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-rw-r--r--examples/demo/qasteroids/view.cpp88
1 files changed, 44 insertions, 44 deletions
diff --git a/examples/demo/qasteroids/view.cpp b/examples/demo/qasteroids/view.cpp
index e0ee429af..b96b47384 100644
--- a/examples/demo/qasteroids/view.cpp
+++ b/examples/demo/qasteroids/view.cpp
@@ -72,11 +72,11 @@ KAsteroidsView::KAsteroidsView( TQWidget *parent, const char *name )
view.setVScrollBarMode( TQScrollView::AlwaysOff );
view.setHScrollBarMode( TQScrollView::AlwaysOff );
view.viewport()->setFocusProxy( this );
- rocks.setAutoDelete( TRUE );
- missiles.setAutoDelete( TRUE );
- bits.setAutoDelete( TRUE );
- powerups.setAutoDelete( TRUE );
- exhaust.setAutoDelete( TRUE );
+ rocks.setAutoDelete( true );
+ missiles.setAutoDelete( true );
+ bits.setAutoDelete( true );
+ powerups.setAutoDelete( true );
+ exhaust.setAutoDelete( true );
field.setBackgroundColor( black );
TQPixmap pm( IMG_BACKGROUND );
@@ -87,7 +87,7 @@ KAsteroidsView::KAsteroidsView( TQWidget *parent, const char *name )
textSprite->setFont( font );
shield = 0;
- shieldOn = FALSE;
+ shieldOn = false;
refreshRate = REFRESH_DELAY;
initialized = readSprites();
@@ -97,10 +97,10 @@ KAsteroidsView::KAsteroidsView( TQWidget *parent, const char *name )
mTimerId = -1;
shipPower = MAX_POWER_LEVEL;
- vitalsChanged = TRUE;
- can_destroy_powerups = FALSE;
+ vitalsChanged = true;
+ can_destroy_powerups = false;
- mPaused = TRUE;
+ mPaused = true;
if ( !initialized ) {
textSprite->setText( tr("Error: Cannot read sprite images") );
@@ -135,7 +135,7 @@ void KAsteroidsView::reset()
rockSpeed = 1.0;
powerupSpeed = 1.0;
mFrameNum = 0;
- mPaused = FALSE;
+ mPaused = false;
ship->hide();
shield->hide();
@@ -156,7 +156,7 @@ void KAsteroidsView::newGame()
if ( shieldOn )
{
shield->hide();
- shieldOn = FALSE;
+ shieldOn = false;
}
reset();
if ( mTimerId < 0 )
@@ -196,13 +196,13 @@ void KAsteroidsView::newShip()
shipDx = 0;
shipDy = 0;
shipAngle = 0;
- rotateL = FALSE;
- rotateR = FALSE;
- thrustShip = FALSE;
- shootShip = FALSE;
- brakeShip = FALSE;
- teleportShip = FALSE;
- shieldOn = TRUE;
+ rotateL = false;
+ rotateR = false;
+ thrustShip = false;
+ shootShip = false;
+ brakeShip = false;
+ teleportShip = false;
+ shieldOn = true;
shootDelay = 0;
shipPower = MAX_POWER_LEVEL;
rotateRate = ROTATE_RATE;
@@ -215,7 +215,7 @@ void KAsteroidsView::newShip()
ship->show();
shield->show();
mShieldCount = 1; // just in case the ship appears on a rock.
