summaryrefslogtreecommitdiffstats
path: root/noatun/modules/winskin/waSkin.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'noatun/modules/winskin/waSkin.cpp')
-rw-r--r--noatun/modules/winskin/waSkin.cpp112
1 files changed, 56 insertions, 56 deletions
diff --git a/noatun/modules/winskin/waSkin.cpp b/noatun/modules/winskin/waSkin.cpp
index 4cdef1ec..91e6a45e 100644
--- a/noatun/modules/winskin/waSkin.cpp
+++ b/noatun/modules/winskin/waSkin.cpp
@@ -83,18 +83,18 @@ WaSkin::WaSkin() : TQWidget(0, "NoatunWinampSkin"), UserInterface()
title_shaded = false;
// These slots make Young Hickory love us
- connect( napp, TQT_SIGNAL(hideYourself()), this, TQT_SLOT(hide()) );
- connect( napp, TQT_SIGNAL(showYourself()), this, TQT_SLOT(show()) );
-
- connect(napp->player(), TQT_SIGNAL(playlistShown()), this,
- TQT_SLOT(playlistShown()));
- connect(napp->player(), TQT_SIGNAL(playlistHidden()), this,
- TQT_SLOT(playlistHidden()));
- connect(napp->player(), TQT_SIGNAL(loopTypeChange(int)), this,
- TQT_SLOT(loopChange(int)));
- connect(napp->player(), TQT_SIGNAL(newSong()), this, TQT_SLOT(newSong()));
-
- connect(napp->player(), TQT_SIGNAL(timeout()), this, TQT_SLOT(timetick()));
+ connect( napp, TQ_SIGNAL(hideYourself()), this, TQ_SLOT(hide()) );
+ connect( napp, TQ_SIGNAL(showYourself()), this, TQ_SLOT(show()) );
+
+ connect(napp->player(), TQ_SIGNAL(playlistShown()), this,
+ TQ_SLOT(playlistShown()));
+ connect(napp->player(), TQ_SIGNAL(playlistHidden()), this,
+ TQ_SLOT(playlistHidden()));
+ connect(napp->player(), TQ_SIGNAL(loopTypeChange(int)), this,
+ TQ_SLOT(loopChange(int)));
+ connect(napp->player(), TQ_SIGNAL(newSong()), this, TQ_SLOT(newSong()));
+
+ connect(napp->player(), TQ_SIGNAL(timeout()), this, TQ_SLOT(timetick()));
TDEConfig *config=TDEGlobal::config();
config->setGroup("Winskin");
@@ -106,13 +106,13 @@ WaSkin::WaSkin() : TQWidget(0, "NoatunWinampSkin"), UserInterface()
setIcon(SmallIcon("noatun"));
- TQObject::connect(waTitleBar, TQT_SIGNAL(shaded()), this, TQT_SLOT(shadeEvent()));
+ TQObject::connect(waTitleBar, TQ_SIGNAL(shaded()), this, TQ_SLOT(shadeEvent()));
// connect to players signals - so we can update our display if someone else
// changes settings...
- connect(napp->player(), TQT_SIGNAL(stopped()), this, TQT_SLOT(slotStopped()));
- connect(napp->player(), TQT_SIGNAL(playing()), this, TQT_SLOT(slotPlaying()));
- connect(napp->player(), TQT_SIGNAL(paused()), this, TQT_SLOT(slotPaused()));
+ connect(napp->player(), TQ_SIGNAL(stopped()), this, TQ_SLOT(slotStopped()));
+ connect(napp->player(), TQ_SIGNAL(playing()), this, TQ_SLOT(slotPlaying()));
+ connect(napp->player(), TQ_SIGNAL(paused()), this, TQ_SLOT(slotPaused()));
napp->player()->handleButtons();
@@ -126,7 +126,7 @@ WaSkin::WaSkin() : TQWidget(0, "NoatunWinampSkin"), UserInterface()
newSong();
// HACK: We won't get focus events otherwise
- setFocusPolicy(TQ_ClickFocus);
+ setFocusPolicy(TQWidget::ClickFocus);
show();
}
@@ -180,22 +180,22 @@ void WaSkin::createButtons()
menu = new WaButton(_WA_MAPPING_TITLE_MENU);
menu->setPixmapUp(_WA_SKIN_TITLE_MENU_NORM);
menu->setPixmapDown(_WA_SKIN_TITLE_MENU_PRES);
- connect(menu, TQT_SIGNAL(clicked()), this, TQT_SLOT(menuEvent()));
