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diff --git a/kopete/protocols/jabber/jingle/libjingle/talk/p2p/client/basicportallocator.cpp b/kopete/protocols/jabber/jingle/libjingle/talk/p2p/client/basicportallocator.cpp
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+++ b/kopete/protocols/jabber/jingle/libjingle/talk/p2p/client/basicportallocator.cpp
@@ -0,0 +1,667 @@
+/*
+ * libjingle
+ * Copyright 2004--2005, Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#if defined(_MSC_VER) && _MSC_VER < 1300
+#pragma warning(disable:4786)
+#endif
+#include "talk/base/host.h"
+#include "talk/base/logging.h"
+#include "talk/p2p/client/basicportallocator.h"
+#include "talk/p2p/base/port.h"
+#include "talk/p2p/base/udpport.h"
+#include "talk/p2p/base/tcpport.h"
+#include "talk/p2p/base/stunport.h"
+#include "talk/p2p/base/relayport.h"
+#include "talk/p2p/base/helpers.h"
+#include <cassert>
+
+namespace {
+
+const uint32 MSG_CONFIG_START = 1;
+const uint32 MSG_CONFIG_READY = 2;
+const uint32 MSG_ALLOCATE = 3;
+const uint32 MSG_ALLOCATION_PHASE = 4;
+const uint32 MSG_SHAKE = 5;
+
+const uint32 ALLOCATE_DELAY = 250;
+const uint32 ALLOCATION_STEP_DELAY = 1 * 1000;
+
+const int PHASE_UDP = 0;
+const int PHASE_RELAY = 1;
+const int PHASE_TCP = 2;
+const int PHASE_SSLTCP = 3;
+const int kNumPhases = 4;
+
+const float PREF_LOCAL_UDP = 1.0f;
+const float PREF_LOCAL_STUN = 0.9f;
+const float PREF_LOCAL_TCP = 0.8f;
+const float PREF_RELAY = 0.5f;
+
+const float RELAY_PRIMARY_PREF_MODIFIER = 0.0f; // modifiers of the above constants
+const float RELAY_BACKUP_PREF_MODIFIER = -0.2f;
+
+
+// Returns the phase in which a given local candidate (or rather, the port that
+// gave rise to that local candidate) would have been created.
+int LocalCandidateToPhase(const cricket::Candidate& candidate) {
+ cricket::ProtocolType proto;
+ bool result = cricket::StringToProto(candidate.protocol().c_str(), proto);
+ if (result) {
+ if (candidate.type() == cricket::LOCAL_PORT_TYPE) {
+ switch (proto) {
+ case cricket::PROTO_UDP: return PHASE_UDP;
+ case cricket::PROTO_TCP: return PHASE_TCP;
+ default: assert(false);
+ }
+ } else if (candidate.type() == cricket::STUN_PORT_TYPE) {
+ return PHASE_UDP;
+ } else if (candidate.type() == cricket::RELAY_PORT_TYPE) {
+ switch (proto) {
+ case cricket::PROTO_UDP: return PHASE_RELAY;
+ case cricket::PROTO_TCP: return PHASE_TCP;
+ case cricket::PROTO_SSLTCP: return PHASE_SSLTCP;
+ default: assert(false);
+ }
+ } else {
+ assert(false);
+ }
+ } else {
+ assert(false);
+ }
+ return PHASE_UDP; // reached only with assert failure
+}
+
+const int SHAKE_MIN_DELAY = 45 * 1000; // 45 seconds
+const int SHAKE_MAX_DELAY = 90 * 1000; // 90 seconds
+
+int ShakeDelay() {
+ int range = SHAKE_MAX_DELAY - SHAKE_MIN_DELAY + 1;
+ return SHAKE_MIN_DELAY + cricket::CreateRandomId() % range;
+}
+
+}
+
+namespace cricket {
+
+// Performs the allocation of ports, in a sequenced (timed) manner, for a given
+// network and IP address.
