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-rw-r--r--kaboodle/player.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/kaboodle/player.cpp b/kaboodle/player.cpp
index 4ec345c7..776ff320 100644
--- a/kaboodle/player.cpp
+++ b/kaboodle/player.cpp
@@ -41,7 +41,7 @@ Kaboodle::Player::Player(TQObject *parent, const char *name)
{
setInstance(KaboodleFactory::instance());
- connect(&ticker, TQT_SIGNAL(timeout()), TQT_SLOT(tickerTimeout()));
+ connect(&ticker, TQ_SIGNAL(timeout()), TQ_SLOT(tickerTimeout()));
ticker.start(500);
setState(Empty);
}
@@ -56,18 +56,18 @@ Kaboodle::Player::Player(TQWidget *widgetParent, const char *widgetName,
{
setInstance(KaboodleFactory::instance());
- connect(&ticker, TQT_SIGNAL(timeout()), TQT_SLOT(tickerTimeout()));
+ connect(&ticker, TQ_SIGNAL(timeout()), TQ_SLOT(tickerTimeout()));
ticker.start(500);
setState(Empty);
- playAction = new TDEAction(i18n("&Play"), 0, this, TQT_SLOT(play()), actionCollection(), "play");
- pauseAction = new TDEAction(i18n("&Pause"), 0, this, TQT_SLOT(pause()), actionCollection(), "pause");
- stopAction = new TDEAction(i18n("&Stop"), 0, this, TQT_SLOT(stop()), actionCollection(), "stop");
- loopAction = new TDEToggleAction(i18n("&Looping"), 0, this, TQT_SLOT(loop()), actionCollection(), "loop");
+ playAction = new TDEAction(i18n("&Play"), 0, this, TQ_SLOT(play()), actionCollection(), "play");
+ pauseAction = new TDEAction(i18n("&Pause"), 0, this, TQ_SLOT(pause()), actionCollection(), "pause");
+ stopAction = new TDEAction(i18n("&Stop"), 0, this, TQ_SLOT(stop()), actionCollection(), "stop");
+ loopAction = new TDEToggleAction(i18n("&Looping"), 0, this, TQ_SLOT(loop()), actionCollection(), "loop");
stopAction->setEnabled(false);
playAction->setEnabled(false);
pauseAction->setEnabled(false);
- connect(this, TQT_SIGNAL(loopingChanged(bool)), loopAction, TQT_SLOT(setChecked(bool)));
+ connect(this, TQ_SIGNAL(loopingChanged(bool)), loopAction, TQ_SLOT(setChecked(bool)));
KParts::Part::setWidget(widget);
setXMLFile("kaboodlepartui.rc");
@@ -108,7 +108,7 @@ bool Kaboodle::Player::openURL(const KURL &f)
if (previousLoad)
{
- TQTimer::singleShot( 0, this, SLOT(play()) );
+ TQTimer::singleShot( 0, this, TQ_SLOT(play()) );
return true;
}