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authorMichele Calgaro <michele.calgaro@yahoo.it>2024-07-15 19:08:22 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2024-07-18 09:31:41 +0900
commita30f5359f03c3017fa19a6770fab32d25d22cb87 (patch)
treecb365dd7a1c3666e3f972c6cad04be7b8e846cba /doc/html/tutorial1-12.html
parent25ad1267da6916e738a126ff5a9b41cd686adfc6 (diff)
downloadtqt-a30f5359.tar.gz
tqt-a30f5359.zip
Rename graphics class nt* related files to equivalent tq* (part 1)
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'doc/html/tutorial1-12.html')
-rw-r--r--doc/html/tutorial1-12.html10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/html/tutorial1-12.html b/doc/html/tutorial1-12.html
index 5f7ee92e8..7aef83897 100644
--- a/doc/html/tutorial1-12.html
+++ b/doc/html/tutorial1-12.html
@@ -158,7 +158,7 @@ it contains a target.
signal is emitted when the shot moves beyond the right or bottom edge
of the widget (i.e., it is certain that it has not and will not
hit the target).
-<p> <pre> void paintTarget( <a href="ntqpainter.html">TQPainter</a> * );
+<p> <pre> void paintTarget( <a href="tqpainter.html">TQPainter</a> * );
</pre>
<p> This private function paints the target.
<p> <pre> <a href="ntqrect.html">TQRect</a> targetRect() const;
@@ -258,11 +258,11 @@ added:
paintTarget( &amp;p );
</pre>
<p> These two lines make sure that the target is also painted when necessary.
-<p> <pre> void CannonField::paintTarget( <a href="ntqpainter.html">TQPainter</a> *p )
+<p> <pre> void CannonField::paintTarget( <a href="tqpainter.html">TQPainter</a> *p )
{
- p-&gt;<a href="ntqpainter.html#setBrush">setBrush</a>( red );
- p-&gt;<a href="ntqpainter.html#setPen">setPen</a>( black );
- p-&gt;<a href="ntqpainter.html#drawRect">drawRect</a>( targetRect() );
+ p-&gt;<a href="tqpainter.html#setBrush">setBrush</a>( red );
+ p-&gt;<a href="tqpainter.html#setPen">setPen</a>( black );
+ p-&gt;<a href="tqpainter.html#drawRect">drawRect</a>( targetRect() );
}
</pre>
<p> This private function paints the target; a rectangle filled with red and