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-rw-r--r--doc/man/man3/tqglformat.3qt58
1 files changed, 29 insertions, 29 deletions
diff --git a/doc/man/man3/tqglformat.3qt b/doc/man/man3/tqglformat.3qt
index b3b54fec7..2a6d008c0 100644
--- a/doc/man/man3/tqglformat.3qt
+++ b/doc/man/man3/tqglformat.3qt
@@ -144,9 +144,9 @@ There are different ways to define the display characteristics of a rendering co
.br
QGLFormat f;
.br
- f.setAlpha( TRUE );
+ f.setAlpha( true );
.br
- f.setStereo( TRUE );
+ f.setStereo( true );
.br
QGLFormat::setDefaultFormat( f );
.br
@@ -158,9 +158,9 @@ Or you can specify the desired format when creating an object of your QGLWidget
.br
QGLFormat f;
.br
- f.setDoubleBuffer( FALSE ); // single buffer
+ f.setDoubleBuffer( false ); // single buffer
.br
- f.setDirectRendering( FALSE ); // software rendering
+ f.setDirectRendering( false ); // software rendering
.br
MyGLWidget* myWidget = new MyGLWidget( f, ... );
.br
@@ -172,9 +172,9 @@ After the widget has been created, you can find out which of the requested featu
.br
QGLFormat f;
.br
- f.setOverlay( TRUE );
+ f.setOverlay( true );
.br
- f.setStereo( TRUE );
+ f.setStereo( true );
.br
MyGLWidget* myWidget = new MyGLWidget( f, ... );
.br
@@ -257,11 +257,11 @@ The \fIplane\fR parameter defaults to 0 and is the plane which this format shoul
.PP
See also defaultFormat() and setOption().
.SH "bool QGLFormat::accum () const"
-Returns TRUE if the accumulation buffer is enabled; otherwise returns FALSE. The accumulation buffer is disabled by default.
+Returns true if the accumulation buffer is enabled; otherwise returns false. The accumulation buffer is disabled by default.
.PP
See also setAccum().
.SH "bool QGLFormat::alpha () const"
-Returns TRUE if the alpha channel of the framebuffer is enabled; otherwise returns FALSE. The alpha channel is disabled by default.
+Returns true if the alpha channel of the framebuffer is enabled; otherwise returns false. The alpha channel is disabled by default.
.PP
See also setAlpha().
.SH "QGLFormat QGLFormat::defaultFormat ()\fC [static]\fR"
@@ -297,29 +297,29 @@ Plane: 1 (i.e., first overlay plane).
.PP
See also setDefaultFormat().
.SH "bool QGLFormat::depth () const"
-Returns TRUE if the depth buffer is enabled; otherwise returns FALSE. The depth buffer is enabled by default.
+Returns true if the depth buffer is enabled; otherwise returns false. The depth buffer is enabled by default.
.PP
See also setDepth().
.SH "bool QGLFormat::directRendering () const"
-Returns TRUE if direct rendering is enabled; otherwise returns FALSE.
+Returns true if direct rendering is enabled; otherwise returns false.
.PP
Direct rendering is enabled by default.
.PP
See also setDirectRendering().
.SH "bool QGLFormat::doubleBuffer () const"
-Returns TRUE if double buffering is enabled; otherwise returns FALSE. Double buffering is enabled by default.
+Returns true if double buffering is enabled; otherwise returns false. Double buffering is enabled by default.
.PP
See also setDoubleBuffer().
.SH "bool QGLFormat::hasOpenGL ()\fC [static]\fR"
-Returns TRUE if the window system has any OpenGL support; otherwise returns FALSE.
+Returns true if the window system has any OpenGL support; otherwise returns false.
.PP
\fBWarning:\fR This function must not be called until the QApplication object has been created.
.SH "bool QGLFormat::hasOpenGLOverlays ()\fC [static]\fR"
-Returns TRUE if the window system supports OpenGL overlays; otherwise returns FALSE.
+Returns true if the window system supports OpenGL overlays; otherwise returns false.
.PP
\fBWarning:\fR This function must not be called until the QApplication object has been created.
.SH "bool QGLFormat::hasOverlay () const"
-Returns TRUE if overlay plane is enabled; otherwise returns FALSE.
+Returns true if overlay plane is enabled; otherwise returns false.
.PP
Overlay is disabled by default.
.PP
@@ -329,11 +329,11 @@ Returns the plane of this format. The default for normal formats is 0, which mea
.PP
See also setPlane().
.SH "bool QGLFormat::rgba () const"
-Returns TRUE if RGBA color mode is set. Returns FALSE if color index mode is set. The default color mode is RGBA.
+Returns true if RGBA color mode is set. Returns false if color index mode is set. The default color mode is RGBA.
.PP
See also setRgba().
.SH "void QGLFormat::setAccum ( bool enable )"
-If \fIenable\fR is TRUE enables the accumulation buffer; otherwise disables the accumulation buffer.
+If \fIenable\fR is true enables the accumulation buffer; otherwise disables the accumulation buffer.
.PP
The accumulation buffer is disabled by default.
.PP
@@ -341,7 +341,7 @@ The accumulation buffer is used to create blur effects and multiple exposures.
