diff options
Diffstat (limited to 'src/kernel/tqtimer.cpp')
| -rw-r--r-- | src/kernel/tqtimer.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/kernel/tqtimer.cpp b/src/kernel/tqtimer.cpp index 84803f1b5..1244a4690 100644 --- a/src/kernel/tqtimer.cpp +++ b/src/kernel/tqtimer.cpp @@ -63,7 +63,7 @@ \code TQTimer *timer = new TQTimer( myObject ); connect( timer, TQ_SIGNAL(timeout()), myObject, TQ_SLOT(timerDone()) ); - timer->start( 2000, TRUE ); // 2 seconds single-shot timer + timer->start( 2000, true ); // 2 seconds single-shot timer \endcode You can also use the static singleShot() function to create a @@ -78,7 +78,7 @@ \code TQTimer *t = new TQTimer( myObject ); connect( t, TQ_SIGNAL(timeout()), TQ_SLOT(processOneThing()) ); - t->start( 0, FALSE ); + t->start( 0, false ); \endcode myObject->processOneThing() will be called repeatedly and should @@ -140,8 +140,8 @@ TQTimer::~TQTimer() /*! \fn bool TQTimer::isActive() const - Returns TRUE if the timer is running (pending); otherwise returns - FALSE. + Returns true if the timer is running (pending); otherwise returns + false. */ /*! @@ -156,7 +156,7 @@ TQTimer::~TQTimer() Starts the timer with a \a msec milliseconds timeout, and returns the ID of the timer, or zero when starting the timer failed. - If \a sshot is TRUE, the timer will be activated only once; + If \a sshot is true, the timer will be activated only once; otherwise it will continue until it is stopped. Any pending timer will be stopped. @@ -216,11 +216,11 @@ void TQTimer::stop() bool TQTimer::event( TQEvent *e ) { if ( e->type() != TQEvent::Timer ) // ignore all other events - return FALSE; + return false; if ( single ) // stop single shot timer stop(); emit timeout(); // emit timeout signal - return TRUE; + return true; } @@ -235,7 +235,7 @@ static TQObjectList *sst_list = 0; // list of single shot timers static void sst_cleanup() { if ( sst_list ) { - sst_list->setAutoDelete( TRUE ); + sst_list->setAutoDelete( true ); delete sst_list; sst_list = 0; } @@ -289,7 +289,7 @@ bool TQSingleShotTimer::event( TQEvent * ) signal.activate(); // emit the signal signal.disconnect( 0, 0 ); timerId = 0; // mark as inactive - return TRUE; + return true; } |
