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authorMichele Calgaro <michele.calgaro@yahoo.it>2024-02-12 14:08:42 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2024-02-12 14:08:52 +0900
commit67bff2edcacb208dc44dcd521386bef686dc6dbf (patch)
tree538584042585402a59d4b1464b117033778ccc28 /src/kernel/qcolor.cpp
parentfb401a891f1b426e9419c0cb16403df407138611 (diff)
downloadtqt-67bff2edcacb208dc44dcd521386bef686dc6dbf.tar.gz
tqt-67bff2edcacb208dc44dcd521386bef686dc6dbf.zip
Replace Q_WS_* defines with TQ_WS_* equivalents
This is the first part of the replacement process. Usage of Q_WS_* has been replaced with the equivalent TQ_WS_*. Definition of Q_WS_* has been mirrored into TQ_WS_* defines, to allow TDE code to continue building till replacement is carried over to all other modules. Once that is completed, the original Q_WS_* defines will be removed. Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'src/kernel/qcolor.cpp')
-rw-r--r--src/kernel/qcolor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/kernel/qcolor.cpp b/src/kernel/qcolor.cpp
index 1b0895ba8..6278730f6 100644
--- a/src/kernel/qcolor.cpp
+++ b/src/kernel/qcolor.cpp
@@ -165,7 +165,7 @@
Global colors
*****************************************************************************/
-#if defined(Q_WS_WIN)
+#if defined(TQ_WS_WIN)
#define COLOR0_PIX 0x00ffffff
#define COLOR1_PIX 0
#else
@@ -255,7 +255,7 @@ void TQColor::initGlobalColors()
{
globals_init = TRUE;
- #ifdef Q_WS_X11
+ #ifdef TQ_WS_X11
// HACK: we need a way to recognize color0 and color1 uniquely, so
// that we can use color0 and color1 with fixed pixel values on
// all screens
@@ -264,7 +264,7 @@ void TQColor::initGlobalColors()
#else
stdcol[ 0].d.argb = tqRgb(255,255,255);
stdcol[ 1].d.argb = 0;
- #endif // Q_WS_X11
+ #endif // TQ_WS_X11
stdcol[ 0].setPixel( COLOR0_PIX );
stdcol[ 1].setPixel( COLOR1_PIX );
@@ -901,7 +901,7 @@ uint TQColor::pixel() const
if ( isDirty() )
return ((TQColor*)this)->alloc();
else if ( colormodel == d8 )
-#ifdef Q_WS_WIN
+#ifdef TQ_WS_WIN
// since d.d8.pix is uchar we have to use the PALETTEINDEX
// macro to get the respective palette entry index.
return (0x01000000 | (int)(short)(d.d8.pix));