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+/* Yo Emacs, this -*- C++ -*-
+
+ Copyright (C) 1999-2001 Jens Hoefkens
+ jens@hoefkens.com
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+ $Id$
+
+*/
+
+#ifndef __KBGENGINE_H
+#define __KBGENGINE_H
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include <qobject.h>
+
+class QTimer;
+class QPopupMenu;
+
+class KDialogBase;
+
+class KBgStatus;
+
+/**
+ *
+ * Abstract class for a generic backgammon engine. Real engines have
+ * to inherit this and implement the interfaces.
+ *
+ * Engines can and will use the following global events described in
+ * the file eventsrc:
+ *
+ * "game over l"
+ * "game over w"
+ *
+ * "roll"
+ * "roll or double"
+ *
+ * "move"
+ * "invitation"
+ *
+ * @short Abstract base class for backgammon engines
+ * @author Jens Hoefkens <jens@hoefkens.com>
+ *
+ */
+class KBgEngine:public QObject
+{
+ Q_OBJECT public:
+
+ enum Command { Redo, Undo, Roll, Cube, Done, Load };
+
+ /**
+ * Constructor
+ */
+ KBgEngine (QWidget * parent = 0, QString * name = 0, QPopupMenu * pmenu = 0);
+
+ /**
+ * Destructor
+ */
+ virtual ~KBgEngine ();
+
+ /**
+ * Fills the engine-specific page into the notebook
+ */
+ virtual void getSetupPages (KDialogBase * nb) = 0;
+
+ /**
+ * Called after the user clicked ok in the setup dialog. Time
+ * to save settings.
+ */
+ virtual void setupOk () = 0;
+
+ /**
+ * The user cancelled the setup
+ */
+ virtual void setupCancel () = 0;
+
+ /**
+ * Set engine defaults
+ */
+ virtual void setupDefault () = 0;
+
+ /**
+ * Called when the windows are about to be hidden. Engines
+ * should hide all their child windows.
+ *
+ * The default implementation does nothing.
+ */
+ virtual void hideEvent ()
+ {
+ }
+
+ /**
+ * Called when the windows are about to be shown. Engines
+ * should show all visible child windows.
+ *
+ * The default implementation does nothing.
+ */
+ virtual void showEvent ()
+ {
+ }
+
+ /**
+ * Start the engine. This is called pretty much right after
+ * the constructor. While the constructor may not have any
+ * user interaction, it is possible to display dialogs in
+ * start.
+ *
+ * The default implementation does nothing.
+ */
+ virtual void start ()
+ {
+ }
+
+ /**
+ * Check with the engine if we can quit. This may require user
+ * interaction.
+ *
+ * The default implementation returns true.
+ */
+ virtual bool queryClose ()
+ {
+ return true;
+ }
+
+ /**
+ * About to be closed. Let the engine exit properly.
+ *
+ * The default implementation returns true.
+ */
+ virtual bool queryExit ()
+ {
+ return true;
+ }
+
+ /**
+ * Set the length of the commit timeout. Negative values
+ * disable the feature.
+ */
+ void setCommit (const double com = 2.5);
+
+public slots:
+ /**
+ * Read user settings from the config file
+ */
+ virtual void readConfig () = 0;
+
+ /**
+ * Save user settings to the config file
+ */
+ virtual void saveConfig () = 0;
+
+ /**
+ * Roll dice for the player w
+ */
+ virtual void rollDice (const int w) = 0;
+
+ /**
+ * Double the cube of player w
+ */
+ virtual void doubleCube (const int w) = 0;
+
+ /**
+ * A move has been made on the board - see the board class
+ * for the format of the string s
+ */
+ virtual void handleMove (QString * s) = 0;
+
+ /**
+ * Undo the last move
+ */
+ virtual void undo () = 0;
+
+ /**
+ * Redo the last move
+ */
+ virtual void redo () = 0;
+
+ /**
+ * Roll dice for whoevers turn it is
+ */
+ virtual void roll () = 0;
+
+ /**
+ * Double the cube for whoevers can double right now
+ */
+ virtual void cube () = 0;
+
+ /**
+ * Reload the board to the last known sane state
+ */
+ virtual void load () = 0;
+
+ /**
+ * Commit a move
+ */
+ virtual void done () = 0;
+
+ /**
+ * Process the string cmd
+ */
+ virtual void handleCommand (const QString & cmd) = 0;
+
+ /**
+ * Start a new game
+ */
+ virtual void newGame ()
+ {
+ }
+
+ /**
+ * Can we start a new game?
+ */
+ virtual bool haveNewGame ()
+ {
+ return false;
+ }
+
+signals:
+
+ /**
+ * The text identifies the current game status - could be put
+ * into the main window caption
+ */
+ void statText (const QString & msg);
+
+ /**
+ * Text that should be displayed in the ongoing message window
+ */
+ void infoText (const QString & msg);
+
+ /**
+ * Emit the most recent game state
+ */
+ void newState (const KBgStatus &);
+
+ /**
+ * Tell the board that we need the current state of the board.
+ */
+ void getState (KBgStatus *);
+
+ /**
+ * Starts/ends the edit mode of the board
+ */
+ void setEditMode (const bool f);
+
+ /**
+ * Toggle RO/RW flag of the board
+ */
+ void allowMoving (const bool fl);
+
+ /**
+ * Announce that we will accept/reject the command cmd from
+ * now on
+ */
+ void allowCommand (int cmd, bool f);
+
+ /**
+ * Tell the board to undo the last move
+ */
+ void undoMove ();
+
+ /**
+ * Tell the board to redo the last undone move
+ */
+ void redoMove ();
+
+protected:
+
+ /**
+ * Context menu for the board
+ */
+ QPopupMenu * menu;
+
+ /**
+ * Commit timer
+ */
+ QTimer *ct;
+ int cl;
+
+};
+
+#endif // __KBGENGINE_H