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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitce4a32fe52ef09d8f5ff1dd22c001110902b60a2 (patch)
tree5ac38a06f3dde268dc7927dc155896926aaf7012 /kjs/internal.h
downloadtdelibs-ce4a32fe52ef09d8f5ff1dd22c001110902b60a2.tar.gz
tdelibs-ce4a32fe52ef09d8f5ff1dd22c001110902b60a2.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdelibs@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+// -*- c-basic-offset: 2 -*-
+/*
+ * This file is part of the KDE libraries
+ * Copyright (C) 1999-2001 Harri Porten (porten@kde.org)
+ * Copyright (C) 2001 Peter Kelly (pmk@post.com)
+ * Copyright (C) 2003 Apple Computer, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef _INTERNAL_H_
+#define _INTERNAL_H_
+
+#include "ustring.h"
+#include "value.h"
+#include "object.h"
+#include "function.h"
+#include "types.h"
+#include "interpreter.h"
+#include "scope_chain.h"
+#include "array_instance.h"
+
+#ifndef I18N_NOOP
+#define I18N_NOOP(s) s
+#endif
+
+namespace KJS {
+
+ static const double D16 = 65536.0;
+ static const double D32 = 4294967296.0;
+
+ class FunctionBodyNode;
+ class FunctionBodyNode;
+ class FunctionPrototypeImp;
+ class FunctionImp;
+ class Parameter;
+ class Debugger;
+
+ // ---------------------------------------------------------------------------
+ // Primitive impls
+ // ---------------------------------------------------------------------------
+
+ class UndefinedImp : public ValueImp {
+ public:
+ Type type() const { return UndefinedType; }
+
+ Value toPrimitive(ExecState *exec, Type preferred = UnspecifiedType) const;
+ bool toBoolean(ExecState *exec) const;
+ double toNumber(ExecState *exec) const;
+ UString toString(ExecState *exec) const;
+ Object toObject(ExecState *exec) const;
+
+ static UndefinedImp *staticUndefined;
+ };
+
+ inline Undefined::Undefined(UndefinedImp *imp) : Value(imp) { }
+
+ class NullImp : public ValueImp {
+ public:
+ Type type() const { return NullType; }
+
+ Value toPrimitive(ExecState *exec, Type preferred = UnspecifiedType) const;
+ bool toBoolean(ExecState *exec) const;
+ double toNumber(ExecState *exec) const;
+ UString toString(ExecState *exec) const;
+ Object toObject(ExecState *exec) const;
+
+ static NullImp *staticNull;
+ };
+
+ inline Null::Null(NullImp *imp) : Value(imp) { }
+
+ class BooleanImp : public ValueImp {
+ public:
+ BooleanImp(bool v = false) : val(v) { }
+ bool value() const { return val; }
+
+ Type type() const { return BooleanType; }
+
+ Value toPrimitive(ExecState *exec, Type preferred = UnspecifiedType) const;
+ bool toBoolean(ExecState *exec) const;
+ double toNumber(ExecState *exec) const;
+ UString toString(ExecState *exec) const;
+ Object toObject(ExecState *exec) const;
+
+ static BooleanImp *staticTrue;
+ static BooleanImp *staticFalse;
+ private:
+ bool val;
+ };
+
+ inline Boolean::Boolean(BooleanImp *imp) : Value(imp) { }
+
+ class StringImp : public ValueImp {
+ public:
+ StringImp(const UString& v) : val(v) { }
+ UString value() const { return val; }
+
+ Type type() const { return StringType; }
+
+ Value toPrimitive(ExecState *exec, Type preferred = UnspecifiedType) const;
+ bool toBoolean(ExecState *exec) const;
+ double toNumber(ExecState *exec) const;
+ UString toString(ExecState *exec) const;
+ Object toObject(ExecState *exec) const;
+
+ private:
+ UString val;
+ };
+
+ inline String::String(StringImp *imp) : Value(imp) { }
+
+ class NumberImp : public ValueImp {
+ friend class Number;
+ friend class InterpreterImp;
+ public:
+ static ValueImp *create(int);
+ static ValueImp *create(double);
+ static ValueImp *zero() { return SimpleNumber::make(0); }
+ static ValueImp *one() { return SimpleNumber::make(1); }
+ static ValueImp *two() { return SimpleNumber::make(2); }
+
+ double value() const { return val; }
+
+ Type type() const { return NumberType; }
+
+ Value toPrimitive(ExecState *exec, Type preferred = UnspecifiedType) const;
+ bool toBoolean(ExecState *exec) const;
+ double toNumber(ExecState *exec) const;
+ UString toString(ExecState *exec) const;
+ Object toObject(ExecState *exec) const;
+
+ static NumberImp *staticNaN;
+
+ private:
+ NumberImp(double v) : val(v) { }
+
+ virtual bool toUInt32(unsigned&) const;
+
+ double val;
+ };
+
+ inline Number::Number(NumberImp *imp) : Value(imp) { }
+
+ /**
+ * @short The "label set" in Ecma-262 spec
+ */
+ class LabelStack {
+ public:
+ LabelStack(): tos(0L), iterationDepth(0), switchDepth(0) {}
+ ~LabelStack();
+
+ LabelStack(const LabelStack &other);
+ LabelStack &operator=(const LabelStack &other);
+
+ /**
+ * If id is not empty and is not in the stack already, puts it on top of
+ * the stack and returns true, otherwise returns false
+ */
+ bool push(const Identifier &id);
+ /**
+ * Is the id in the stack?
