diff options
Diffstat (limited to 'kwin4/kwin4/kwin4doc.h')
-rw-r--r-- | kwin4/kwin4/kwin4doc.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/kwin4/kwin4/kwin4doc.h b/kwin4/kwin4/kwin4doc.h index 9ab2b55a..7679dc05 100644 --- a/kwin4/kwin4/kwin4doc.h +++ b/kwin4/kwin4/kwin4doc.h @@ -50,7 +50,7 @@ class Kwin4Doc : public KGame Q_OBJECT public: - Kwin4Doc(QWidget *parent, const char *name=0); + Kwin4Doc(TQWidget *parent, const char *name=0); ~Kwin4Doc(); /** adds a view to the document which represents the document contents. Usually this is your main view. */ @@ -58,7 +58,7 @@ public: /** initializes the players */ void initPlayers(); /** saves the document under filename and format.*/ - bool loadgame(QDataStream &stream, bool network, bool reset); + bool loadgame(TQDataStream &stream, bool network, bool reset); int QueryLastHint(); int QueryHeight(int x); @@ -67,8 +67,8 @@ public: int CheckGameOver(int x, FARBE col); FARBE QueryPlayerColour(int player); int QueryStat(FARBE i, TABLE mode); - QString QueryName(FARBE i); - void SetName(FARBE i, const QString &n); + TQString QueryName(FARBE i); + void SetName(FARBE i, const TQString &n); /** * Set and query the IO mode of player Gelb/Rot @@ -112,21 +112,21 @@ public: void SetCurrentMove(int ); // 0..42 int QueryMaxMove(); // 0..42 int QueryHistoryCnt(); // 0..42 - QString QueryProcessName(); + TQString QueryProcessName(); KPlayer *createPlayer(int rtti, int io, bool isvirtual); KPlayer * nextPlayer(KPlayer *last, bool exclusive=true); - void newPlayersJoin(KGamePlayerList *,KGamePlayerList *,QValueList<int> &); + void newPlayersJoin(KGamePlayerList *,KGamePlayerList *,TQValueList<int> &); protected: bool Move(int x,int id); /** Check whether the field has a game over situation */ int checkGameOver(KPlayer *); /** Send to the computer player */ - void prepareGameMessage(QDataStream &stream, Q_INT32 pl); + void prepareGameMessage(TQDataStream &stream, Q_INT32 pl); /** Main function to do player input */ - bool playerInput(QDataStream &msg,KPlayer *player); + bool playerInput(TQDataStream &msg,KPlayer *player); /** Set the IO devices new */ void recalcIO(); /** Set the turn of the current player to true */ @@ -138,12 +138,12 @@ public slots: void slotPropertyChanged(KGamePropertyBase *,KGame *); void slotPlayerPropertyChanged(KGamePropertyBase *,KPlayer *); - void moveDone(QCanvasItem *,int); + void moveDone(TQCanvasItem *,int); void slotMessageUpdate(int,Q_UINT32,Q_UINT32); - void slotPrepareTurn(QDataStream &stream,bool b,KGameIO *input,bool *eatevent); + void slotPrepareTurn(TQDataStream &stream,bool b,KGameIO *input,bool *eatevent); void slotClientConnected(Q_UINT32,KGame *); - void slotProcessQuery(QDataStream &,KGameProcessIO *); - void slotProcessHint(QDataStream &,KGameProcessIO *); + void slotProcessQuery(TQDataStream &,KGameProcessIO *); + void slotProcessHint(TQDataStream &,KGameProcessIO *); void slotGameOver(int status, KPlayer * p, KGame * me); void slotRepeatMove(); void loadSettings(); |