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#ifndef _%{APPNAMEUC}_H_
#define _%{APPNAMEUC}_H_

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <tdeapplication.h>
#include <tdeparts/mainwindow.h>

class TDEToggleAction;

/**
 * This is the application "Shell".  It has a menubar, toolbar, and
 * statusbar but relies on the "Part" to do all the real work.
 *
 * @short Application Shell
 * @author %{AUTHOR} <%{EMAIL}>
 * @version %{VERSION}
 */
class %{APPNAME} : public KParts::MainWindow
{
    TQ_OBJECT
  
public:
    /**
     * Default Constructor
     */
    %{APPNAME}();

    /**
     * Default Destructor
     */
    virtual ~%{APPNAME}();

    /**
     * Use this method to load whatever file/URL you have
     */
    void load(const KURL& url);

protected:
    /**
     * This method is called when it is time for the app to save its
     * properties for session management purposes.
     */
    void saveProperties(TDEConfig *);

    /**
     * This method is called when this app is restored.  The TDEConfig
     * object points to the session management config file that was saved
     * with @ref saveProperties
     */
    void readProperties(TDEConfig *);

private slots:
    void fileNew();
    void fileOpen();
    void optionsShowToolbar();
    void optionsShowStatusbar();
    void optionsConfigureKeys();
    void optionsConfigureToolbars();

    void applyNewToolbarConfig();

private:
    void setupAccel();
    void setupActions();

private:
    KParts::ReadWritePart *m_part;

    TDEToggleAction *m_toolbarAction;
    TDEToggleAction *m_statusbarAction;
};

#endif // _%{APPNAMEUC}_H_