+ */
+ bool contains(const Identifier &id) const;
+ /**
+ * Removes from the stack the last pushed id (what else?)
+ */
+ void pop();
+
+ void pushIteration() { iterationDepth++; }
+ void popIteration() { iterationDepth--; }
+ bool inIteration() const { return (iterationDepth > 0); }
+
+ void pushSwitch() { switchDepth++; }
+ void popSwitch() { switchDepth--; }
+ bool inSwitch() const { return (switchDepth > 0); }
+
+ private:
+ struct StackElem {
+ Identifier id;
+ StackElem *prev;
+ };
+
+ StackElem *tos;
+ void clear();
+ int iterationDepth;
+ int switchDepth;
+ };
+
+
+ // ---------------------------------------------------------------------------
+ // Parsing & evaluateion
+ // ---------------------------------------------------------------------------
+
+ class SourceCode {
+ public:
+ SourceCode(int _sid)
+ : sid(_sid), interpreter(0), refcount(0), next(0) {}
+
+ void ref() { refcount++; }
+ void deref() { if (!--refcount) cleanup(); }
+ void cleanup();
+
+ int sid;
+ InterpreterImp *interpreter;
+ int refcount;
+ SourceCode *next;
+ };
+
+ /**
+ * @internal
+ *
+ * Parses ECMAScript source code and converts into FunctionBodyNode objects, which
+ * represent the root of a parse tree. This class provides a conveniant workaround
+ * for the problem of the bison parser working in a static context.
+ */
+ class Parser {
+ public:
+ static FunctionBodyNode *parse(const UChar *code, unsigned int length, SourceCode **src,
+ int *errLine = 0, UString *errMsg = 0);
+
+ static FunctionBodyNode *progNode;
+ static SourceCode *source;
+ static int sid;
+ private:
+ };
+
+ class InterpreterImp {
+ friend class Collector;
+ public:
+ static void globalInit();
+ static void globalClear();
+
+ InterpreterImp(Interpreter *interp, const Object &glob);
+ ~InterpreterImp();
+
+ Object &globalObject() const { return const_cast<Object &>(global); }
+ Interpreter* interpreter() const { return m_interpreter; }
+
+ void initGlobalObject();
+ static void lock();
+ static void unlock();
+
+ void mark();
+
+ ExecState *globalExec() { return globExec; }
+ bool checkSyntax(const UString &code,int *errLine, UString *errMsg);
+ bool checkSyntax(const UString &code);
+ Completion evaluate(const UString &code, const Value &thisV);
+ Debugger *debugger() const { return dbg; }
+ void setDebugger(Debugger *d);
+
+ Object builtinObject() const { return b_Object; }
+ Object builtinFunction() const { return b_Function; }
+ Object builtinArray() const { return b_Array; }
+ Object builtinBoolean() const { return b_Boolean; }
+ Object builtinString() const { return b_String; }
+ Object builtinNumber() const { return b_Number; }
+ Object builtinDate() const { return b_Date; }
+ Object builtinRegExp() const { return b_RegExp; }
+ Object builtinError() const { return b_Error; }
+
+ Object builtinObjectPrototype() const { return b_ObjectPrototype; }
+ Object builtinFunctionPrototype() const { return b_FunctionPrototype; }
+ Object builtinArrayPrototype() const { return b_ArrayPrototype; }
+ Object builtinBooleanPrototype() const { return b_BooleanPrototype; }
+ Object builtinStringPrototype() const { return b_StringPrototype; }
+ Object builtinNumberPrototype() const { return b_NumberPrototype; }
