
+ }
+}
+
+
+void kpok::setBetButtonEnabled(bool enabled)
+{
+ betBox->setEnabled(enabled);
+}
+
+
+void kpok::drawCardsEvent()
+{
+ if (!playerBox[0]->getHeld(drawStat)) {
+ playerBox[0]->paintCard(drawStat);
+
+ playSound("cardflip.wav");//maybe in playerbox or even in cardwidget
+ }
+
+ if (drawStat == 4) { // just did last card
+ drawButton->setEnabled(true);
+ betBox->setEnabled(true);
+ drawStat = 0;
+
+ if (m_game.getState() == StateExchangeCards) {
+ if (m_game.getType() == SinglePlayer)
+ result();
+ else {
+ // Now give players the chance to raise.
+ drawButton->setText(i18n("&See!"));
+ m_game.setState(StateBet2);
+ }
+ } else if (m_game.getState() == StateStartRound) {
+ playerBox[0]->setHeldEnabled(true);
+
+ emit showClickToHold(true);
+ //clickToHold->show();
+ //TODO:
+ m_game.setState(StateBet1);
+ drawButton->setText(i18n("&Draw New Cards"));
+ }
+
+ } else { // only inc drawStat if not done with displaying
+ drawStat++;
+ // look at next card and if it is held instantly call drawCardEvent again
+ if (playerBox[0]->getHeld(drawStat))
+ drawTimer->start(0,TRUE);
+ else
+ drawTimer->start(drawDelay,TRUE);
+ }
+}
+
+
+// Called to display the result in a single player game.
+
+void kpok::result()
+{
+ int testResult = m_game.getActivePlayer(0)->testHand();
+ switch (testResult) {
+ case Pair:
+ if (m_game.getActivePlayer(0)->getHand().get_firstRank() < JACK) {
+ displayWin(i18n("Nothing"), 0);
+ break;
+ }
+
+ displayWin(i18n("One Pair"), 5);
+ break;
+
+ case TwoPairs:
+ displayWin(i18n("Two Pairs"), 10);
+ break;
+
+ case ThreeOfAKind:
+ displayWin(i18n("3 of a Kind"), 15);
+ break;
+
+ case Straight:
+ displayWin(i18n("Straight"), 20);
+ break;
+
+ case Flush:
+ displayWin(i18n("Flush"), 25);
+ break;
+
+ case FullHouse:
+ displayWin(i18n("Full House"), 40);
+ break;
+
+ case FourOfAKind:
+ displayWin(i18n("4 of a Kind"), 125);
+ break;
+
+ case StraightFlush:
+ displayWin(i18n("Straight Flush"), 250);
+ break;
+
+ case RoyalFlush:
+ displayWin(i18n("Royal Flush"), 2000);
+ break;
+
+ default:
+ displayWin(i18n("Nothing"), 0);
+ break;
+ }
+
+ startBlinking();
+ m_game.setState(StateStartRound);
+
+ if (m_game.getActivePlayer(0)->getCash() < cashPerRound)
+ noMoney();
+}
+
+
+// Display winner and give money and so on.
+
+void kpok::winner()
+{
+ PokerPlayer *winner;
+
+ showComputerCards();
+
+ winner = m_game.getActivePlayer(0);
+ for (int i = 1; i < m_game.getNumActivePlayers(); i++) {
+ if (winner->getHand() < m_game.getActivePlayer(i)->getHand()) {
+ //kdDebug() << "Hand 2 is better." << endl;
+ winner = m_game.getActivePlayer(i);
+ }
+ else {
+ //kdDebug() << "Hand 1 is better." << endl;
+ }
+ }
+
+ displayWinner_Computer(winner, false);
+}
+
+
+void kpok::noMoney()
+{
+ KMessageBox::sorry(0, i18n("You Lost"), i18n("Oops, you went bankrupt.\n"
+ "Starting a new game.\n"));
+ newGame();
+}
+
+
+void kpok::startBlinking()
+{
+ blinkTimer->start(650);
+}
+
+
+void kpok::stopBlinking()
+{
+ blinkTimer->stop();
+ m_blinkStat = 1;
+ m_blinkingBox = 0;
+}
+
+
+void kpok::startWave()
+{
+ waveTimer->start(40);
+ waveActive = true;
+}
+
+
+void kpok::stopWave()
+{
+ waveTimer->stop();
+ fCount = -1; /* clear image */