+class AllocationSequence: public MessageHandler {
+public:
+ AllocationSequence(BasicPortAllocatorSession* session,
+ Network* network,
+ PortConfiguration* config);
+ ~AllocationSequence();
+
+ // Determines whether this sequence is operating on an equivalent network
+ // setup to the one given.
+ bool IsEquivalent(Network* network);
+
+ // Starts and stops the sequence. When started, it will continue allocating
+ // new ports on its own timed schedule.
+ void Start();
+ void Stop();
+
+ // MessageHandler:
+ void OnMessage(Message* msg);
+
+ void EnableProtocol(ProtocolType proto);
+ bool ProtocolEnabled(ProtocolType proto) const;
+
+private:
+ BasicPortAllocatorSession* session_;
+ Network* network_;
+ uint32 ip_;
+ PortConfiguration* config_;
+ bool running_;
+ int step_;
+ int step_of_phase_[kNumPhases];
+
+ typedef std::vector<ProtocolType> ProtocolList;
+ ProtocolList protocols_;
+
+ void CreateUDPPorts();
+ void CreateTCPPorts();
+ void CreateStunPorts();
+ void CreateRelayPorts();
+};
+
+
+// BasicPortAllocator
+
+BasicPortAllocator::BasicPortAllocator(NetworkManager* network_manager)
+ : network_manager_(network_manager), best_writable_phase_(-1), stun_address_(NULL), relay_address_(NULL) {
+}
+
+BasicPortAllocator::BasicPortAllocator(NetworkManager* network_manager, SocketAddress* stun_address, SocketAddress *relay_address)
+ : network_manager_(network_manager), best_writable_phase_(-1), stun_address_(stun_address), relay_address_(relay_address) {
+}
+
+BasicPortAllocator::~BasicPortAllocator() {
+}
+
+int BasicPortAllocator::best_writable_phase() const {
+ // If we are configured with an HTTP proxy, the best bet is to use the relay
+ if ((best_writable_phase_ == -1)
+ && ((proxy().type == PROXY_HTTPS) || (proxy().type == PROXY_UNKNOWN))) {
+ return PHASE_RELAY;
+ }
+ return best_writable_phase_;
+}
+
+PortAllocatorSession *BasicPortAllocator::CreateSession(const std::string &name) {
+ return new BasicPortAllocatorSession(this, name, stun_address_, relay_address_);
+}
+
+void BasicPortAllocator::AddWritablePhase(int phase) {
+ if ((best_writable_phase_ == -1) || (phase < best_writable_phase_))
+ best_writable_phase_ = phase;
+}
+
+// BasicPortAllocatorSession
+
+BasicPortAllocatorSession::BasicPortAllocatorSession(
+ BasicPortAllocator *allocator,
+ const std::string &name)
+ : allocator_(allocator), name_(name), network_thread_(NULL),
+ config_thread_(NULL), allocation_started_(false), running_(false),
+ stun_address_(NULL), relay_address_(NULL) {
+}
+
+BasicPortAllocatorSession::BasicPortAllocatorSession(
+ BasicPortAllocator *allocator,
+ const std::string &name,
+ SocketAddress *stun_address,
+ SocketAddress *relay_address)
+ : allocator_(allocator), name_(name), network_thread_(NULL),
+ config_thread_(NULL), allocation_started_(false), running_(false),
+ stun_address_(stun_address), relay_address_(relay_address) {
+}
+
+BasicPortAllocatorSession::~BasicPortAllocatorSession() {
+ if (config_thread_ != NULL)
+ config_thread_->Clear(this);