+ Object builtinDatePrototype() const { return b_DatePrototype; }
+ Object builtinRegExpPrototype() const { return b_RegExpPrototype; }
+ Object builtinErrorPrototype() const { return b_ErrorPrototype; }
+
+ Object builtinEvalError() const { return b_evalError; }
+ Object builtinRangeError() const { return b_rangeError; }
+ Object builtinReferenceError() const { return b_referenceError; }
+ Object builtinSyntaxError() const { return b_syntaxError; }
+ Object builtinTypeError() const { return b_typeError; }
+ Object builtinURIError() const { return b_uriError; }
+
+ Object builtinEvalErrorPrototype() const { return b_evalErrorPrototype; }
+ Object builtinRangeErrorPrototype() const { return b_rangeErrorPrototype; }
+ Object builtinReferenceErrorPrototype() const { return b_referenceErrorPrototype; }
+ Object builtinSyntaxErrorPrototype() const { return b_syntaxErrorPrototype; }
+ Object builtinTypeErrorPrototype() const { return b_typeErrorPrototype; }
+ Object builtinURIErrorPrototype() const { return b_uriErrorPrototype; }
+
+ void setCompatMode(Interpreter::CompatMode mode) { m_compatMode = mode; }
+ Interpreter::CompatMode compatMode() const { return m_compatMode; }
+
+ // Chained list of interpreters (ring)
+ static InterpreterImp* firstInterpreter() { return s_hook; }
+ InterpreterImp *nextInterpreter() const { return next; }
+ InterpreterImp *prevInterpreter() const { return prev; }
+
+ void addSourceCode(SourceCode *code);
+ void removeSourceCode(SourceCode *code);
+
+ void setContext(ContextImp *c) { _context = c; }
+
+ private:
+ void clear();
+ Interpreter *m_interpreter;
+ Object global;
+ Debugger *dbg;
+
+ // Built-in properties of the object prototype. These are accessible
+ // from here even if they are replaced by js code (e.g. assigning to
+ // Array.prototype)
+
+ Object b_Object;
+ Object b_Function;
+ Object b_Array;
+ Object b_Boolean;
+ Object b_String;
+ Object b_Number;
+ Object b_Date;
+ Object b_RegExp;
+ Object b_Error;
+
+ Object b_ObjectPrototype;
+ Object b_FunctionPrototype;
+ Object b_ArrayPrototype;
+ Object b_BooleanPrototype;
+ Object b_StringPrototype;
+ Object b_NumberPrototype;
+ Object b_DatePrototype;
+ Object b_RegExpPrototype;
+ Object b_ErrorPrototype;
+
+ Object b_evalError;
+ Object b_rangeError;
+ Object b_referenceError;
+ Object b_syntaxError;
+ Object b_typeError;
+ Object b_uriError;
+
+ Object b_evalErrorPrototype;
+ Object b_rangeErrorPrototype;
+ Object b_referenceErrorPrototype;
+ Object b_syntaxErrorPrototype;
+ Object b_typeErrorPrototype;
+ Object b_uriErrorPrototype;
+
+ ExecState *globExec;
+ Interpreter::CompatMode m_compatMode;
+
+ // Chained list of interpreters (ring) - for collector
+ static InterpreterImp* s_hook;
+ InterpreterImp *next, *prev;
+
+ ContextImp *_context;
+
+ int recursion;
+ SourceCode *sources;
+ };
+
+ class AttachedInterpreter;
+ class DebuggerImp {
+ public:
+
+ DebuggerImp() {
+ interps = 0;
+ isAborted = false;
+ }
+
+ void abort() { isAborted = true; }
+ bool aborted() const { return isAborted; }
+
+ AttachedInterpreter *interps;
+ bool isAborted;
+ };
+
+ /**
+ * @short Implementation class for functions implemented in JS.
