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Diffstat (limited to 'kreversi/qreversigameview.cpp')
-rw-r--r--kreversi/qreversigameview.cpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/kreversi/qreversigameview.cpp b/kreversi/qreversigameview.cpp
index e9104398..e6a17cbf 100644
--- a/kreversi/qreversigameview.cpp
+++ b/kreversi/qreversigameview.cpp
@@ -71,8 +71,8 @@
// class StatusWidget
-StatusWidget::StatusWidget(const TQString &text, TQWidget *parent)
- : TQWidget(parent, "status_widget")
+StatusWidget::StatusWidget(const TQString &text, TQWidget *tqparent)
+ : TQWidget(tqparent, "status_widget")
{
TQHBoxLayout *hbox = new TQHBoxLayout(this, 0, KDialog::spacingHint());
TQLabel *label;
@@ -119,11 +119,11 @@ void StatusWidget::setScore(uint s)
// ================================================================
-// class QReversiGameView
+// class TQReversiGameView
-QReversiGameView::QReversiGameView(TQWidget *parent, QReversiGame *game)
- : TQWidget(parent, "gameview")
+TQReversiGameView::TQReversiGameView(TQWidget *tqparent, TQReversiGame *game)
+ : TQWidget(tqparent, "gameview")
{
// Store a pointer to the game.
m_game = game;
@@ -147,39 +147,39 @@ QReversiGameView::QReversiGameView(TQWidget *parent, QReversiGame *game)
}
-QReversiGameView::~QReversiGameView()
+TQReversiGameView::~TQReversiGameView()
{
}
// Create the entire view. Only called once from the constructor.
-void QReversiGameView::createView()
+void TQReversiGameView::createView()
{
- TQGridLayout *layout = new TQGridLayout(this, 4, 2);
+ TQGridLayout *tqlayout = new TQGridLayout(this, 4, 2);
// The board
- m_boardView = new QReversiBoardView(this, m_game);
+ m_boardView = new TQReversiBoardView(this, m_game);
m_boardView->loadSettings(); // Load the pixmaps used in the status widgets.
- layout->addMultiCellWidget(m_boardView, 0, 3, 0, 0);
+ tqlayout->addMultiCellWidget(m_boardView, 0, 3, 0, 0);
// The status widgets
- m_blackStatus = new StatusWidget(TQString::null, this);
- m_blackStatus->setPixmap(m_boardView->chipPixmap(Black, 20));
- layout->addWidget(m_blackStatus, 0, 1);
- m_whiteStatus = new StatusWidget(TQString::null, this);
- m_whiteStatus->setPixmap(m_boardView->chipPixmap(White, 20));
- layout->addWidget(m_whiteStatus, 1, 1);
+ m_blacktqStatus = new StatusWidget(TQString(), this);
+ m_blacktqStatus->setPixmap(m_boardView->chipPixmap(Black, 20));
+ tqlayout->addWidget(m_blacktqStatus, 0, 1);
+ m_whitetqStatus = new StatusWidget(TQString(), this);
+ m_whitetqStatus->setPixmap(m_boardView->chipPixmap(White, 20));
+ tqlayout->addWidget(m_whitetqStatus, 1, 1);
// The "Moves" label
TQLabel *movesLabel = new TQLabel( i18n("Moves"), this);
- movesLabel->setAlignment(AlignCenter);
- layout->addWidget(movesLabel, 2, 1);
+ movesLabel->tqsetAlignment(AlignCenter);
+ tqlayout->addWidget(movesLabel, 2, 1);
// The list of moves.
m_movesView = new TQListBox(this, "moves");
m_movesView->setMinimumWidth(150);
- layout->addWidget(m_movesView, 3, 1);
+ tqlayout->addWidget(m_movesView, 3, 1);
}
@@ -189,17 +189,17 @@ void QReversiGameView::createView()
// Recieves the sig_newGame signal from the game.
-void QReversiGameView::newGame()
+void TQReversiGameView::newGame()
{
m_boardView->updateBoard(true);
m_movesView->clear();
- updateStatus();
+ updatetqStatus();
}
// Recieves the sig_move signal from the game.
-void QReversiGameView::moveMade(uint moveNum, Move &move)
+void TQReversiGameView::moveMade(uint moveNum, Move &move)
{
//FIXME: Error checks.
TQString colorsWB[] = {
@@ -213,10 +213,10 @@ void QReversiGameView::moveMade(uint moveNum, Move &move)
// Insert the new move in the listbox and mark it as the current one.
m_movesView->insertItem(TQString("%1. %2 %3")
- .arg(moveNum)
- .arg(Prefs::grayscale() ? colorsWB[move.color()]
+ .tqarg(moveNum)
+ .tqarg(Prefs::grayscale() ? colorsWB[move.color()]
: colorsRB[move.color()])
- .arg(move.asString()));
+ .tqarg(move.asString()));
m_movesView->setCurrentItem(moveNum - 1);
m_movesView->ensureCurrentVisible();
@@ -225,33 +225,33 @@ void QReversiGameView::moveMade(uint moveNum, Move &move)
m_boardView->updateBoard();
// Update the score.
- updateStatus();
+ updatetqStatus();
}
// Recieves the sig_update signal from the game, and can be called
// whenever a total update of the view is required.
-void QReversiGameView::updateView()
+void TQReversiGameView::updateView()
{
m_boardView->updateBoard(true);
updateMovelist();
- updateStatus();
+ updatetqStatus();
}
// Only updates the status widgets (score).
-void QReversiGameView::updateStatus()
+void TQReversiGameView::updatetqStatus()
{
- m_blackStatus->setScore(m_game->score(Black));
- m_whiteStatus->setScore(m_game->score(White));
+ m_blacktqStatus->setScore(m_game->score(Black));
+ m_whitetqStatus->setScore(m_game->score(White));
}
// Only updates the status board.
-void QReversiGameView::updateBoard(bool force)
+void TQReversiGameView::updateBoard(bool force)
{
m_boardView->updateBoard(force);
}
@@ -260,7 +260,7 @@ void QReversiGameView::updateBoard(bool force)
// Only updates the movelist. This method regenerates the list from
// scratch.
-void QReversiGameView::updateMovelist()
+void TQReversiGameView::updateMovelist()
{
// FIXME: NYI
}
@@ -270,7 +270,7 @@ void QReversiGameView::updateMovelist()
// access to the internal board view.
//
-void QReversiGameView::squareClicked(int row, int col)
+void TQReversiGameView::squareClicked(int row, int col)
{
emit signalSquareClicked(row, col);
}
@@ -280,17 +280,17 @@ void QReversiGameView::squareClicked(int row, int col)
// Other public methods.
-void QReversiGameView::setHumanColor(Color color)
+void TQReversiGameView::setHumanColor(Color color)
{
m_humanColor = color;
if (color == Black) {
- m_blackStatus->setText(i18n("You"));
- m_whiteStatus->setText("");
+ m_blacktqStatus->setText(i18n("You"));
+ m_whitetqStatus->setText("");
}
else {
- m_blackStatus->setText("");
- m_whiteStatus->setText(i18n("You"));
+ m_blacktqStatus->setText("");
+ m_whitetqStatus->setText(i18n("You"));
}
}