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// univ.h --
// $Id$
// This is part of Metakit, the homepage is http://www.equi4.com/metakit/
/** @file
* Definition of the container classes
*/
#define q4_UNIV 1
#include "mk4str.h"
/////////////////////////////////////////////////////////////////////////////
class c4_BaseArray
{
public:
c4_BaseArray ();
~c4_BaseArray ();
int GetLength() const;
void SetLength(int nNewSize);
const void* GetData(int nIndex) const;
void* GetData(int nIndex);
void Grow(int nIndex);
void InsertAt(int nIndex, int nCount);
void RemoveAt(int nIndex, int nCount);
private:
char* _data;
int _size;
// char _buffer[4];
};
class c4_PtrArray
{
public:
c4_PtrArray ();
~c4_PtrArray ();
int GetSize() const;
void SetSize(int nNewSize, int nGrowBy = -1);
void* GetAt(int nIndex) const;
void SetAt(int nIndex, const void* newElement);
void*& ElementAt(int nIndex);
int Add(void* newElement);
void InsertAt(int nIndex, void* newElement, int nCount = 1);
void RemoveAt(int nIndex, int nCount = 1);
private:
static int Off(int n_);
c4_BaseArray _vector;
};
class c4_DWordArray
{
public:
c4_DWordArray ();
~c4_DWordArray ();
int GetSize() const;
void SetSize(int nNewSize, int nGrowBy = -1);
t4_i32 GetAt(int nIndex) const;
void SetAt(int nIndex, t4_i32 newElement);
t4_i32& ElementAt(int nIndex);
int Add(t4_i32 newElement);
void InsertAt(int nIndex, t4_i32 newElement, int nCount = 1);
void RemoveAt(int nIndex, int nCount = 1);
private:
static int Off(int n_);
c4_BaseArray _vector;
};
class c4_StringArray
{
public:
c4_StringArray ();
~c4_StringArray ();
int GetSize() const;
void SetSize(int nNewSize, int nGrowBy = -1);
const char* GetAt(int nIndex) const;
void SetAt(int nIndex, const char* newElement);
// c4_String& ElementAt(int nIndex);
int Add(const char* newElement);
void InsertAt(int nIndex, const char* newElement, int nCount = 1);
void RemoveAt(int nIndex, int nCount = 1);
private:
c4_PtrArray _ptrs;
};
/////////////////////////////////////////////////////////////////////////////
#if q4_INLINE
#include "univ.inl"
#endif
/////////////////////////////////////////////////////////////////////////////
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