+ */
+ class FunctionImp : public InternalFunctionImp {
+ friend class ActivationImp;
+ public:
+ FunctionImp(ExecState *exec, const Identifier &n = Identifier::null());
+ virtual ~FunctionImp();
+
+ virtual Value get(ExecState *exec, const Identifier &propertyName) const;
+ virtual void put(ExecState *exec, const Identifier &propertyName, const Value &value, int attr = None);
+ virtual bool hasProperty(ExecState *exec, const Identifier &propertyName) const;
+ virtual bool deleteProperty(ExecState *exec, const Identifier &propertyName);
+
+ virtual bool implementsCall() const;
+ virtual Value call(ExecState *exec, Object &thisObj, const List &args);
+
+ void addParameter(const Identifier &n);
+ Identifier parameterProperty(int index) const;
+ // parameters in string representation, e.g. (a, b, c)
+ UString parameterString() const;
+ virtual CodeType codeType() const = 0;
+
+ virtual Completion execute(ExecState *exec) = 0;
+ int firstLine() const { return line0; }
+ int lastLine() const { return line1; }
+ int sourceId() const { return sid; }
+
+ virtual const ClassInfo *classInfo() const { return &info; }
+ static const ClassInfo info;
+ protected:
+ Parameter *param;
+ int line0;
+ int line1;
+ int sid;
+
+ private:
+ void processParameters(ExecState *exec, const List &);
+ virtual void processVarDecls(ExecState *exec);
+ };
+
+ class DeclaredFunctionImp : public FunctionImp {
+ public:
+ DeclaredFunctionImp(ExecState *exec, const Identifier &n,
+ FunctionBodyNode *b, const ScopeChain &sc);
+ ~DeclaredFunctionImp();
+
+ bool implementsConstruct() const;
+ Object construct(ExecState *exec, const List &args);
+
+ virtual Completion execute(ExecState *exec);
+ CodeType codeType() const { return FunctionCode; }
+ FunctionBodyNode *body;
+
+ virtual const ClassInfo *classInfo() const { return &info; }
+ KJS_EXPORT static const ClassInfo info;
+ private:
+ virtual void processVarDecls(ExecState *exec);
+ };
+
+ class ActivationImp;
+
+ class ArgumentsImp : public ObjectImp {
+ public:
+ ArgumentsImp(ExecState *exec, FunctionImp *func, const List &args, ActivationImp *act);
+
+ virtual void mark();
+
+ virtual Value get(ExecState *exec, const Identifier &propertyName) const;
+ virtual void put(ExecState *exec, const Identifier &propertyName,
+ const Value &value, int attr = None);
+
+ virtual const ClassInfo *classInfo() const { return &info; }
+ static const ClassInfo info;
+
+ private:
+ ActivationImp *activation;
+ };
+
+ class ActivationImp : public ObjectImp {
+ public:
+ ActivationImp(FunctionImp *function, const List &arguments);
+
+ virtual Value get(ExecState *exec, const Identifier &propertyName) const;
+ virtual bool hasProperty(ExecState *exec, const Identifier &propertyName) const;
+ virtual bool deleteProperty(ExecState *exec, const Identifier &propertyName);
+
+ virtual const ClassInfo *classInfo() const { return &info; }
+ static const ClassInfo info;
+
+ virtual void mark();
+
+ private:
+ FunctionImp *_function;
+ List _arguments;
+ mutable ArgumentsImp *_argumentsObject;
+ };
+
+ class GlobalFuncImp : public InternalFunctionImp {
+ public:
+ GlobalFuncImp(ExecState *exec, FunctionPrototypeImp *funcProto,
+ int i, int len, const Identifier &_ident);
+ virtual bool implementsCall() const;
+ virtual Value call(ExecState *exec, Object &thisObj, const List &args);
+ virtual CodeType codeType() const;
+ enum { Eval, ParseInt, ParseFloat, IsNaN, IsFinite, DecodeURI, DecodeURIComponent,
+ EncodeURI, EncodeURIComponent, Escape, UnEscape, KJSPrint };
+ private:
+ int id;
+ };
+
+ // helper function for toInteger, toInt32, toUInt32 and toUInt16
+ double roundValue(ExecState *exec, const Value &v);
+
+#ifndef NDEBUG
+ void printInfo(ExecState *exec, const char *s, const Value &o, int lineno = -1);
+#endif
+
+} // namespace
+
+
+#endif // _INTERNAL_H_