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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kgame/kgamepropertylist.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2001 Martin Heni (martin@heni-online.de)
+ Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#ifndef __KGAMEPROPERTYLIST_H_
+#define __KGAMEPROPERTYLIST_H_
+
+#include <qvaluelist.h>
+
+#include <kdebug.h>
+
+#include "kgamemessage.h"
+#include "kgameproperty.h"
+#include "kgamepropertyhandler.h"
+
+// AB: also see README.LIB!
+
+template<class type>
+class KGamePropertyList : public QValueList<type>, public KGamePropertyBase
+{
+public:
+ /**
+ * Typedefs
+ */
+ typedef QValueListIterator<type> Iterator;
+ typedef QValueListConstIterator<type> ConstIterator;
+
+ KGamePropertyList() :QValueList<type>(), KGamePropertyBase()
+ {
+ }
+
+ KGamePropertyList( const KGamePropertyList<type> &a ) : QValueList<type>(a)
+ {
+ }
+
+ uint findIterator(Iterator me)
+ {
+ Iterator it;
+ uint cnt=0;
+ for( it = this->begin(); it != this->end(); ++it )
+ {
+ if (me==it)
+ {
+ return cnt;
+ }
+ cnt++;
+ }
+ return this->count();
+ }
+
+ Iterator insert( Iterator it, const type& d )
+ {
+ it=QValueList<type>::insert(it,d);
+
+ QByteArray b;
+ QDataStream s(b, IO_WriteOnly);
+ KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdInsert);
+ int i=findIterator(it);
+ s << i;
+ s << d;
+ if (policy() == PolicyClean || policy() == PolicyDirty)
+ {
+ if (mOwner)
+ {
+ mOwner->sendProperty(s);
+ }
+ }
+ if (policy() == PolicyDirty || policy() == PolicyLocal)
+ {
+ extractProperty(b);
+ }
+ return it;
+ }
+
+ void prepend( const type& d) { insert(this->begin(),d); }
+
+ void append( const type& d )
+ {
+ QByteArray b;
+ QDataStream s(b, IO_WriteOnly);
+ KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdAppend);
+ s << d;
+ if (policy() == PolicyClean || policy() == PolicyDirty)
+ {
+ if (mOwner)
+ {
+ mOwner->sendProperty(s);
+ }
+ }
+ if (policy() == PolicyDirty || policy() == PolicyLocal)
+ {
+ extractProperty(b);
+ }
+ }
+
+ Iterator erase( Iterator it )
+ {
+ QByteArray b;
+ QDataStream s(b, IO_WriteOnly);
+ KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdRemove);
+ int i=findIterator(it);
+ s << i;
+ if (policy() == PolicyClean || policy() == PolicyDirty)
+ {
+ if (mOwner)
+ {
+ mOwner->sendProperty(s);
+ }
+ }
+ if (policy() == PolicyDirty || policy() == PolicyLocal)
+ {
+ extractProperty(b);
+ }
+ //TODO: return value - is it correct for PolicyLocal|PolicyDirty?
+// return QValueList<type>::remove(it);
+ return it;
+ }
+
+ Iterator remove( Iterator it )
+ {
+ return erase(it);
+ }
+
+ void remove( const type& d )
+ {
+ Iterator it=find(d);
+ remove(it);
+ }
+
+ void clear()
+ {
+ QByteArray b;
+ QDataStream s(b, IO_WriteOnly);
+ KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdClear);
+ if (policy() == PolicyClean || policy() == PolicyDirty)
+ {
+ if (mOwner)
+ {
+ mOwner->sendProperty(s);
+ }
+ }
+ if (policy() == PolicyDirty || policy() == PolicyLocal)
+ {
+ extractProperty(b);
+ }
+ }
+
+ void load(QDataStream& s)
+ {
+ kdDebug(11001) << "KGamePropertyList load " << id() << endl;
+ QValueList<type>::clear();
+ uint size;
+ type data;
+ s >> size;
+
+ for (unsigned int i=0;i<size;i++)
+ {
+ s >> data;
+ QValueList<type>::append(data);
+ }
+ if (isEmittingSignal()) emitSignal();
+ }
+
+ void save(QDataStream &s)
+ {
+ kdDebug(11001) << "KGamePropertyList save "<<id() << endl;
+ type data;
+ uint size=this->count();
+ s << size;
+ Iterator it;
+ for( it = this->begin(); it != this->end(); ++it )
+ {
+ data=*it;
+ s << data;
+ }
+ }
+
+ void command(QDataStream &s,int cmd,bool)
+ {
+ KGamePropertyBase::command(s, cmd);
+ kdDebug(11001) << "---> LIST id="<<id()<<" got command ("<<cmd<<") !!!" <<endl;
+ Iterator it;
+ switch(cmd)
+ {
+ case CmdInsert:
+ {
+ uint i;
+ type data;
+ s >> i >> data;
+ it=this->at(i);
+ QValueList<type>::insert(it,data);
+// kdDebug(11001) << "CmdInsert:id="<<id()<<" i="<<i<<" data="<<data <<endl;
+ if (isEmittingSignal()) emitSignal();
+ break;
+ }
+ case CmdAppend:
+ {
+ type data;
+ s >> data;
+ QValueList<type>::append(data);
+// kdDebug(11001) << "CmdAppend:id=" << id() << " data=" << data << endl;
+ if (isEmittingSignal()) emitSignal();
+ break;
+ }
+ case CmdRemove:
+ {
+ uint i;
+ s >> i;
+ it=this->at(i);
+ QValueList<type>::remove(it);
+ kdDebug(11001) << "CmdRemove:id="<<id()<<" i="<<i <<endl;
+ if (isEmittingSignal()) emitSignal();
+ break;
+ }
+ case CmdClear:
+ {
+ QValueList<type>::clear();
+ kdDebug(11001) << "CmdClear:id="<<id()<<endl;
+ if (isEmittingSignal()) emitSignal();
+ break;
+ }
+ default:
+ kdDebug(11001) << "Error in KPropertyList::command: Unknown command " << cmd << endl;
+ }
+ }
+
+protected:
+ void extractProperty(const QByteArray& b)
+ // this is called for Policy[Dirty|Local] after putting the stuff into the
+ // stream
+ {
+ QDataStream s(b, IO_ReadOnly);
+ int cmd;
+ int propId;
+ KGameMessage::extractPropertyHeader(s, propId);
+ KGameMessage::extractPropertyCommand(s, propId, cmd);
+ command(s, cmd, true);
+ }
+
+};
+
+#endif