+ repaint ( FALSE );
+ waveActive = false;
+}
+
+
+void kpok::stopDrawing()
+{
+ drawTimer->stop();
+}
+
+
+void kpok::waveTimerEvent()
+{
+ fCount = (fCount + 1) & 15;
+ repaint( FALSE );
+}
+
+
+void kpok::bTimerEvent()
+{
+ if (m_blinking) {
+ if (m_blinkStat != 0) {
+ playerBox[m_blinkingBox]->blinkOn();
+ m_blinkStat = 0;
+ } else {
+ playerBox[m_blinkingBox]->blinkOff();
+ m_blinkStat = 1;
+ }
+ }
+}
+
+
+void kpok::displayWin(const QString& hand, int cashWon)
+{
+ QString buf;
+
+ setHand(hand);
+ m_game.getActivePlayer(0)->setCash(m_game.getActivePlayer(0)->getCash()
+ + cashWon);
+ m_game.setDirty();
+ paintCash();
+
+ if (cashWon) {
+ playSound("win.wav");
+ buf = i18n("You won %1!").arg(KGlobal::locale()->formatMoney(cashWon));
+ } else {
+ playSound("lose.wav");
+ buf = i18n("Game Over"); // locale
+ }
+ wonLabel->setText(buf);
+
+ if (!cashWon)
+ wonLabel->show();
+ else {
+ wonLabel->hide();
+ startWave();
+ }
+
+ drawButton->setText(i18n("&Deal New Round"));
+}
+
+
+void kpok::paintEvent( QPaintEvent *)
+{
+ /* NOTE: This was shamelessy stolen from the "hello world" example
+ * coming with Qt Thanks to the Qt-Guys for doing such a cool
+ * example 8-)
+ */
+
+ if (!waveActive) {
+ return;
+ }
+
+ QString txt = wonLabel->text();
+ wonLabel->hide();
+
+ static int sin_tbl[16] = {
+ 0, 38, 71, 92, 100, 92, 71, 38, 0, -38, -71, -92, -100, -92, -71, -38};
+
+ if ( txt.isEmpty() ) {
+ return;
+ }
+
+ QFont wonFont;
+ wonFont.setPointSize(18);
+ wonFont.setBold(true);
+
+ QFontMetrics fm = QFontMetrics(wonFont);
+
+ int w = fm.width(txt) + 20;
+ int h = fm.height() * 2;
+ while (w > mWonWidget->width() && wonFont.pointSize() > 6) {// > 6 for emergency abort...
+ wonFont.setPointSize(wonFont.pointSize() - 1);
+ fm = QFontMetrics(wonFont);
+ w = fm.width(txt) + 20;
+ h = fm.height() * 2;
+ }
+
+ int pmx = mWonWidget->width() / 2 - w / 2;
+ int pmy = 0;
+ // int pmy = (playerBox[0]->x() + playerBox[0]->height() + 10) - h / 4;
+
+ QPixmap pm( w, h );
+ pm.fill( mWonWidget, pmx, pmy );
+
+ if (fCount == -1) { /* clear area */
+ bitBlt( mWonWidget, pmx, pmy, &pm );
+ return;
+ }
+
+ QPainter p;
+ int x = 10;
+ int y = h/2 + fm.descent();
+ unsigned int i = 0;
+ p.begin( &pm );
+ p.setFont( wonFont );
+ p.setPen( QColor(0,0,0) );
+
+ while ( i < txt.length() ) {
+ int i16 = (fCount+i) & 15;
+
+ p.drawText( x, y-sin_tbl[i16]*h/800, QString(txt[i]), 1 );
+ x += fm.width( txt[i] );
+ i++;
+ }
+ p.end();
+
+ // 4: Copy the pixmap to the Hello widget
+ bitBlt( mWonWidget, pmx, pmy, &pm );
+}
+
+
+void kpok::drawAllDecks()
+{
+ for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
+ for (int i2 = 0; i2 < PokerHandSize; i2++) {
+ m_game.getActivePlayer(i)->takeCard(i2, 0);
+ playerBox[i]->paintCard(i2);
+ }
+ }
+}
+
+
+void kpok::removePlayerFromRound(PokerPlayer* removePlayer)
+{
+ removePlayer->setOut(true);
+ m_game.inactivatePlayer(removePlayer);
+
+ for (int i = 0; i < m_game.getNumPlayers(); i++)
+ playerBox[i]->showCash();
+}
+
+
+void kpok::switchToOnePlayerRules()
+{
+ KMessageBox::information(0, i18n("You are the only player with money!\n"
+ "Switching to one player rules..."),
+ i18n("You Won"));
+
+ // Hide all computer players.
