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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2024-06-02 23:07:22 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2024-06-02 23:22:42 +0900 |
commit | 8ac0e970e4464d9f8f73c0fb34a178ff135be8c3 (patch) | |
tree | b95884617b9a37accc843676d5d42be4116a3f54 /doc/html/tutorial1-11.html | |
parent | 68b81013e8668f50fc18b7e26a520ec93a7a1251 (diff) | |
download | tqt-8ac0e970.tar.gz tqt-8ac0e970.zip |
Rename ntqwidget* related files to equivalent tqwidget*
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'doc/html/tutorial1-11.html')
-rw-r--r-- | doc/html/tutorial1-11.html | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/html/tutorial1-11.html b/doc/html/tutorial1-11.html index 5538dde55..e4e977a6e 100644 --- a/doc/html/tutorial1-11.html +++ b/doc/html/tutorial1-11.html @@ -85,8 +85,8 @@ when the shot was fired. <p> <pre> #include <math.h> </pre> <p> We include the math library because we need the sin() and cos() functions. -<p> <pre> CannonField::CannonField( <a href="ntqwidget.html">TQWidget</a> *parent, const char *name ) - : <a href="ntqwidget.html">TQWidget</a>( parent, name ) +<p> <pre> CannonField::CannonField( <a href="tqwidget.html">TQWidget</a> *parent, const char *name ) + : <a href="tqwidget.html">TQWidget</a>( parent, name ) { ang = 45; f = 0; @@ -96,7 +96,7 @@ when the shot was fired. this, TQ_SLOT(moveShot()) ); shoot_ang = 0; shoot_f = 0; - <a href="ntqwidget.html#setPalette">setPalette</a>( TQPalette( TQColor( 250, 250, 200) ) ); + <a href="tqwidget.html#setPalette">setPalette</a>( TQPalette( TQColor( 250, 250, 200) ) ); } </pre> <p> We initialize our new private variables and connect the <a href="ntqtimer.html#timeout">TQTimer::timeout</a>() signal to our moveShot() slot. We'll move the @@ -125,7 +125,7 @@ cannon angle and force. Finally, we start the timer. <a name="x2378"></a> autoShootTimer-><a href="ntqtimer.html#stop">stop</a>(); else <a name="x2373"></a> r = r.<a href="ntqrect.html#unite">unite</a>( TQRegion( shotR ) ); - <a href="ntqwidget.html#repaint">repaint</a>( r ); + <a href="tqwidget.html#repaint">repaint</a>( r ); } </pre> <p> moveShot() is the slot that moves the shot, called every 50 @@ -143,7 +143,7 @@ shot one step along its trajectory. stop the timer or we add the new shotRect() to the TQRegion. <p> Finally, we repaint the TQRegion. This will send a single paint event for just the one or two rectangles that need updating. -<p> <pre> void CannonField::<a href="ntqwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> *e ) +<p> <pre> void CannonField::<a href="tqwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> *e ) { <a name="x2369"></a> <a href="ntqrect.html">TQRect</a> updateR = e-><a href="qpaintevent.html#rect">rect</a>(); <a href="ntqpainter.html">TQPainter</a> p( this ); @@ -208,15 +208,15 @@ integer. </h3> <a name="1-3"></a><p> -<p> <pre> class MyWidget: public <a href="ntqwidget.html">TQWidget</a> +<p> <pre> class MyWidget: public <a href="tqwidget.html">TQWidget</a> { public: - MyWidget( <a href="ntqwidget.html">TQWidget</a> *parent=0, const char *name=0 ); + MyWidget( <a href="tqwidget.html">TQWidget</a> *parent=0, const char *name=0 ); }; </pre> <p> The only addition is the Shoot button. <p> <pre> <a href="ntqpushbutton.html">TQPushButton</a> *shoot = new <a href="ntqpushbutton.html">TQPushButton</a>( "&Shoot", this, "shoot" ); - <a name="x2382"></a> shoot-><a href="ntqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); + <a name="x2382"></a> shoot-><a href="tqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); </pre> <p> In the constructor we create and set up the Shoot button exactly like we did with the Quit button. Note that the first argument to the constructor |