+ connect(menu, TQ_SIGNAL(clicked()), this, TQ_SLOT(menuEvent()));
minimize = new WaButton(_WA_MAPPING_TITLE_MIN);
minimize->setPixmapUp(_WA_SKIN_TITLE_MIN_NORM);
minimize->setPixmapDown(_WA_SKIN_TITLE_MIN_PRES);
- connect(minimize, TQT_SIGNAL(clicked()), this, TQT_SLOT(minimizeEvent()));
+ connect(minimize, TQ_SIGNAL(clicked()), this, TQ_SLOT(minimizeEvent()));
titleshade = new WaButton(_WA_MAPPING_TITLE_SHADE);
titleshade->setPixmapUp(_WA_SKIN_TITLE_SHADE_NORM);
titleshade->setPixmapDown(_WA_SKIN_TITLE_SHADE_PRES);
- connect(titleshade, TQT_SIGNAL(clicked()), this, TQT_SLOT(shadeEvent()));
+ connect(titleshade, TQ_SIGNAL(clicked()), this, TQ_SLOT(shadeEvent()));
close = new WaButton(_WA_MAPPING_TITLE_CLOSE);
close->setPixmapUp(_WA_SKIN_TITLE_CLOSE_NORM);
close->setPixmapDown(_WA_SKIN_TITLE_CLOSE_PRES);
- connect(close, TQT_SIGNAL(clicked()), this, TQT_SLOT(doClose()));
+ connect(close, TQ_SIGNAL(clicked()), this, TQ_SLOT(doClose()));
shuffle->setTogglable(true);
shuffle->show();
@@ -203,44 +203,44 @@ void WaSkin::createButtons()
repeat->setTogglable(true);
playlist->setTogglable(true);
- connect(shuffle, TQT_SIGNAL(toggleEvent(bool)),
- this, TQT_SLOT(shuffleClickedEvent(bool)));
+ connect(shuffle, TQ_SIGNAL(toggleEvent(bool)),
+ this, TQ_SLOT(shuffleClickedEvent(bool)));
- connect(repeat, TQT_SIGNAL(toggleEvent(bool)),
- this, TQT_SLOT(repeatClickedEvent(bool)));
+ connect(repeat, TQ_SIGNAL(toggleEvent(bool)),
+ this, TQ_SLOT(repeatClickedEvent(bool)));
- connect(playlist, TQT_SIGNAL(toggleEvent(bool)),
- this, TQT_SLOT(playlistClickedEvent(bool)));
+ connect(playlist, TQ_SIGNAL(toggleEvent(bool)),
+ this, TQ_SLOT(playlistClickedEvent(bool)));
- connect(eq, TQT_SIGNAL(clicked()),
- this, TQT_SLOT(eqClickedEvent()));
+ connect(eq, TQ_SIGNAL(clicked()),
+ this, TQ_SLOT(eqClickedEvent()));
prev->setPixmapUp(_WA_SKIN_CBUTTONS_PREV_NORM);
prev->setPixmapDown(_WA_SKIN_CBUTTONS_PREV_PRES);
- connect(prev, TQT_SIGNAL(clicked()), napp->player(), TQT_SLOT(back()));
+ connect(prev, TQ_SIGNAL(clicked()), napp->player(), TQ_SLOT(back()));
play->setPixmapUp(_WA_SKIN_CBUTTONS_PLAY_NORM);
play->setPixmapDown(_WA_SKIN_CBUTTONS_PLAY_PRES);
- connect(play, TQT_SIGNAL(clicked()), this, TQT_SLOT(playCurrentEvent()));
+ connect(play, TQ_SIGNAL(clicked()), this, TQ_SLOT(playCurrentEvent()));
pause->setPixmapUp(_WA_SKIN_CBUTTONS_PAUSE_NORM);
pause->setPixmapDown(_WA_SKIN_CBUTTONS_PAUSE_PRES);
- connect(pause, TQT_SIGNAL(clicked()), this, TQT_SLOT(playPauseEvent()));
+ connect(pause, TQ_SIGNAL(clicked()), this, TQ_SLOT(playPauseEvent()));
stop->setPixmapUp(_WA_SKIN_CBUTTONS_STOP_NORM);
stop->setPixmapDown(_WA_SKIN_CBUTTONS_STOP_PRES);
- connect(stop, TQT_SIGNAL(clicked()), napp->player(), TQT_SLOT(stop()));
+ connect(stop, TQ_SIGNAL(clicked()), napp->player(), TQ_SLOT(stop()));
next->setPixmapUp(_WA_SKIN_CBUTTONS_NEXT_NORM);
next->setPixmapDown(_WA_SKIN_CBUTTONS_NEXT_PRES);
- connect(next, TQT_SIGNAL(clicked()), napp->player(), TQT_SLOT(forward()));
+ connect(next, TQ_SIGNAL(clicked()), napp->player(), TQ_SLOT(forward()));
eject->setPixmapUp(_WA_SKIN_CBUTTONS_EJECT_NORM);
eject->setPixmapDown(_WA_SKIN_CBUTTONS_EJECT_PRESS);