+ for (unsigned int i = 1; i < m_numPlayers; i++) {
+ playerBox[i]->hide();
+ }
+
+ m_game.setType(SinglePlayer);
+
+ betBox->hide();
+ potLabel->hide();
+ playerBox[0]->singlePlayerGame(cashPerRound);
+ setHand(i18n("Nothing"));
+}
+
+
+PokerPlayer* kpok::findHumanPlayer()
+{
+ for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
+ if (m_game.getActivePlayer(i)->getHuman())
+ return m_game.getActivePlayer(i);
+ }
+
+ return m_game.getActivePlayer(0);//error
+}
+
+
+bool kpok::readEntriesAndInitPoker()
+{
+ NewGameDlg *newGameDlg = NULL;
+ KConfig *conf = kapp->config();
+ int numPlayers = DEFAULT_PLAYERS;
+
+ conf->setGroup("NewGameDlg");
+ bool showNewGameDlg = conf->readBoolEntry("showNewGameDlgOnStartup", false);
+ bool aborted = false;
+ bool oldGame = false;
+
+ if (showNewGameDlg) {
+ newGameDlg = new NewGameDlg(this);
+ if (!newGameDlg->exec())
+ return false; // exit game
+ }
+
+ if (!aborted && (!showNewGameDlg || showNewGameDlg &&
+ newGameDlg->readFromConfigFile())) {
+ // Try starting an old game.
+ //kdDebug() << "Trying to load old game" << endl;
+ oldGame = loadGame();
+ if (oldGame)
+ return true;
+ }
+
+ if (!aborted && showNewGameDlg && !oldGame) {
+ // Don't use config file - just take the values from the dialog.
+ // (This is also config - the dialog defaults are from config.)
+ numPlayers = newGameDlg->getPlayers();
+ if (numPlayers <= 0)
+ aborted = true;
+
+ for (int i = 0; i < numPlayers; i++) {
+ m_players[i].setName(newGameDlg->name(i));
+ m_players[i].setCash(newGameDlg->money());
+ m_game.setDirty();
+ }
+ }
+ initPoker(numPlayers);
+
+ if (newGameDlg != 0) {
+ delete newGameDlg;
+ }
+
+ return true;
+}
+
+
+void kpok::betChange(int betChange)
+{
+ PokerPlayer* p = findHumanPlayer();
+
+ switch(m_game.getState()){
+ case StateBet1:
+ if (p->getCurrentBet() + betChange >= m_game.getMinBet() &&
+ p->getCurrentBet() + betChange <= m_game.getMaxBet()) {
+ // Bet at least getMinBet() but not more than getMaxBet().
+ if (p->changeBet(betChange))
+ m_game.bet(betChange);
+ }
+ break;
+ case StateBet2:
+ case StateRaise2:
+ case StateRaise1:
+ if (p->getCurrentBet() + betChange >= currentMustBet
+ && p->getCurrentBet() + betChange <= currentMustBet + m_game.getMaxBet()) {
+ if (p->changeBet(betChange))
+ m_game.bet(betChange);
+ }
+ break;
+ default:
+ break;
+ }
+
+ paintCash();
+}
+
+
+void kpok::saveGame()
+{
+ kapp->config()->setGroup("Save");
+ saveGame(kapp->config());
+}
+
+
+void kpok::saveGame(KConfig* conf)
+{
+ // kdWarning() << "save game" << endl;
+ int players = m_game.getNumPlayers();
+
+ conf->writeEntry("players", players);
+ conf->writeEntry("lastHandText", lastHandText);
+
+ for (int i = 0; i < players; i++) {
+ conf->writeEntry(QString("Name_%1").arg(i), m_players[i].getName());
+ conf->writeEntry(QString("Human_%1").arg(i), m_players[i].getHuman());
+ conf->writeEntry(QString("Cash_%1").arg(i), m_players[i].getCash());
+ }
+
+ m_game.clearDirty();
+}
+
+
+void kpok::toggleSound() { setSound(!sound); }
+void kpok::toggleBlinking() { setBlinking(!m_blinking); }
+void kpok::toggleAdjust() { setAdjust(!adjust); }
+
+
+void kpok::slotPreferences()
+{
+ if ( mOptions==0 )
+ mOptions = new OptionsDlg(this, 0, m_numPlayers);
+
+ if (m_numPlayers > 1)
+ mOptions->init(drawDelay, m_game.getMaxBet(), m_game.getMinBet());
+ else
+ mOptions->init(drawDelay, cashPerRound);
+
+ if (!mOptions->exec()) {
+ delete mOptions;
+ mOptions = 0;
+ }
+}
+
+
+void kpok::setAdjust(bool ad)
+{
+ adjust = ad;
+
+ //update guessed money statusbar if we currently are in need of adjust
