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-rw-r--r--kbattleship/kbattleship/kbaiplayer.cpp107
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diff --git a/kbattleship/kbattleship/kbaiplayer.cpp b/kbattleship/kbattleship/kbaiplayer.cpp
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+/***************************************************************************
+ kbaiplayer.cpp
+ ----------
+ Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at>
+ (c) 2001 Nikolas Zimmermann <wildfox@kde.org>
+
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ ***************************************************************************/
+
+#include <kapplication.h>
+#include <kdebug.h>
+
+#include "kbchooserstrategy.h"
+
+#include "kbaiplayer.moc"
+
+#define MAX_SHIP_LEN 4
+
+KBAIPlayer::KBAIPlayer()
+{
+ m_ownShipList = 0;
+ m_battleField = 0;
+ m_masterStrategy = 0;
+ m_randomSeq = new KRandomSequence(KApplication::random());
+}
+
+KBAIPlayer::~KBAIPlayer()
+{
+ delete m_masterStrategy;
+ delete m_randomSeq;
+}
+
+void KBAIPlayer::init(KBattleField *battle_field, KShipList *ai_shiplist)
+{
+ m_battleField = battle_field;
+ m_ownShipList = ai_shiplist;
+
+ if(m_battleField != 0)
+ {
+ QRect rect = m_battleField->enemyRect();
+ int grid = m_battleField->gridSize();
+ m_fieldRect = QRect(0, 0, (rect.width() / grid), (rect.height() / grid));
+ }
+}
+
+void KBAIPlayer::slotRestart()
+{
+ if(m_randomSeq == 0 || m_ownShipList == 0 || m_battleField == 0)
+ return;
+
+ addShips();
+ chooseStrategy();
+ emit sigReady();
+}
+
+void KBAIPlayer::addShips()
+{
+ m_ownShipList->clear();
+
+ for(int shiplen = MAX_SHIP_LEN; shiplen >= 1; shiplen--)
+ {
+ int x, y;
+ bool vertical;
+
+ do
+ {
+ x = (int) m_randomSeq->getLong(m_fieldRect.width());
+ y = (int) m_randomSeq->getLong(m_fieldRect.height());
+ vertical = m_randomSeq->getBool();
+ }
+ while(!shipPlaced(shiplen, x, y, vertical));
+ }
+}
+
+void KBAIPlayer::chooseStrategy()
+{
+ delete m_masterStrategy;
+
+ m_masterStrategy = new KBChooserStrategy();
+ m_masterStrategy->init(m_battleField, m_fieldRect);
+}
+
+bool KBAIPlayer::slotRequestShot()
+{
+ if(m_masterStrategy != 0 && m_masterStrategy->hasMoreShots())
+ {
+ QPoint pos = m_masterStrategy->nextShot();
+ emit sigShootAt(pos);
+ m_masterStrategy->shotAt(pos);
+ return true;
+ }
+ return false;
+}
+
+bool KBAIPlayer::shipPlaced(int shiplen, int x, int y, bool vertical)
+{
+ QRect ship = vertical ? QRect(x, y, 1, shiplen) : QRect(x, y, shiplen, 1);
+ return m_ownShipList->addNewShip(vertical, ship.x(), ship.y());
+}