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| author | Michele Calgaro <michele.calgaro@yahoo.it> | 2024-07-29 12:43:23 +0900 | 
|---|---|---|
| committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2024-07-29 12:43:23 +0900 | 
| commit | fef846914f8db6dc117e206ef913d519bf6bb33e (patch) | |
| tree | d6567b31f7f22d0c8c66eec947dff1960efa25ac /doc/html/tictac-example.html | |
| parent | 8ef4ea451dd81dd66b34ed31aaa631f6df24a192 (diff) | |
| download | tqt-fef84691.tar.gz tqt-fef84691.zip | |
Rename basic widget nt* related files to equivalent tq*
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'doc/html/tictac-example.html')
| -rw-r--r-- | doc/html/tictac-example.html | 28 | 
1 files changed, 14 insertions, 14 deletions
| diff --git a/doc/html/tictac-example.html b/doc/html/tictac-example.html index efd2b2f59..fae1bdba3 100644 --- a/doc/html/tictac-example.html +++ b/doc/html/tictac-example.html @@ -54,7 +54,7 @@ widget.  #define TICTAC_H -#include <<a href="qpushbutton-h.html">ntqpushbutton.h</a>> +#include <<a href="tqpushbutton-h.html">tqpushbutton.h</a>>  #include <<a href="tqptrvector-h.html">tqptrvector.h</a>>  class TQComboBox; @@ -65,7 +65,7 @@ class TQLabel;  // TicTacButton implements a single tic-tac-toe button  // -class TicTacButton : public <a href="ntqpushbutton.html">TQPushButton</a> +class TicTacButton : public <a href="tqpushbutton.html">TQPushButton</a>  {      <a href="metaobjects.html#TQ_OBJECT">TQ_OBJECT</a>  public: @@ -139,9 +139,9 @@ private slots:      void        gameOver();  private:      void        newState(); -    <a href="ntqcombobox.html">TQComboBox</a>   *whoStarts; -    <a href="ntqpushbutton.html">TQPushButton</a> *newGame; -    <a href="ntqpushbutton.html">TQPushButton</a> *quit; +    <a href="tqcombobox.html">TQComboBox</a>   *whoStarts; +    <a href="tqpushbutton.html">TQPushButton</a> *newGame; +    <a href="tqpushbutton.html">TQPushButton</a> *quit;      <a href="tqlabel.html">TQLabel</a>      *message;      TicTacGameBoard *board;  }; @@ -166,8 +166,8 @@ private:  #include <<a href="qapplication-h.html">ntqapplication.h</a>>  #include <<a href="tqpainter-h.html">tqpainter.h</a>>  #include <<a href="qdrawutil-h.html">ntqdrawutil.h</a>> -#include <<a href="qcombobox-h.html">ntqcombobox.h</a>> -#include <<a href="qcheckbox-h.html">ntqcheckbox.h</a>> +#include <<a href="tqcombobox-h.html">tqcombobox.h</a>> +#include <<a href="tqcheckbox-h.html">tqcheckbox.h</a>>  #include <<a href="tqlabel-h.html">tqlabel.h</a>>  #include <<a href="qlayout-h.html">ntqlayout.h</a>>  #include <stdlib.h>                             // rand() function @@ -182,7 +182,7 @@ private:  // Creates a TicTacButton  // -<a name="f188"></a>TicTacButton::TicTacButton( <a href="tqwidget.html">TQWidget</a> *parent ) : <a href="ntqpushbutton.html">TQPushButton</a>( parent ) +<a name="f188"></a>TicTacButton::TicTacButton( <a href="tqwidget.html">TQWidget</a> *parent ) : <a href="tqpushbutton.html">TQPushButton</a>( parent )  {      t = Blank;                                  // initial type  } @@ -468,17 +468,17 @@ void <a name="f195"></a>TicTacGameBoard::computerMove()      // Create the combo box for deciding who should start, and      // connect its clicked() signals to the buttonClicked() slot -    whoStarts = new <a href="ntqcombobox.html">TQComboBox</a>( this ); -<a name="x23"></a>    whoStarts-><a href="ntqcombobox.html#insertItem">insertItem</a>( "Computer starts" ); -    whoStarts-><a href="ntqcombobox.html#insertItem">insertItem</a>( "Human starts" ); +    whoStarts = new <a href="tqcombobox.html">TQComboBox</a>( this ); +<a name="x23"></a>    whoStarts-><a href="tqcombobox.html#insertItem">insertItem</a>( "Computer starts" ); +    whoStarts-><a href="tqcombobox.html#insertItem">insertItem</a>( "Human starts" );      l-><a href="qboxlayout.html#addWidget">addWidget</a>( whoStarts );      // Create the push buttons and connect their clicked() signals      // to this right slots. -    newGame = new <a href="ntqpushbutton.html">TQPushButton</a>( "Play!", this ); +    newGame = new <a href="tqpushbutton.html">TQPushButton</a>( "Play!", this );      <a href="tqobject.html#connect">connect</a>( newGame, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), TQ_SLOT(newGameClicked()) ); -    quit = new <a href="ntqpushbutton.html">TQPushButton</a>( "Quit", this ); +    quit = new <a href="tqpushbutton.html">TQPushButton</a>( "Quit", this );      <a href="tqobject.html#connect">connect</a>( quit, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) );      <a href="qhboxlayout.html">TQHBoxLayout</a> * b = new <a href="qhboxlayout.html">TQHBoxLayout</a>;  <a name="x19"></a>    l-><a href="qboxlayout.html#addLayout">addLayout</a>( b ); @@ -497,7 +497,7 @@ void <a name="f195"></a>TicTacGameBoard::computerMove()  void <a name="f197"></a>TicTacToe::newGameClicked()  { -<a name="x22"></a>    board->computerStarts( whoStarts-><a href="ntqcombobox.html#currentItem">currentItem</a>() == 0 ); +<a name="x22"></a>    board->computerStarts( whoStarts-><a href="tqcombobox.html#currentItem">currentItem</a>() == 0 );      board->newGame();      newState();  } | 
