diff options
Diffstat (limited to 'examples/demo/qasteroids/view.cpp')
-rw-r--r-- | examples/demo/qasteroids/view.cpp | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/examples/demo/qasteroids/view.cpp b/examples/demo/qasteroids/view.cpp index e0ee429af..b96b47384 100644 --- a/examples/demo/qasteroids/view.cpp +++ b/examples/demo/qasteroids/view.cpp @@ -72,11 +72,11 @@ KAsteroidsView::KAsteroidsView( TQWidget *parent, const char *name ) view.setVScrollBarMode( TQScrollView::AlwaysOff ); view.setHScrollBarMode( TQScrollView::AlwaysOff ); view.viewport()->setFocusProxy( this ); - rocks.setAutoDelete( TRUE ); - missiles.setAutoDelete( TRUE ); - bits.setAutoDelete( TRUE ); - powerups.setAutoDelete( TRUE ); - exhaust.setAutoDelete( TRUE ); + rocks.setAutoDelete( true ); + missiles.setAutoDelete( true ); + bits.setAutoDelete( true ); + powerups.setAutoDelete( true ); + exhaust.setAutoDelete( true ); field.setBackgroundColor( black ); TQPixmap pm( IMG_BACKGROUND ); @@ -87,7 +87,7 @@ KAsteroidsView::KAsteroidsView( TQWidget *parent, const char *name ) textSprite->setFont( font ); shield = 0; - shieldOn = FALSE; + shieldOn = false; refreshRate = REFRESH_DELAY; initialized = readSprites(); @@ -97,10 +97,10 @@ KAsteroidsView::KAsteroidsView( TQWidget *parent, const char *name ) mTimerId = -1; shipPower = MAX_POWER_LEVEL; - vitalsChanged = TRUE; - can_destroy_powerups = FALSE; + vitalsChanged = true; + can_destroy_powerups = false; - mPaused = TRUE; + mPaused = true; if ( !initialized ) { textSprite->setText( tr("Error: Cannot read sprite images") ); @@ -135,7 +135,7 @@ void KAsteroidsView::reset() rockSpeed = 1.0; powerupSpeed = 1.0; mFrameNum = 0; - mPaused = FALSE; + mPaused = false; ship->hide(); shield->hide(); @@ -156,7 +156,7 @@ void KAsteroidsView::newGame() if ( shieldOn ) { shield->hide(); - shieldOn = FALSE; + shieldOn = false; } reset(); if ( mTimerId < 0 ) @@ -196,13 +196,13 @@ void KAsteroidsView::newShip() shipDx = 0; shipDy = 0; shipAngle = 0; - rotateL = FALSE; - rotateR = FALSE; - thrustShip = FALSE; - shootShip = FALSE; - brakeShip = FALSE; - teleportShip = FALSE; - shieldOn = TRUE; + rotateL = false; + rotateR = false; + thrustShip = false; + shootShip = false; + brakeShip = false; + teleportShip = false; + shieldOn = true; shootDelay = 0; shipPower = MAX_POWER_LEVEL; rotateRate = ROTATE_RATE; @@ -215,7 +215,7 @@ void KAsteroidsView::newShip() ship->show(); shield->show(); mShieldCount = 1; // just in case the ship appears on a rock. - shieldTimer->start( 1000, TRUE ); + shieldTimer->start( 1000, true ); } void KAsteroidsView::setShield( bool s ) @@ -238,9 +238,9 @@ void KAsteroidsView::brake( bool b ) { if ( brakeShip && !b ) { - rotateL = FALSE; - rotateR = FALSE; - thrustShip = FALSE; + rotateL = false; + rotateR = false; + thrustShip = false; rotateRate = ROTATE_RATE; } @@ -261,7 +261,7 @@ bool KAsteroidsView::readSprites() new TQCanvasPixmapArray( sprites_prefix + kas_animations[i].path, kas_animations[i].frames ); if ( !anim->isValid() ) - return FALSE; + return false; animation.insert( kas_animations[i].id, anim ); i++; } @@ -402,7 +402,7 @@ void KAsteroidsView::timerEvent( TQTimerEvent * ) if ( vitalsChanged && !