+ if (network_thread_ != NULL)
+ network_thread_->Clear(this);
+
+ std::vector<PortData>::iterator it;
+ for (it = ports_.begin(); it != ports_.end(); it++)
+ delete it->port;
+
+ for (uint32 i = 0; i < configs_.size(); ++i)
+ delete configs_[i];
+
+ for (uint32 i = 0; i < sequences_.size(); ++i)
+ delete sequences_[i];
+}
+
+void BasicPortAllocatorSession::GetInitialPorts() {
+ network_thread_ = Thread::Current();
+ if (!config_thread_)
+ config_thread_ = network_thread_;
+
+ config_thread_->Post(this, MSG_CONFIG_START);
+
+ if (allocator()->flags() & PORTALLOCATOR_ENABLE_SHAKER)
+ network_thread_->PostDelayed(ShakeDelay(), this, MSG_SHAKE);
+}
+
+void BasicPortAllocatorSession::StartGetAllPorts() {
+ assert(Thread::Current() == network_thread_);
+ running_ = true;
+ if (allocation_started_)
+ network_thread_->PostDelayed(ALLOCATE_DELAY, this, MSG_ALLOCATE);
+ for (uint32 i = 0; i < sequences_.size(); ++i)
+ sequences_[i]->Start();
+ for (size_t i = 0; i < ports_.size(); ++i)
+ ports_[i].port->Start();
+}
+
+void BasicPortAllocatorSession::StopGetAllPorts() {
+ assert(Thread::Current() == network_thread_);
+ running_ = false;
+ network_thread_->Clear(this, MSG_ALLOCATE);
+ for (uint32 i = 0; i < sequences_.size(); ++i)
+ sequences_[i]->Stop();
+}
+
+void BasicPortAllocatorSession::OnMessage(Message *message) {
+ switch (message->message_id) {
+ case MSG_CONFIG_START:
+ assert(Thread::Current() == config_thread_);
+ GetPortConfigurations();
+ break;
+
+ case MSG_CONFIG_READY:
+ assert(Thread::Current() == network_thread_);
+ OnConfigReady(static_cast<PortConfiguration*>(message->pdata));
+ break;
+
+ case MSG_ALLOCATE:
+ assert(Thread::Current() == network_thread_);
+ OnAllocate();
+ break;
+
+ case MSG_SHAKE:
+ assert(Thread::Current() == network_thread_);
+ OnShake();
+ break;
+
+ default:
+ assert(false);
+ }
+}
+
+void BasicPortAllocatorSession::GetPortConfigurations() {
+ PortConfiguration* config = NULL;
+ if (stun_address_ != NULL)
+ config = new PortConfiguration(*stun_address_,
+ CreateRandomString(16),
+ CreateRandomString(16),
+ "");
+ PortConfiguration::PortList ports;
+ if (relay_address_ != NULL) {
+ ports.push_back(ProtocolAddress(*relay_address_, PROTO_UDP));
+ config->AddRelay(ports, RELAY_PRIMARY_PREF_MODIFIER);
+ }
+
+ ConfigReady(config);
+}
+
+void BasicPortAllocatorSession::ConfigReady(PortConfiguration* config) {
+ network_thread_->Post(this, MSG_CONFIG_READY, config);
+}
+
+// Adds a configuration to the list.
+void BasicPortAllocatorSession::OnConfigReady(PortConfiguration* config) {
+ if (config)
+ configs_.push_back(config);
+
+ AllocatePorts();
+}
+
+void BasicPortAllocatorSession::AllocatePorts() {
+ assert(Thread::Current() == network_thread_);
+
+ if (allocator_->proxy().type != PROXY_NONE)
+ Port::set_proxy(allocator_->proxy());
+
+ network_thread_->Post(this, MSG_ALLOCATE);
+}
+
+// For each network, see if we have a sequence that covers it already. If not,
+// create a new sequence to create the appropriate ports.
