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-rw-r--r--examples/tictac/tictac.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/tictac/tictac.cpp b/examples/tictac/tictac.cpp
index dec6fe33c..593e4557a 100644
--- a/examples/tictac/tictac.cpp
+++ b/examples/tictac/tictac.cpp
@@ -64,7 +64,7 @@ TicTacGameBoard::TicTacGameBoard( int n, TQWidget *parent, const char *name )
st = Init; // initial state
nBoard = n;
n *= n; // make square
- comp_starts = FALSE; // human starts
+ comp_starts = false; // human starts
buttons = new TicTacButtons(n); // create real buttons
btArray = new TicTacArray(n); // create button model
TQGridLayout * grid = new TQGridLayout( this, nBoard, nBoard, 4 );
@@ -72,7 +72,7 @@ TicTacGameBoard::TicTacGameBoard( int n, TQWidget *parent, const char *name )
for ( int i=0; i<n; i++ ) { // create and connect buttons
TicTacButton *ttb = new TicTacButton( this );
ttb->setPalette( p );
- ttb->setEnabled( FALSE );
+ ttb->setEnabled( false );
connect( ttb, TQ_SIGNAL(clicked()), TQ_SLOT(buttonClicked()) );
grid->addWidget( ttb, i%nBoard, i/nBoard );
buttons->insert( i, ttb );
@@ -92,7 +92,7 @@ TicTacGameBoard::~TicTacGameBoard()
// --------------------------------------------------------------------------
// TicTacGameBoard::computerStarts( bool v )
//
-// Computer starts if v=TRUE. The human starts by default.
+// Computer starts if v=true. The human starts by default.
//
void TicTacGameBoard::computerStarts( bool v )
@@ -178,7 +178,7 @@ int TicTacGameBoard::checkBoard( TicTacArray *a )
{
int t = 0;
int row, col;
- bool won = FALSE;
+ bool won = false;
for ( row=0; row<nBoard && !won; row++ ) { // check horizontal
t = a->at(row*nBoard);
if ( t == TicTacButton::Blank )
@@ -187,7 +187,7 @@ int TicTacGameBoard::checkBoard( TicTacArray *a )
while ( col<nBoard && a->at(row*nBoard+col) == t )
col++;
if ( col == nBoard )
- won = TRUE;
+ won = true;
}
for ( col=0; col<nBoard && !won; col++ ) { // check vertical
t = a->at(col);
@@ -197,7 +197,7 @@ int TicTacGameBoard::checkBoard( TicTacArray *a )
while ( row<nBoard && a->at(row*nBoard+col) == t )
row++;
if ( row == nBoard )
- won = TRUE;
+ won = true;
}
if ( !won ) { // check diagonal top left
t = a->at(0); // to bottom right
@@ -206,7 +206,7 @@ int TicTacGameBoard::checkBoard( TicTacArray *a )
while ( i<nBoard && a->at(i*nBoard+i) == t )
i++;
if ( i == nBoard )
- won = TRUE;
+ won = true;
}
}
if ( !won ) { // check diagonal bottom left
@@ -219,7 +219,7 @@ int TicTacGameBoard::checkBoard( TicTacArray *a )
i++; j--;
}
if ( i == nBoard )
- won = TRUE;
+ won = true;
}
}
if ( !won ) // no winner