.PP
See also accum().
.SH "void QGLFormat::setAlpha ( bool enable )"
-If \fIenable\fR is TRUE enables the alpha channel; otherwise disables the alpha channel.
+If \fIenable\fR is true enables the alpha channel; otherwise disables the alpha channel.
.PP
The alpha buffer is disabled by default.
.PP
@@ -357,7 +357,7 @@ Sets a new default QGLFormat for the application to \fIf\fR. For example, to set
.br
QGLFormat f;
.br
- f.setDoubleBuffer( FALSE );
+ f.setDoubleBuffer( false );
.br
QGLFormat::setDefaultFormat( f );
.br
@@ -373,7 +373,7 @@ For example, to get a double buffered overlay context (if available), use code l
.br
QGLFormat f = QGLFormat::defaultOverlayFormat();
.br
- f.setDoubleBuffer( TRUE );
+ f.setDoubleBuffer( true );
.br
QGLFormat::setDefaultOverlayFormat( f );
.br
@@ -407,7 +407,7 @@ As usual, you can find out after widget creation whether the underlying OpenGL s
.PP
See also defaultOverlayFormat().
.SH "void QGLFormat::setDepth ( bool enable )"
-If \fIenable\fR is TRUE enables the depth buffer; otherwise disables the depth buffer.
+If \fIenable\fR is true enables the depth buffer; otherwise disables the depth buffer.
.PP
The depth buffer is enabled by default.
.PP
@@ -415,7 +415,7 @@ The purpose of a depth buffer (or Z-buffering) is to remove hidden surfaces. Pix
.PP
See also depth().
.SH "void QGLFormat::setDirectRendering ( bool enable )"
-If \fIenable\fR is TRUE enables direct rendering; otherwise disables direct rendering.
+If \fIenable\fR is true enables direct rendering; otherwise disables direct rendering.
.PP
Direct rendering is enabled by default.
.PP
@@ -423,7 +423,7 @@ Enabling this option will make OpenGL bypass the underlying window system and re
.PP
See also directRendering().
.SH "void QGLFormat::setDoubleBuffer ( bool enable )"
-If \fIenable\fR is TRUE sets double buffering; otherwise sets single buffering.
+If \fIenable\fR is true sets double buffering; otherwise sets single buffering.
.PP
Double buffering is enabled by default.
.PP
@@ -435,7 +435,7 @@ Sets the format option to \fIopt\fR.
.PP
See also testOption().
.SH "void QGLFormat::setOverlay ( bool enable )"
-If \fIenable\fR is TRUE enables an overlay plane; otherwise disables the overlay plane.
+If \fIenable\fR is true enables an overlay plane; otherwise disables the overlay plane.
.PP
Enabling the overlay plane will cause QGLWidget to create an additional context in an overlay plane. See the QGLWidget documentation for further information.
.PP
@@ -447,7 +447,7 @@ Note that in contrast to other format specifications, the plane specifications w
.PP
See also plane().
.SH "void QGLFormat::setRgba ( bool enable )"
-If \fIenable\fR is TRUE sets RGBA mode. If \fIenable\fR is FALSE sets color index mode.
+If \fIenable\fR is true sets RGBA mode. If \fIenable\fR is false sets color index mode.
.PP
The default color mode is RGBA.
.PP
@@ -457,7 +457,7 @@ In color index mode you specify an index into a color lookup table.
.PP
See also rgba().
.SH "void QGLFormat::setStencil ( bool enable )"
-If \fIenable\fR is TRUE enables the stencil buffer; otherwise disables the stencil buffer.
+If \fIenable\fR is true enables the stencil buffer; otherwise disables the stencil buffer.
.PP
The stencil buffer is disabled by default.
.PP
@@ -465,7 +465,7 @@ The stencil buffer masks certain parts of the drawing area so that masked parts
.PP
See also stencil().
.SH "void QGLFormat::setStereo ( bool enable )"
-If \fIenable\fR is TRUE enables stereo buffering; otherwise disables stereo buffering.
+If \fIenable\fR is true enables stereo buffering; otherwise disables stereo buffering.
.PP
Stereo buffering is disabled by default.
.PP
@@ -473,15 +473,15 @@ Stereo buffering provides extra color buffers to generate left-eye and right-eye
.PP
See also stereo().
.SH "bool QGLFormat::stencil () const"
-Returns TRUE if the stencil buffer is enabled; otherwise returns FALSE. The stencil buffer is disabled by default.
+Returns true if the stencil buffer is enabled; otherwise returns false. The stencil buffer is disabled by default.
.PP
See also setStencil().
.SH "bool QGLFormat::stereo () const"
-Returns TRUE if stereo buffering is enabled; otherwise returns FALSE. Stereo buffering is disabled by default.
+Returns true if stereo buffering is enabled; otherwise returns false. Stereo buffering is disabled by default.
.PP
See also setStereo().
.SH "bool QGLFormat::testOption ( FormatOption opt ) const"
-Returns TRUE if format option \fIopt\fR is set; otherwise returns FALSE.
+Returns true if format option \fIopt\fR is set; otherwise returns false.
.PP
See also setOption().