- connect(eject, TQT_SIGNAL(clicked()), napp, TQT_SLOT(fileOpen()));
+ connect(eject, TQ_SIGNAL(clicked()), napp, TQ_SLOT(fileOpen()));
shuffle->setPixmapUp(_WA_SKIN_SHUFREP_SHUFFLE_NOT_SET_NORM);
shuffle->setPixmapDown(_WA_SKIN_SHUFREP_SHUFFLE_NOT_SET_PRES);
@@ -280,25 +280,25 @@ void WaSkin::createHighLevelElements()
waVolumeSlider = new WaVolumeSlider();
waVolumeSlider->buildGui();
- connect(waVolumeSlider, TQT_SIGNAL(volumeSetValue(int)),
- this, TQT_SLOT(volumeSetValue(int)));
- connect(waVolumeSlider, TQT_SIGNAL(sliderPressed()),
- this, TQT_SLOT(volumeSliderPressed()));
- connect(waVolumeSlider, TQT_SIGNAL(sliderReleased()),
- this, TQT_SLOT(volumeSliderReleased()));
+ connect(waVolumeSlider, TQ_SIGNAL(volumeSetValue(int)),
+ this, TQ_SLOT(volumeSetValue(int)));
+ connect(waVolumeSlider, TQ_SIGNAL(sliderPressed()),
+ this, TQ_SLOT(volumeSliderPressed()));
+ connect(waVolumeSlider, TQ_SIGNAL(sliderReleased()),
+ this, TQ_SLOT(volumeSliderReleased()));
waBalanceSlider = new WaBalanceSlider();
waBalanceSlider->buildGui();
- connect(waBalanceSlider, TQT_SIGNAL(balanceSetValue(int)),
- this, TQT_SLOT(balanceSetValue(int)));
- connect(waBalanceSlider, TQT_SIGNAL(sliderPressed()),
- this, TQT_SLOT(balanceSliderPressed()));
- connect(waBalanceSlider, TQT_SIGNAL(sliderReleased()),
- this, TQT_SLOT(balanceSliderReleased()));
+ connect(waBalanceSlider, TQ_SIGNAL(balanceSetValue(int)),
+ this, TQ_SLOT(balanceSetValue(int)));
+ connect(waBalanceSlider, TQ_SIGNAL(sliderPressed()),
+ this, TQ_SLOT(balanceSliderPressed()));
+ connect(waBalanceSlider, TQ_SIGNAL(sliderReleased()),
+ this, TQ_SLOT(balanceSliderReleased()));
waDigit = new WaDigit();
- connect(waDigit, TQT_SIGNAL(digitsClicked()), this, TQT_SLOT(digitsClicked()));
+ connect(waDigit, TQ_SIGNAL(digitsClicked()), this, TQ_SLOT(digitsClicked()));
waBPS = new WaLabel(_WA_MAPPING_BPS);
waFreq = new WaLabel(_WA_MAPPING_FREQ);
@@ -310,13 +310,13 @@ void WaSkin::createHighLevelElements()
waStereo = new WaIndicator(_WA_MAPPING_MONOSTER_STEREO, _WA_SKIN_MONOSTER_STEREO_TRUE, _WA_SKIN_MONOSTER_STEREO_FALSE);
waMono = new WaIndicator(_WA_MAPPING_MONOSTER_MONO, _WA_SKIN_MONOSTER_MONO_TRUE, _WA_SKIN_MONOSTER_MONO_FALSE);
- connect(waJumpSlider, TQT_SIGNAL(jump(int)), this, TQT_SLOT(jump(int)));
- connect(waJumpSlider, TQT_SIGNAL(sliderPressed()),
- this, TQT_SLOT(jumpSliderPressed()));
- connect(waJumpSlider, TQT_SIGNAL(sliderReleased()),
- this, TQT_SLOT(jumpSliderReleased()));
- connect(waJumpSlider, TQT_SIGNAL(valueChanged(int)),
- this, TQT_SLOT(jumpValueChanged(int)));
+ connect(waJumpSlider, TQ_SIGNAL(jump(int)), this, TQ_SLOT(jump(int)));
+ connect(waJumpSlider, TQ_SIGNAL(sliderPressed()),
+ this, TQ_SLOT(jumpSliderPressed()));
+ connect(waJumpSlider, TQ_SIGNAL(sliderReleased()),
+ this, TQ_SLOT(jumpSliderReleased()));
+ connect(waJumpSlider, TQ_SIGNAL(valueChanged(int)),
+ this, TQ_SLOT(jumpValueChanged(int)));
}
@@ -518,7 +518,7 @@ void WaSkin::doUnload() {
}
void WaSkin::doClose() {
- TQTimer::singleShot(0, this, TQT_SLOT(doUnload()));
+ TQTimer::singleShot(0, this, TQ_SLOT(doUnload()));
}
void WaSkin::dragEnterEvent(TQDragEnterEvent * event)