diff options
Diffstat (limited to 'doc/html/tutorial1-14.html')
-rw-r--r-- | doc/html/tutorial1-14.html | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/html/tutorial1-14.html b/doc/html/tutorial1-14.html index 6ad3faebf..6e1712f1c 100644 --- a/doc/html/tutorial1-14.html +++ b/doc/html/tutorial1-14.html @@ -197,9 +197,9 @@ matrix and return TRUE if it is inside the original barrel rectangle. </h3> <a name="1-3"></a><p> -<p> <pre> #include <<a href="qaccel-h.html">ntqaccel.h</a>> +<p> <pre> #include <<a href="tqaccel-h.html">tqaccel.h</a>> </pre> -<p> We include the class definition of <a href="ntqaccel.html">TQAccel</a>. +<p> We include the class definition of <a href="tqaccel.html">TQAccel</a>. <p> <pre> <a href="tqvbox.html">TQVBox</a> *box = new <a href="tqvbox.html">TQVBox</a>( this, "cannonFrame" ); box-><a href="tqframe.html#setFrameStyle">setFrameStyle</a>( TQFrame::WinPanel | TQFrame::Sunken ); cannonField = new CannonField( box, "cannonField" ); @@ -208,24 +208,24 @@ matrix and return TRUE if it is inside the original barrel rectangle. <tt>CannonField</tt> as a child of that box. Because nothing else is in the box, the effect is that the <a href="tqvbox.html">TQVBox</a> will put a frame around the CannonField. -<p> <pre> <a href="ntqaccel.html">TQAccel</a> *accel = new <a href="ntqaccel.html">TQAccel</a>( this ); - <a name="x2438"></a><a name="x2437"></a> accel-><a href="ntqaccel.html#connectItem">connectItem</a>( accel-><a href="ntqaccel.html#insertItem">insertItem</a>( Key_Enter ), +<p> <pre> <a href="tqaccel.html">TQAccel</a> *accel = new <a href="tqaccel.html">TQAccel</a>( this ); + <a name="x2438"></a><a name="x2437"></a> accel-><a href="tqaccel.html#connectItem">connectItem</a>( accel-><a href="tqaccel.html#insertItem">insertItem</a>( Key_Enter ), this, TQ_SLOT(fire()) ); - accel-><a href="ntqaccel.html#connectItem">connectItem</a>( accel-><a href="ntqaccel.html#insertItem">insertItem</a>( Key_Return ), + accel-><a href="tqaccel.html#connectItem">connectItem</a>( accel-><a href="tqaccel.html#insertItem">insertItem</a>( Key_Return ), this, TQ_SLOT(fire()) ); </pre> <p> Here we create and set up an accelerator. An accelerator is an object that intercepts keyboard events to an application and calls slots if certain keys are pressed. This mechanism is also called shortcut keys. Note that an accelerator is a child of a widget and will be -destroyed when that widget is destroyed. <a href="ntqaccel.html">TQAccel</a> is <em>not</em> a widget +destroyed when that widget is destroyed. <a href="tqaccel.html">TQAccel</a> is <em>not</em> a widget and has no visible effect on its parent. <p> We define two shortcut keys. We want the slot fire() to be called when the user presses Enter, and we want the application to quit when key Ctrl+Q is pressed. Because Enter is sometimes Return and there are even keyboards with <em>both</em> keys, we make both Enter and Return invoke fire(). -<p> <pre> accel-><a href="ntqaccel.html#connectItem">connectItem</a>( accel-><a href="ntqaccel.html#insertItem">insertItem</a>( CTRL+Key_Q ), +<p> <pre> accel-><a href="tqaccel.html#connectItem">connectItem</a>( accel-><a href="tqaccel.html#insertItem">insertItem</a>( CTRL+Key_Q ), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); </pre> <p> And then we set up Ctrl+Q to do the same thing as Alt+Q. Some |