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// Author: Denis Kozadaev - (c) 2025
#ifndef __GAME_BOARD_H__
#define __GAME_BOARD_H__
#include <stdlib.h>
#include <tqwidget.h>
#include <tqpixmap.h>
#include <tqimage.h>
#include <tqtimer.h>
typedef TQValueList<int> ValidMoves;
class GameBoard:public TQWidget
{
TQ_OBJECT
public:
GameBoard(TQWidget *parent = nullptr, const char *name = nullptr);
~GameBoard();
void newGame(int);
void setTips(bool);
void setKnight(bool);
void setRandomCell(bool);
private:
int config;
int map_size, curr;
int *map;
int kpos; /* knight position (in the map) */
TQPixmap *xpm;
TQPixmap *kxpm;
TQImage *knight;
ValidMoves vmove;
TQColor paperColor;
void initMap(int);
void redrawMap();
void adjustDelta(int, int, int&, int&, int&, int&);
void predictMoves();
void ifAppend(ValidMoves&, int, int);
void fromLinear(int, int&, int&);
void generateCell();
int toMap(int, int);
int mayMove(int);
int toLinear(int, int);
protected:
void resizeEvent(TQResizeEvent *);
void mousePressEvent(TQMouseEvent *);
void paintEvent(TQPaintEvent *);
};
#endif /* __GAME_BOARD_H__ */
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