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Diffstat (limited to 'libkdegames/kgame/dialogs/kgameerrordialog.cpp')
-rw-r--r--libkdegames/kgame/dialogs/kgameerrordialog.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.cpp b/libkdegames/kgame/dialogs/kgameerrordialog.cpp
index 1750892c..7c3b0509 100644
--- a/libkdegames/kgame/dialogs/kgameerrordialog.cpp
+++ b/libkdegames/kgame/dialogs/kgameerrordialog.cpp
@@ -37,7 +37,7 @@ public:
const KGame* mGame;
};
-KGameErrorDialog::KGameErrorDialog(QWidget* parent) : QObject(parent)
+KGameErrorDialog::KGameErrorDialog(TQWidget* parent) : TQObject(parent)
{
d = new KGameErrorDialogPrivate;
}
@@ -52,15 +52,15 @@ void KGameErrorDialog::setKGame(const KGame* g)
slotUnsetKGame();
d->mGame = g;
- connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame()));
+ connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame()));
// the error signals:
- connect(d->mGame, SIGNAL(signalNetworkErrorMessage(int, QString)),
- this, SLOT(slotError(int, QString)));
- connect(d->mGame, SIGNAL(signalConnectionBroken()),
- this, SLOT(slotServerConnectionLost()));
- connect(d->mGame, SIGNAL(signalClientDisconnected(Q_UINT32,bool)),
- this, SLOT(slotClientConnectionLost(Q_UINT32,bool)));
+ connect(d->mGame, TQT_SIGNAL(signalNetworkErrorMessage(int, TQString)),
+ this, TQT_SLOT(slotError(int, TQString)));
+ connect(d->mGame, TQT_SIGNAL(signalConnectionBroken()),
+ this, TQT_SLOT(slotServerConnectionLost()));
+ connect(d->mGame, TQT_SIGNAL(signalClientDisconnected(Q_UINT32,bool)),
+ this, TQT_SLOT(slotClientConnectionLost(Q_UINT32,bool)));
}
void KGameErrorDialog::slotUnsetKGame()
@@ -71,51 +71,51 @@ void KGameErrorDialog::slotUnsetKGame()
d->mGame = 0;
}
-void KGameErrorDialog::error(const QString& errorText, QWidget* parent)
+void KGameErrorDialog::error(const TQString& errorText, TQWidget* parent)
{ KMessageBox::error(parent, errorText); }
void KGameErrorDialog::slotServerConnectionLost()
{
// TODO: add IP/port of the server
- QString message = i18n("Connection to the server has been lost!");
- error(message, (QWidget*)parent());
+ TQString message = i18n("Connection to the server has been lost!");
+ error(message, (TQWidget*)parent());
}
void KGameErrorDialog::slotClientConnectionLost(Q_UINT32 /*id*/,bool)
{
//TODO: add IP/port of the client
- QString message;
+ TQString message;
// if (c) {
// message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").arg(c->id()).arg(c->IP());
// } else {
// message = i18n("Connection to client has been lost!");
// }
message = i18n("Connection to client has been lost!");
- error(message, (QWidget*)parent());
+ error(message, (TQWidget*)parent());
}
-void KGameErrorDialog::slotError(int errorNo, QString text)
+void KGameErrorDialog::slotError(int errorNo, TQString text)
{
- QString message = i18n("Received a network error!\nError number: %1\nError message: %2").arg(errorNo).arg(text);
- error(message, (QWidget*)parent());
+ TQString message = i18n("Received a network error!\nError number: %1\nError message: %2").arg(errorNo).arg(text);
+ error(message, (TQWidget*)parent());
}
-void KGameErrorDialog::connectionError(QString s)
+void KGameErrorDialog::connectionError(TQString s)
{
- QString message;
+ TQString message;
if (s.isNull()) {
message = i18n("No connection could be created.");
} else {
message = i18n("No connection could be created.\nThe error message was:\n%1").arg(s);
}
- error(message, (QWidget*)parent());
+ error(message, (TQWidget*)parent());
}
// should become the real dialog - currently we just use messageboxes
// -> maybe unused forever
-KGameErrorMessageDialog::KGameErrorMessageDialog(QWidget* parent)
+KGameErrorMessageDialog::KGameErrorMessageDialog(TQWidget* parent)
: KDialogBase(Plain, i18n("Error"), Ok, Ok, parent, 0, true, true)
{
}