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authorMichele Calgaro <michele.calgaro@yahoo.it>2024-07-20 20:15:52 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2024-07-21 23:04:19 +0900
commit1e9fa8e06de5da7fcc268e9cccb2d6b21c5f53a3 (patch)
tree5f1bb482f68ee0f95843fbf375cd2274acdabf25 /doc/html/tutorial1-13.html
parent14c414378d96f7463b989384f4a0e5dd76632b6d (diff)
downloadtqt-1e9fa8e0.tar.gz
tqt-1e9fa8e0.zip
Rename graphics class nt* related files to equivalent tq* (part 2)
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'doc/html/tutorial1-13.html')
-rw-r--r--doc/html/tutorial1-13.html8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/html/tutorial1-13.html b/doc/html/tutorial1-13.html
index 135aa3b15..f8b304804 100644
--- a/doc/html/tutorial1-13.html
+++ b/doc/html/tutorial1-13.html
@@ -178,7 +178,7 @@ either hit() or miss().
<p> Modifications in CannonField::paintEvent():
<p> <pre> void CannonField::<a href="tqwidget.html#paintEvent">paintEvent</a>( <a href="tqpaintevent.html">TQPaintEvent</a> *e )
{
- <a name="x2405"></a> <a href="ntqrect.html">TQRect</a> updateR = e-&gt;<a href="tqpaintevent.html#rect">rect</a>();
+ <a name="x2405"></a> <a href="tqrect.html">TQRect</a> updateR = e-&gt;<a href="tqpaintevent.html#rect">rect</a>();
<a href="tqpainter.html">TQPainter</a> p( this );
if ( gameEnded ) {
@@ -198,11 +198,11 @@ rectangle. Unfortunately, on some systems (especially X servers with
Unicode fonts) it can take a while to load such a large font. Because
TQt caches fonts, you will notice this only the first time the font is
used.
-<p> <pre> <a name="x2406"></a> if ( updateR.<a href="ntqrect.html#intersects">intersects</a>( cannonRect() ) )
+<p> <pre> <a name="x2406"></a> if ( updateR.<a href="tqrect.html#intersects">intersects</a>( cannonRect() ) )
paintCannon( &amp;p );
- if ( isShooting() &amp;&amp; updateR.<a href="ntqrect.html#intersects">intersects</a>( shotRect() ) )
+ if ( isShooting() &amp;&amp; updateR.<a href="tqrect.html#intersects">intersects</a>( shotRect() ) )
paintShot( &amp;p );
- if ( !gameEnded &amp;&amp; updateR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) )
+ if ( !gameEnded &amp;&amp; updateR.<a href="tqrect.html#intersects">intersects</a>( targetRect() ) )
paintTarget( &amp;p );
}
</pre>