+void BasicPortAllocatorSession::OnAllocate() {
+ std::vector<Network*> networks;
+ allocator_->network_manager()->GetNetworks(networks);
+
+ for (uint32 i = 0; i < networks.size(); ++i) {
+ if (HasEquivalentSequence(networks[i]))
+ continue;
+
+ PortConfiguration* config = NULL;
+ if (configs_.size() > 0)
+ config = configs_.back();
+
+ AllocationSequence* sequence =
+ new AllocationSequence(this, networks[i], config);
+ if (running_)
+ sequence->Start();
+
+ sequences_.push_back(sequence);
+ }
+
+ allocation_started_ = true;
+ if (running_)
+ network_thread_->PostDelayed(ALLOCATE_DELAY, this, MSG_ALLOCATE);
+}
+
+bool BasicPortAllocatorSession::HasEquivalentSequence(Network* network) {
+ for (uint32 i = 0; i < sequences_.size(); ++i)
+ if (sequences_[i]->IsEquivalent(network))
+ return true;
+ return false;
+}
+
+void BasicPortAllocatorSession::AddAllocatedPort(Port* port,
+ AllocationSequence * seq,
+ float pref,
+ bool prepare_address) {
+ if (!port)
+ return;
+
+ port->set_name(name_);
+ port->set_preference(pref);
+ port->set_generation(generation());
+ PortData data;
+ data.port = port;
+ data.sequence = seq;
+ data.ready = false;
+ ports_.push_back(data);
+ port->SignalAddressReady.connect(this, &BasicPortAllocatorSession::OnAddressReady);
+ port->SignalConnectionCreated.connect(this, &BasicPortAllocatorSession::OnConnectionCreated);
+ port->SignalDestroyed.connect(this, &BasicPortAllocatorSession::OnPortDestroyed);
+ if (prepare_address)
+ port->PrepareAddress();
+ if (running_)
+ port->Start();
+}
+
+void BasicPortAllocatorSession::OnAddressReady(Port *port) {
+ assert(Thread::Current() == network_thread_);
+ std::vector<PortData>::iterator it = std::find(ports_.begin(), ports_.end(), port);
+ assert(it != ports_.end());
+ assert(!it->ready);
+ it->ready = true;
+ SignalPortReady(this, port);
+
+ // Only accumulate the candidates whose protocol has been enabled
+ std::vector<Candidate> candidates;
+ const std::vector<Candidate>& potentials = port->candidates();
+ for (size_t i=0; i<potentials.size(); ++i) {
+ ProtocolType pvalue;
+ if (!StringToProto(potentials[i].protocol().c_str(), pvalue))
+ continue;
+ if (it->sequence->ProtocolEnabled(pvalue)) {
+ candidates.push_back(potentials[i]);
+ }
+ }
+ if (!candidates.empty()) {
+ SignalCandidatesReady(this, candidates);
+ }
+}
+
+void BasicPortAllocatorSession::OnProtocolEnabled(AllocationSequence * seq, ProtocolType proto) {
+ std::vector<Candidate> candidates;
+ for (std::vector<PortData>::iterator it = ports_.begin(); it != ports_.end(); ++it) {
+ if (!it->ready || (it->sequence != seq))
+ continue;
+
+ const std::vector<Candidate>& potentials = it->port->candidates();
+ for (size_t i=0; i<potentials.size(); ++i) {
+ ProtocolType pvalue;
+ if (!StringToProto(potentials[i].protocol().c_str(), pvalue))
+ continue;
+ if (pvalue == proto) {
+ candidates.push_back(potentials[i]);
+ }
+ }
+ }
+ if (!candidates.empty()) {
+ SignalCandidatesReady(this, candidates);
+ }
+}
+
+void BasicPortAllocatorSession::OnPortDestroyed(Port* port) {
+ assert(Thread::Current() == network_thread_);
+ std::vector<PortData>::iterator iter =
+ find(ports_.begin(), ports_.end(), port);
+ assert(iter != ports_.end());
+ ports_.erase(iter);
+
+ LOG(INFO) << "Removed port from allocator: "
+ << static_cast<int>(ports_.size()) << " remaining";
+}
+
