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-rw-r--r--languages/lib/debugger/Mainpage.dox14
1 files changed, 7 insertions, 7 deletions
diff --git a/languages/lib/debugger/Mainpage.dox b/languages/lib/debugger/Mainpage.dox
index 90c16a2a..c0e6b077 100644
--- a/languages/lib/debugger/Mainpage.dox
+++ b/languages/lib/debugger/Mainpage.dox
@@ -12,16 +12,16 @@ This library contains classes to implement debugger support for a programming la
Each debugger support plugin must interact with an editor to set breakpoints,
jump to execution points, etc. This kind of interaction is implemented in
@ref Debugger class. Your debugger support plugin just need to create
-an instance of @ref Debugger class and connect its Q_SIGNALS, for example:
+an instance of @ref Debugger class and connect its signals, for example:
@code
m_debugger = new Debugger( partController() );
-connect( m_debugger, SIGNAL(toggledBreakpoint(const QString &, int)),
- debuggerBreakpointWidget, SLOT(slotToggleBreakpoint(const QString &, int)) );
-connect( m_debugger, SIGNAL(editedBreakpoint(const QString &, int)),
- debuggerBreakpointWidget, SLOT(slotEditBreakpoint(const QString &, int)) );
-connect( m_debugger, SIGNAL(toggledBreakpointEnabled(const QString &, int)),
- debuggerBreakpointWidget, SLOT(slotToggleBreakpointEnabled(const QString &, int)) );
+connect( m_debugger, TQ_SIGNAL(toggledBreakpoint(const TQString &, int)),
+ debuggerBreakpointWidget, TQ_SLOT(slotToggleBreakpoint(const TQString &, int)) );
+connect( m_debugger, TQ_SIGNAL(editedBreakpoint(const TQString &, int)),
+ debuggerBreakpointWidget, TQ_SLOT(slotEditBreakpoint(const TQString &, int)) );
+connect( m_debugger, TQ_SIGNAL(toggledBreakpointEnabled(const TQString &, int)),
+ debuggerBreakpointWidget, TQ_SLOT(slotToggleBreakpointEnabled(const TQString &, int)) );
@endcode
Then m_debugger instance can be used for example, to jump to the execution point:
@code