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#declare CELLSIZE = 32
#include "colors.inc"
camera
{
orthographic
location <0,0,-100>
look_at <0,0,0>
up (CELLSIZE-2)*y
right (CELLSIZE)*x
}
// Global settings
global_settings
{
ambient_light rgb<0.5,0.5,0.5>
}
light_source
{
<-400, 600, -600>
color White
cylinder
radius 100
falloff 1000
tightness 1
point_at <0,0,0>
}
background
{
color rgb<.5,.5,.5>
}
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