+void BasicPortAllocatorSession::OnConnectionCreated(Port* port, Connection* conn) {
+ conn->SignalStateChange.connect(this, &BasicPortAllocatorSession::OnConnectionStateChange);
+}
+
+void BasicPortAllocatorSession::OnConnectionStateChange(Connection* conn) {
+ if (conn->write_state() == Connection::STATE_WRITABLE)
+ allocator_->AddWritablePhase(LocalCandidateToPhase(conn->local_candidate()));
+}
+
+void BasicPortAllocatorSession::OnShake() {
+ LOG(INFO) << ">>>>> SHAKE <<<<< >>>>> SHAKE <<<<< >>>>> SHAKE <<<<<";
+
+ std::vector<Port*> ports;
+ std::vector<Connection*> connections;
+
+ for (size_t i = 0; i < ports_.size(); ++i) {
+ if (ports_[i].ready)
+ ports.push_back(ports_[i].port);
+ }
+
+ for (size_t i = 0; i < ports.size(); ++i) {
+ Port::AddressMap::const_iterator iter;
+ for (iter = ports[i]->connections().begin();
+ iter != ports[i]->connections().end();
+ ++iter) {
+ connections.push_back(iter->second);
+ }
+ }
+
+ LOG(INFO) << ">>>>> Destroying " << (int)ports.size() << " ports and "
+ << (int)connections.size() << " connections";
+
+ for (size_t i = 0; i < connections.size(); ++i)
+ connections[i]->Destroy();
+
+ if (running_ || (ports.size() > 0) || (connections.size() > 0))
+ network_thread_->PostDelayed(ShakeDelay(), this, MSG_SHAKE);
+}
+
+// AllocationSequence
+
+AllocationSequence::AllocationSequence(BasicPortAllocatorSession* session,
+ Network* network,
+ PortConfiguration* config)
+ : session_(session), network_(network), ip_(network->ip()), config_(config),
+ running_(false), step_(0) {
+
+ // All of the phases up until the best-writable phase so far run in step 0.
+ // The other phases follow sequentially in the steps after that. If there is
+ // no best-writable so far, then only phase 0 occurs in step 0.
+ int last_phase_in_step_zero =
+ _max(0, session->allocator()->best_writable_phase());
+ for (int phase = 0; phase < kNumPhases; ++phase)
+ step_of_phase_[phase] = _max(0, phase - last_phase_in_step_zero);
+
+ // Immediately perform phase 0.
+ OnMessage(NULL);
+}
+
+AllocationSequence::~AllocationSequence() {
+ session_->network_thread()->Clear(this);
+}
+
+bool AllocationSequence::IsEquivalent(Network* network) {
+ return (network == network_) && (ip_ == network->ip());
+}
+
+void AllocationSequence::Start() {
+ running_ = true;
+ session_->network_thread()->PostDelayed(ALLOCATION_STEP_DELAY,
+ this,
+ MSG_ALLOCATION_PHASE);
+}
+
+void AllocationSequence::Stop() {
+ running_ = false;
+ session_->network_thread()->Clear(this, MSG_ALLOCATION_PHASE);
+}
+
+void AllocationSequence::OnMessage(Message* msg) {
+ assert(Thread::Current() == session_->network_thread());
+ if (msg)
+ assert(msg->message_id == MSG_ALLOCATION_PHASE);
+
+ // Perform all of the phases in the current step.
+ for (int phase = 0; phase < kNumPhases; phase++) {
+ if (step_of_phase_[phase] != step_)
+ continue;
+
+ switch (phase) {
+ case PHASE_UDP:
+ LOG(INFO) << "Phase=UDP Step=" << step_;
+ CreateUDPPorts();
+ CreateStunPorts();
+ EnableProtocol(PROTO_UDP);
+ break;
+
+ case PHASE_RELAY:
+ LOG(INFO) << "Phase=RELAY Step=" << step_;
+ CreateRelayPorts();
+ break;
+
+ case PHASE_TCP:
+ LOG(INFO) << "Phase=TCP Step=" << step_;
+ CreateTCPPorts();
+ EnableProtocol(PROTO_TCP);
+ break;
+
+ case PHASE_SSLTCP:
+ LOG(INFO) << "Phase=SSLTCP Step=" << step_;
+ EnableProtocol(PROTO_SSLTCP);
+ break;
+
+ default:
+ // Nothing else we can do.