(mFrameNum % 10) ) { emit updateVitals(); - vitalsChanged = FALSE; + vitalsChanged = false; } mFrameNum++; @@ -521,14 +521,14 @@ void KAsteroidsView::reducePower( int val ) if ( shipPower <= 0 ) { shipPower = 0; - thrustShip = FALSE; + thrustShip = false; if ( shieldOn ) { - shieldOn = FALSE; + shieldOn = false; shield->hide(); } } - vitalsChanged = TRUE; + vitalsChanged = true; } void KAsteroidsView::addExhaust( double x, double y, double dx, @@ -565,7 +565,7 @@ void KAsteroidsView::processMissiles() wrapSprite( missile ); - TQCanvasItemList hits = missile->collisions( TRUE ); + TQCanvasItemList hits = missile->collisions( true ); TQCanvasItemList::Iterator hit; for ( hit = hits.begin(); hit != hits.end(); ++hit ) { @@ -598,7 +598,7 @@ void KAsteroidsView::processShip() shield->setFrame( (shield->frame()+1) % shield->frameCount() ); shield->move( ship->x() - 9, ship->y() - 9 ); - TQCanvasItemList hits = shield->collisions( TRUE ); + TQCanvasItemList hits = shield->collisions( true ); TQCanvasItemList::Iterator it; for ( it = hits.begin(); it != hits.end(); ++it ) { @@ -623,7 +623,7 @@ void KAsteroidsView::processShip() if ( factor > mShieldCount ) { // shield not strong enough - shieldOn = FALSE; + shieldOn = false; break; } rockHit( *it ); @@ -636,7 +636,7 @@ void KAsteroidsView::processShip() if ( !shieldOn ) { shield->hide(); - TQCanvasItemList hits = ship->collisions( TRUE ); + TQCanvasItemList hits = ship->collisions( true ); TQCanvasItemList::Iterator it; for ( it = hits.begin(); it != hits.end(); ++it ) { @@ -688,16 +688,16 @@ void KAsteroidsView::processShip() if ( brakeShip ) { - thrustShip = FALSE; - rotateL = FALSE; - rotateR = FALSE; + thrustShip = false; + rotateL = false; + rotateR = false; rotateRate = ROTATE_RATE; if ( fabs(shipDx) < 2.5 && fabs(shipDy) < 2.5 ) { shipDx = 0.0; shipDy = 0.0; ship->setVelocity( shipDx, shipDy ); - brakeShip = FALSE; + brakeShip = false; } else { @@ -713,9 +713,9 @@ void KAsteroidsView::processShip() if ( fdiff > 0.08 ) { if ( angleDiff > 0 ) - rotateL = TRUE; + rotateL = true; else if ( angleDiff < 0 ) - rotateR = TRUE; + rotateR = true; if ( fdiff > 0.6 ) rotateRate = mBrakeCount + 1; else if ( fdiff > 0.4 ) @@ -728,7 +728,7 @@ void KAsteroidsView::processShip() } else if ( fabs(shipDx) > 1 || fabs(shipDy) > 1 ) { - thrustShip = TRUE; + thrustShip = true; // we'll make braking a bit faster shipDx += cosangle/6 * (mBrakeCount - 1); shipDy += sinangle/6 * (mBrakeCount - 1); @@ -791,7 +791,7 @@ void KAsteroidsView::processShip() ship->move( xra, yra ); } - vitalsChanged = TRUE; + vitalsChanged = true; } } @@ -821,7 +821,7 @@ void KAsteroidsView::processPowerups() wrapSprite( pup ); - TQCanvasItemList hits = pup->collisions( TRUE ); + TQCanvasItemList hits = pup->collisions( true ); TQCanvasItemList::Iterator it; for ( it = hits.begin(); it != hits.end(); ++it ) { @@ -852,7 +852,7 @@ void KAsteroidsView::processPowerups() } powerups.removeRef( pup ); - vitalsChanged = TRUE; + vitalsChanged = true; } else if ( (*it) == shield ) { @@ -876,7 +876,7 @@ void KAsteroidsView::hideShield() { shield->hide(); mShieldCount = 0; - shieldOn = FALSE; + shieldOn = false; } double KAsteroidsView::randDouble() @@ -893,10 +893,10 @@ int KAsteroidsView::randInt( int range ) void KAsteroidsView::showEvent( TQShowEvent *e ) { #if defined( QT_LICENSE_PROFESSIONAL ) - static bool wasThere = FALSE; + static bool wasThere = false; if ( !wasThere ) { - wasThere = TRUE; + wasThere = true; TQMessageBox::information( this, tr("TQCanvas demo"), tr("This game has been implemented using the TQCanvas class.\n" "The TQCanvas class is not part of the Professional Edition. Please \n" |