+ if (m_game.getState() == StateRaise1
+ || m_game.getState() == StateRaise2) {
+ if (adjust)
+ adjustBet();
+ else
+ out();
+ }
+}
+
+
+bool kpok::initSound()
+{
+ sound = true;
+ return true;
+}
+
+
+void kpok::playSound(const QString &soundname)
+{
+ if (sound)
+ KAudioPlayer::play(locate("data", QString("kpoker/sounds/")+soundname));
+}
+
+
+void kpok::setSound(bool s)
+{
+ sound = s;
+}
+
+
+void kpok::readOptions()
+{
+ if (mOptions != 0) {
+ if (m_numPlayers > 1) {
+ m_game.setBettingLimits(mOptions->getMinBet(), mOptions->getMaxBet());
+ for (int i = 0; i < m_game.getNumActivePlayers(); i++)
+ m_game.getActivePlayer(i)->setBetDefaults(m_game.getMinBet(),
+ m_game.getMaxBet()); // inform players how much they may bet
+ }
+ drawDelay = mOptions->getDrawDelay();
+ // kdDebug() << cashPerRound << endl;
+ // cashPerRound = mOptions->getCashPerRound(); // NOT(!) configurable
+ delete mOptions;
+ mOptions = 0;
+ }
+}
+
+
+bool kpok::loadGame()
+{
+ kapp->config()->setGroup("Save");
+ return loadGame(kapp->config());
+}
+
+
+bool kpok::loadGame(KConfig* conf)
+{
+ int numPlayers = DEFAULT_PLAYERS;
+
+ // conf->setGroup("Save");
+ numPlayers = conf->readNumEntry("players", -1);
+
+ if (numPlayers > 0) {
+ for (int i = 0; i < numPlayers; i++) {
+ QString buf = conf->readEntry(QString("Name_%1").arg(i),
+ "Player");
+ m_players[i].setName(buf);
+ bool human = conf->readBoolEntry(QString("Human_%1").arg(i),
+ false);
+ if (human)
+ m_players[i].setHuman(); // i == 0
+ int cash = conf->readNumEntry(QString("Cash_%1").arg(i),
+ START_MONEY);
+ m_players[i].setCash(cash);
+ m_game.setDirty();
+ }
+ initPoker(numPlayers);
+
+ // after initPoker because initPoker does a default initialization
+ // of lastHandText
+ conf->setGroup("Save");
+ lastHandText = conf->readEntry("lastHandText", "");
+
+ return true;
+ }
+
+ return false;
+}
+
+
+// These slots are called from keyboard shortcuts ('1'..'5')
+
+void kpok::exchangeCard1() { playerBox[0]->cardClicked(1); }
+void kpok::exchangeCard2() { playerBox[0]->cardClicked(2); }
+void kpok::exchangeCard3() { playerBox[0]->cardClicked(3); }
+void kpok::exchangeCard4() { playerBox[0]->cardClicked(4); }
+void kpok::exchangeCard5() { playerBox[0]->cardClicked(5); }
+
+
+// This slot is called when the user wants to change some aspect of
+// the card deck (front or back).
+//
+// FIXME: Maybe the slot should be moved to top.cpp instead and simply
+// call a setDeck() or setBack() method in kpok.
+
+void kpok::slotCardDeck()
+{
+ kapp->config()->setGroup("General");
+ QString deckPath = kapp->config()->readPathEntry("DeckPath", 0);
+ QString cardPath = kapp->config()->readPathEntry("CardPath", 0);
+ bool randomDeck, randomCardDir;
+
+ // Show the "Select Card Deck" dialog and load the images for the
+ // selected deck, if any.
+ if (KCardDialog::getCardDeck(deckPath, cardPath, this, KCardDialog::Both,
+ &randomDeck, &randomCardDir)
+ == QDialog::Accepted) {
+
+ // Load backside and front images.
+ if (playerBox && m_blinking && (m_blinkStat == 0))
+ bTimerEvent();
+
+ cardImages->loadDeck(deckPath);
+ cardImages->loadCards(cardPath);
+
+ for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
+ playerBox[i]->repaintCard();
+ }
+
+ // Save selected stuff in the configuration.
+ kapp->config()->writePathEntry("DeckPath", deckPath);
+ kapp->config()->writeEntry("RandomDeck", randomDeck);
+ kapp->config()->writePathEntry("CardPath", cardPath);
+ kapp->config()->writeEntry("RandomCardDir", randomCardDir);
+ }
+}
+
+
+#include "kpoker.moc"