diff options
Diffstat (limited to 'kbounce/game.cpp')
| -rw-r--r-- | kbounce/game.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/kbounce/game.cpp b/kbounce/game.cpp index 0f1895de..be31fe9e 100644 --- a/kbounce/game.cpp +++ b/kbounce/game.cpp @@ -344,7 +344,7 @@ JezzGame::JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent, c : TQWidget( parent, name ), m_wall1( 0 ), m_wall2( 0 ), m_text( 0 ), m_running( false ), m_percent( 0 ), m_pictured( false ) { - TQString path = kapp->dirs()->findResourceDir( "data", "kbounce/pics/ball0000.png" ) + "kbounce/pics/"; + TQString path = tdeApp->dirs()->findResourceDir( "data", "kbounce/pics/ball0000.png" ) + "kbounce/pics/"; // load gfx m_ballPixmaps = new TQCanvasPixmapArray( path + "ball%1.png", 25 ); @@ -359,7 +359,7 @@ JezzGame::JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent, c if ( m_artsServer->isNull() ) kdDebug(12008) << "Can't connect to aRts sound server" << endl; #endif - m_soundPath = kapp->dirs()->findResourceDir( "data", "kbounce/sounds/death.au" ) + + m_soundPath = tdeApp->dirs()->findResourceDir( "data", "kbounce/sounds/death.au" ) + "kbounce/sounds/"; // create field @@ -391,10 +391,10 @@ JezzGame::JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent, c { Ball *ball = new Ball( m_ballPixmaps, m_field ); m_balls.append( ball ); - ball->setVelocity( ((kapp->random() & 1)*2-1)*2, ((kapp->random() & 1)*2-1)*2 ); - ball->setFrame( kapp->random() % 25 ); - ball->move( 4*TILE_SIZE + kapp->random() % ( (FIELD_WIDTH-8)*TILE_SIZE ), - 4*TILE_SIZE + kapp->random() % ( (FIELD_HEIGHT-8)*TILE_SIZE ) ); + ball->setVelocity( ((tdeApp->random() & 1)*2-1)*2, ((tdeApp->random() & 1)*2-1)*2 ); + ball->setFrame( tdeApp->random() % 25 ); + ball->move( 4*TILE_SIZE + tdeApp->random() % ( (FIELD_WIDTH-8)*TILE_SIZE ), + 4*TILE_SIZE + tdeApp->random() % ( (FIELD_HEIGHT-8)*TILE_SIZE ) ); ball->show(); } @@ -693,7 +693,7 @@ void JezzGame::tick() if ( m_wall2 ) m_wall2->update(); } - //kapp->syncX(); + //tdeApp->syncX(); } #include "game.moc" |