+ return;
+ }
+ }
+
+ // TODO: use different delays for each stage
+ step_ += 1;
+ if (running_) {
+ session_->network_thread()->PostDelayed(ALLOCATION_STEP_DELAY,
+ this,
+ MSG_ALLOCATION_PHASE);
+ }
+}
+
+void AllocationSequence::EnableProtocol(ProtocolType proto) {
+ if (!ProtocolEnabled(proto)) {
+ protocols_.push_back(proto);
+ session_->OnProtocolEnabled(this, proto);
+ }
+}
+
+bool AllocationSequence::ProtocolEnabled(ProtocolType proto) const {
+ for (ProtocolList::const_iterator it = protocols_.begin(); it != protocols_.end(); ++it) {
+ if (*it == proto)
+ return true;
+ }
+ return false;
+}
+
+void AllocationSequence::CreateUDPPorts() {
+ if (session_->allocator()->flags() & PORTALLOCATOR_DISABLE_UDP)
+ return;
+
+ Port* port = new UDPPort(session_->network_thread(), NULL, network_,
+ SocketAddress(ip_, 0));
+ session_->AddAllocatedPort(port, this, PREF_LOCAL_UDP);
+}
+
+void AllocationSequence::CreateTCPPorts() {
+ if (session_->allocator()->flags() & PORTALLOCATOR_DISABLE_TCP)
+ return;
+
+ Port* port = new TCPPort(session_->network_thread(), NULL, network_,
+ SocketAddress(ip_, 0));
+ session_->AddAllocatedPort(port, this, PREF_LOCAL_TCP);
+}
+
+void AllocationSequence::CreateStunPorts() {
+ if (session_->allocator()->flags() & PORTALLOCATOR_DISABLE_STUN)
+ return;
+
+ if (!config_ || config_->stun_address.IsAny())
+ return;
+
+ Port* port = new StunPort(session_->network_thread(), NULL, network_,
+ SocketAddress(ip_, 0), config_->stun_address);
+ session_->AddAllocatedPort(port, this, PREF_LOCAL_STUN);
+}
+
+void AllocationSequence::CreateRelayPorts() {
+ if (session_->allocator()->flags() & PORTALLOCATOR_DISABLE_RELAY)
+ return;
+
+ if (!config_)
+ return;
+
+ PortConfiguration::RelayList::const_iterator relay;
+ for (relay = config_->relays.begin();
+ relay != config_->relays.end();
+ ++relay) {
+
+ RelayPort *port = new RelayPort(session_->network_thread(), NULL, network_,
+ SocketAddress(ip_, 0),
+ config_->username, config_->password,
+ config_->magic_cookie);
+ // Note: We must add the allocated port before we add addresses because
+ // the latter will create candidates that need name and preference
+ // settings. However, we also can't prepare the address (normally
+ // done by AddAllocatedPort) until we have these addresses. So we
+ // wait to do that until below.
+ session_->AddAllocatedPort(port, this, PREF_RELAY + relay->pref_modifier, false);
+
+ // Add the addresses of this protocol.
+ PortConfiguration::PortList::const_iterator relay_port;
+ for (relay_port = relay->ports.begin();
+ relay_port != relay->ports.end();
+ ++relay_port) {
+ port->AddServerAddress(*relay_port);
+ port->AddExternalAddress(*relay_port);
+ }
+
+ // Start fetching an address for this port.
+ port->PrepareAddress();
+ }
+}
+
+// PortConfiguration
+
+PortConfiguration::PortConfiguration(const SocketAddress& sa,
+ const std::string& un,
+ const std::string& pw,
+ const std::string& mc)
+ : stun_address(sa), username(un), password(pw), magic_cookie(mc) {
+}
+
+void PortConfiguration::AddRelay(const PortList& ports, float pref_modifier) {
+ RelayServer relay;
+ relay.ports = ports;
+ relay.pref_modifier = pref_modifier;
+ relays.push_back(relay);
+}
+
+bool PortConfiguration::SupportsProtocol(
+ const PortConfiguration::RelayServer& relay, ProtocolType type) {
+ PortConfiguration::PortList::const_iterator relay_port;
+ for (relay_port = relay.ports.begin();
+ relay_port != relay.ports.end();
+ ++relay_port) {
+ if (relay_port->proto == type)
+ return true;
+ }
+ return false;
+}
+
+} // namespace cricket