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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /libksirtet/common/field.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libksirtet/common/field.cpp')
-rw-r--r-- | libksirtet/common/field.cpp | 243 |
1 files changed, 243 insertions, 0 deletions
diff --git a/libksirtet/common/field.cpp b/libksirtet/common/field.cpp new file mode 100644 index 00000000..2d67062e --- /dev/null +++ b/libksirtet/common/field.cpp @@ -0,0 +1,243 @@ +#include "field.h" +#include "field.moc" + +#include <qwhatsthis.h> +#include <qlabel.h> +#include <qlayout.h> + +#include <klocale.h> +#include <kprogress.h> +#include <kgameprogress.h> +#include <kcanvasrootpixmap.h> +#include <kgamelcd.h> + +#include "base/baseprefs.h" +#include "factory.h" +#include "highscores.h" +#include "misc_ui.h" +#include "board.h" +#include "commonprefs.h" + + +Field::Field(QWidget *parent) +: MPSimpleBoard(parent), BaseField(this) +{ +// column 1 + // score LCD + scoreList = new KGameLCDList(this); + showScore = new KGameLCD(6, scoreList); + scoreList->append(showScore); + showTime = new KGameLCDClock(scoreList); + scoreList->append(showTime); + lcds->addWidget(scoreList, 1, 0); + lcds->setRowStretch(2, 1); + + // removed LCD + removedList = new KGameLCDList(i18n(bfactory->mainData.removedLabel), this); + lcds->addWidget(removedList, 3, 0); + lcds->setRowStretch(4, 1); + + // level progress + levelLabel = new QLabel(this); + levelLabel->setAlignment(AlignCenter); + lcds->addWidget(levelLabel, 5, 0); + toLevel = new KProgress(this); + toLevel->setTextEnabled(true); + toLevel->setFormat("1"); + QWhatsThis::add(toLevel, i18n("Display the progress to complete the current level or stage.")); + lcds->addWidget(toLevel, 6, 0); + lcds->setRowStretch(7, 1); + +// column 2 + // previous player height + prevHeight = new PlayerProgress(board, this, "prev_progress"); + QWhatsThis::add(prevHeight, i18n("Previous player's height")); + top->addWidget(prevHeight, 1, 1, AlignHCenter); + +// column 3 + // pending gift shower + Board *b = static_cast<Board *>(board); + top->addWidget(b->giftPool(), 0, 2, AlignCenter); + + // shadow piece + shadow = new Shadow(board, this); + QWhatsThis::add(shadow, i18n("Shadow of the current piece")); + top->addWidget(shadow, 2, 2); + +// column 4 + // next player height + nextHeight = new PlayerProgress(board, this, "next_progress"); + QWhatsThis::add(nextHeight, i18n("Next player's height")); + top->addWidget(nextHeight, 1, 3, AlignHCenter); + +// column 5 + // next piece shower + QVBoxLayout *vbl = new QVBoxLayout(10); + top->addLayout(vbl, 1, 4); + vbl->addStretch(1); + + labShowNext = new QLabel(i18n("Next Tile"), this); + labShowNext->setAlignment(AlignCenter); + vbl->addWidget(labShowNext, 0); + showNext = new ShowNextPiece(board, this); + _snRootPixmap = new KCanvasRootPixmap(showNext); + _snRootPixmap->start(); + vbl->addWidget(showNext, 0); + vbl->addStretch(4); + + connect(board, SIGNAL(scoreUpdated()), SLOT(scoreUpdatedSlot())); + connect(board, SIGNAL(levelUpdated()), SLOT(levelUpdated())); + connect(board, SIGNAL(removedUpdated()), SLOT(removedUpdated())); + + initVariableGUI(); +} + +void Field::levelUpdated() +{ + toLevel->setFormat(QString::number(board->level())); + // necessary to update string ... + int p = toLevel->progress(); + toLevel->setProgress(p+1); + toLevel->setProgress(p); +} + +void Field::removedUpdated() +{ + uint nb = cfactory->cbi.nbRemovedToLevel; + toLevel->setProgress(isArcade() ? board->arcadeDone() + : board->nbRemoved() % nb); +} + +void Field::showOpponents(bool show) +{ + Board *b = static_cast<Board *>(board); + if (show) { + prevHeight->show(); + nextHeight->show(); + b->giftPool()->show(); + } else { + prevHeight->hide(); + nextHeight->hide(); + b->giftPool()->hide(); + } +} + +void Field::settingsChanged() +{ + BaseField::settingsChanged(); + QColor color = BasePrefs::fadeColor(); + double s = BasePrefs::fadeIntensity(); + _snRootPixmap->setFadeEffect(s, color); + showNext->canvas()->setBackgroundColor(color); + bool b = CommonPrefs::showNextPiece(); + if (b) { + showNext->show(); + labShowNext->show(); + } else { + showNext->hide(); + labShowNext->hide(); + } + b = CommonPrefs::showPieceShadow(); + if (b) shadow->show(); + else shadow->hide(); +} + +void Field::_init(bool AI, bool multiplayer, bool server, bool first, + const QString &name) +{ + BaseField::init(AI, multiplayer, server, first, name); + showOpponents(multiplayer); + static_cast<Board *>(board)->setType(AI); +} + +void Field::_initFlag(QDataStream &s) +{ + ServerInitData sid; + s >> sid; + GTInitData data; + data.seed = sid.seed; + data.initLevel = sid.initLevel; + + shadow->setDisplay(true); + toLevel->setValue(0); + showTime->reset(); + showTime->start(); + + BaseField::start(data); + initVariableGUI(); +} + +void Field::initVariableGUI() +{ + if ( board->isArcade() ) { + scoreList->title()->setText(i18n("Elapsed time")); + showScore->hide(); + showTime->show(); + QWhatsThis::add(scoreList, i18n("Display the elapsed time.")); + levelLabel->setText(i18n("Stage")); + toLevel->setTotalSteps( board->arcadeTodo() ); + } else { + scoreList->title()->setText(i18n("Score")); + showScore->show(); + showTime->hide(); + QWhatsThis::add(scoreList, i18n("<qt>Display the current score.<br/>It turns <font color=\"blue\">blue</font> if it is a highscore and <font color=\"red\">red</font> if it is the best local score.</qt>")); + levelLabel->setText(i18n("Level")); + toLevel->setTotalSteps(cfactory->cbi.nbRemovedToLevel); + } +} + +void Field::_playFlag(QDataStream &s) +{ + ServerPlayData spd; + s >> spd; + prevHeight->setValue(spd.prevHeight); + nextHeight->setValue(spd.nextHeight); + if (spd.gift) + static_cast<Board *>(board)->giftPool()->put(spd.gift); +} + +void Field::_pauseFlag(bool p) +{ + pause(p); + shadow->setDisplay(!p); + if (p) showTime->stop(); + else showTime->start(); +} + +void Field::_stopFlag(bool gameover) +{ + BaseField::stop(gameover); + showTime->stop(); +} + +void Field::_dataOut(QDataStream &s) +{ + _cpd.height = board->firstClearLine(); + _cpd.end = static_cast<Board *>(board)->isGameOver(); + _cpd.gift = static_cast<Board *>(board)->gift(); + s << _cpd; +} + +KExtHighscore::Score Field::currentScore() const +{ + KExtHighscore::Score score(_cpd.end ? KExtHighscore::Lost : KExtHighscore::Won); + score.setScore(board->score()); + score.setData("level", board->level()); + score.setData("removed", board->nbRemoved()); + return score; +} + +void Field::_gameOverDataOut(QDataStream &s) +{ + s << currentScore(); +} + +void Field::moveLeft() { static_cast<Board *>(board)->pMoveLeft(); } +void Field::moveRight() { static_cast<Board *>(board)->pMoveRight(); } +void Field::dropDownStart() { static_cast<Board *>(board)->pDropDownStart(); } +void Field::dropDownStop() { static_cast<Board *>(board)->pDropDownStop(); } +void Field::oneLineDown() { static_cast<Board *>(board)->pOneLineDown(); } +void Field::rotateLeft() { static_cast<Board *>(board)->pRotateLeft(); } +void Field::rotateRight() { static_cast<Board *>(board)->pRotateRight(); } +void Field::moveLeftTotal() { static_cast<Board *>(board)->pMoveLeftTotal(); } +void Field::moveRightTotal() { static_cast<Board *>(board)->pMoveRightTotal();} |