- shieldTimer->start( 1000, TRUE );
+ shieldTimer->start( 1000, true );
}
void KAsteroidsView::setShield( bool s )
@@ -238,9 +238,9 @@ void KAsteroidsView::brake( bool b )
{
if ( brakeShip && !b )
{
- rotateL = FALSE;
- rotateR = FALSE;
- thrustShip = FALSE;
+ rotateL = false;
+ rotateR = false;
+ thrustShip = false;
rotateRate = ROTATE_RATE;
}
@@ -261,7 +261,7 @@ bool KAsteroidsView::readSprites()
new TQCanvasPixmapArray( sprites_prefix + kas_animations[i].path,
kas_animations[i].frames );
if ( !anim->isValid() )
- return FALSE;
+ return false;
animation.insert( kas_animations[i].id, anim );
i++;
}
@@ -402,7 +402,7 @@ void KAsteroidsView::timerEvent( TQTimerEvent * )
if ( vitalsChanged && !(mFrameNum % 10) ) {
emit updateVitals();
- vitalsChanged = FALSE;
+ vitalsChanged = false;
}
mFrameNum++;
@@ -521,14 +521,14 @@ void KAsteroidsView::reducePower( int val )
if ( shipPower <= 0 )
{
shipPower = 0;
- thrustShip = FALSE;
+ thrustShip = false;
if ( shieldOn )
{
- shieldOn = FALSE;
+ shieldOn = false;
shield->hide();
}
}
- vitalsChanged = TRUE;
+ vitalsChanged = true;
}
void KAsteroidsView::addExhaust( double x, double y, double dx,
@@ -565,7 +565,7 @@ void KAsteroidsView::processMissiles()
wrapSprite( missile );
- TQCanvasItemList hits = missile->collisions( TRUE );
+ TQCanvasItemList hits = missile->collisions( true );
TQCanvasItemList::Iterator hit;
for ( hit = hits.begin(); hit != hits.end(); ++hit )
{
@@ -598,7 +598,7 @@ void KAsteroidsView::processShip()
shield->setFrame( (shield->frame()+1) % shield->frameCount() );
shield->move( ship->x() - 9, ship->y() - 9 );
- TQCanvasItemList hits = shield->collisions( TRUE );
+ TQCanvasItemList hits = shield->collisions( true );
TQCanvasItemList::Iterator it;
for ( it = hits.begin(); it != hits.end(); ++it )
{
@@ -623,7 +623,7 @@ void KAsteroidsView::processShip()
if ( factor > mShieldCount )
{
// shield not strong enough
- shieldOn = FALSE;
+ shieldOn = false;
break;
}
rockHit( *it );
@@ -636,7 +636,7 @@ void KAsteroidsView::processShip()
if ( !shieldOn )
{
shield->hide();
- TQCanvasItemList hits = ship->collisions( TRUE );
+ TQCanvasItemList hits = ship->collisions( true );
TQCanvasItemList::Iterator it;
for ( it = hits.begin(); it != hits.end(); ++it )
{
@@ -688,16 +688,16 @@ void KAsteroidsView::processShip()
if ( brakeShip )
{
- thrustShip = FALSE;
- rotateL = FALSE;
- rotateR = FALSE;
+ thrustShip = false;
+ rotateL = false;
+ rotateR = false;
rotateRate = ROTATE_RATE;
if ( fabs(shipDx) < 2.5 && fabs(shipDy) < 2.5 )
{
shipDx = 0.0;
shipDy = 0.0;
ship->setVelocity( shipDx, shipDy );
- brakeShip = FALSE;
+ brakeShip = false;
}
else
{
@@ -713,9 +713,9 @@ void KAsteroidsView::processShip()
if ( fdiff > 0.08 )
{
if ( angleDiff > 0 )
- rotateL = TRUE;
+ rotateL = true;
else if ( angleDiff < 0 )
- rotateR = TRUE;
+ rotateR = true;
if ( fdiff > 0.6 )
rotateRate = mBrakeCount + 1;
else if ( fdiff > 0.4 )
@@ -728,7 +728,7 @@ void KAsteroidsView::processShip()
}
else if ( fabs(shipDx) > 1 || fabs(shipDy) > 1 )
{
- thrustShip = TRUE;
+ thrustShip = true;
// we'll make braking a bit faster
shipDx += cosangle/6 * (mBrakeCount - 1);
shipDy += sinangle/6 * (mBrakeCount - 1);
@@ -791,7 +791,7 @@ void KAsteroidsView::processShip()
ship->move( xra, yra );
}
- vitalsChanged = TRUE;
+ vitalsChanged = true;
}
}
@@ -821,7 +821,7 @@ void KAsteroidsView::processPowerups()
wrapSprite( pup );
- TQCanvasItemList hits = pup->collisions( TRUE );
+ TQCanvasItemList hits = pup->collisions( true );
TQCanvasItemList::Iterator it;
for ( it = hits.begin(); it != hits.end(); ++it )
{
@@ -852,7 +852,7 @@ void KAsteroidsView::processPowerups()
}
powerups.removeRef( pup );
- vitalsChanged = TRUE;
+ vitalsChanged = true;
}
else if ( (*it) == shield )
{
@@ -876,7 +876,7 @@ void KAsteroidsView::hideShield()
{
shield->hide();
mShieldCount = 0;
- shieldOn = FALSE;
+ shieldOn = false;
}
double KAsteroidsView::randDouble()
@@ -893,10 +893,10 @@ int KAsteroidsView::randInt( int range )
void KAsteroidsView::showEvent( TQShowEvent *e )
{
#if defined( QT_LICENSE_PROFESSIONAL )
- static bool wasThere = FALSE;
+ static bool wasThere = false;
if ( !wasThere ) {
- wasThere = TRUE;
+ wasThere = true;
TQMessageBox::information( this, tr("TQCanvas demo"),
tr("This game has been implemented using the TQCanvas class.\n"
"The TQCanvas class is not part of the Professional Edition. Please \n"