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-rw-r--r--kbattleship/kbattleship/kbchooserstrategy.cpp139
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diff --git a/kbattleship/kbattleship/kbchooserstrategy.cpp b/kbattleship/kbattleship/kbchooserstrategy.cpp
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+/***************************************************************************
+ kbchooserstrategy.cpp
+ ----------
+ Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at>
+
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ ***************************************************************************/
+
+#include "kbchooserstrategy.h"
+
+#include <kapplication.h>
+
+#include "kbrandomshotstrategy.h"
+#include "kbdiagonalwrapstrategy.h"
+#include "kbhorizontalstepstrategy.h"
+#include "kbverticalstepstrategy.h"
+
+#define MAX_CHILD_NUM 4
+
+KBChooserStrategy::KBChooserStrategy(KBStrategy *parent) : KBStrategy(parent)
+{
+ m_destroyer = new KBDestroyShipStrategy(this);
+ m_destroying = false;
+
+ m_child = 0;
+
+ m_random = new KRandomSequence(KApplication::random());
+}
+
+KBChooserStrategy::~KBChooserStrategy()
+{
+ delete m_destroyer;
+ delete m_child;
+ delete m_random;
+}
+
+void KBChooserStrategy::init(KBattleField *field, const QRect &field_rect)
+{
+ KBStrategy::init(field, field_rect);
+
+ if(m_destroyer != 0)
+ m_destroyer->init(field, field_rect);
+
+ advance();
+}
+
+const QPoint KBChooserStrategy::nextShot()
+{
+ if(hasMoreShots())
+ {
+ if(m_destroying)
+ return m_destroyer->nextShot();
+ else if(advance())
+ return m_child->nextShot();
+ }
+
+ return QPoint(0, 0);
+}
+
+bool KBChooserStrategy::advance()
+{
+ if(!m_destroying && m_prevShots.count() % 5 == 0)
+ {
+ delete m_child;
+
+ switch(m_random->getLong(MAX_CHILD_NUM))
+ {
+ case 0:
+ m_child = new KBVerticalStepStrategy(this);
+ break;
+
+ case 1:
+ m_child = new KBHorizontalStepStrategy(this);
+ break;
+
+ case 2:
+ m_child = new KBDiagonalWrapStrategy(this);
+ break;
+
+ default:
+ m_child = new KBRandomShotStrategy(this);
+ break;
+ }
+
+ m_child->init(m_battleField, m_fieldRect);
+ }
+
+ return true;
+}
+
+bool KBChooserStrategy::hasMoreShots()
+{
+ if(m_parent == 0)
+ {
+ if((!m_destroying) && m_prevShots.count() > 0)
+ {
+ QPoint pos = m_prevShots.last();
+ int state = m_battleField->ownState(pos.x(), pos.y());
+ if(state == KBattleField::HIT)
+ {
+ m_destroying = true;
+ m_destroyer->destroyShipAt(pos);
+ }
+ }
+
+ if(m_destroying)
+ {
+ if(m_destroyer->hasMoreShots())
+ return true;
+ else
+ m_destroying = false;
+ }
+ }
+
+ for(int row = 0; row < m_fieldRect.height(); row++)
+ {
+ for(int col = 0; col < m_fieldRect.width(); col++)
+ {
+ if(enemyFieldStateAt(col, row) != KBStrategy::SHOT)
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void KBChooserStrategy::shotAt(const QPoint &pos)
+{
+ m_prevShots.append(pos);
+ m_child->shotAt(pos);
+}