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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kgame/COMPAT
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+06.09.2001: replace the signal signalCreatePlayer by the virtual function
+ createPlayer. It has the same arguments but the return value
+ is the new player
+06.09.2001: the KGameConfig dialog changes the parameter initConfigs from bool
+ to long. Use the ConfigOptions to specify what options you want
+ to have enabled. Default is all
+06.09.2001: some int->Q_UINT32 in sender, receiver and player parameters. maybe
+ more will follow.
+06.09.2001: KGameIO::signalPrepareMove(..., bool&) ->
+ KGameIO::signalPrepareMove(..., bool*): don't know why this was
+ necessary but it didn't work anymore...
+16.09.2001: KGamePropertyHandler uses bool* for the sent parameter now. This is
+ because QT3 obviously doesn't honor referneces in signals/slots.
+ This might even be a QT bug. Bad situation - we use references
+ everywhere in KGame... hope nothing else is affecterd by this
+ problem (signalPrepareMove was fixed already by me)
+18.09.2001: bool* for Key/Mouseevents and IOAdded in kgameio.h too
+19.09.2001: Kgame:nextPlayer retunrs the KPlayer *nextplayer instead of bool
+19.09.2001: gameOver() renamed to checkGameOver() !!!!!
+18.09.2001: Question: Should the signal signalPlayerInput(QDataStream &,KPlayer *))
+ be made a virtual function?
+ MH: This is done now. As this is a central function your programs will
+ not run anymore. Fix: rename your slot which is connected to the above
+ signal to playerInput() and return TRUE in it. This will make it 100%
+ compatible to the old version. I think this chagne is necessary especially
+ as a signal is of no use here as you cannot read twice from the same stream.
+ Therefore there can be only one function processing the input. If you really
+ need a signal, you can of course simply emit it in the overwritten playerInput
+ function
+20.09.2001 playerInputFinished(void->KPlayer *)
+--------------------- KGAME_ALPHA_1 ---------------------
+06.10.2001 adding KGameNetwork::signalAdminStatusChanged - needed for
+ KGameDialog
+06.10.2001 KGame::loadGame() doesn't call setPolicy() anymore!
+08.10.2001 KGamePropertyList now honor policies! Use setPolicy(PolicyDirty) to
+ get the old behavior!
+ The behavior of KGamePropertyArray may have changed in this turn,
+ too!
+ The API stays the same.
+11.10.2001 KGameDialogGeneralConfig now doesn't provide setMin/maxPlayers()
+ anymore. The game should manage this internally. layout() is
+ obsolete as well
+18.10.2001 KPlayer::signalNetworkData contained QDataStream& instead of const
+ QByteArray& parameter (oops!). This is fixed now. All apps which
+ used this signal must be changed.
+18.10.2001 KGame::sendProperty(), KGame::sendPlayerProperty(),
+ KPlayer::sendProperty() and related functions contain a "int msgid"
+ parameter. This is the id() of the property handler. This parameter
+ enables us to easily add any number of property handler to a game
+ just by connecting it to existing send slots and call
+ processMessage() in slotNetworkData()
+03.11.2001 KPlayer::signalNetworkData now emits msgid-KGameMessage::IdUser just
+ like KGame::signalNetworkData does
+06.11.2001 KGameDialog has some small improvements - easier and IMHO better
+ constructor code. Most code should be compatible :-)