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@@ -176,7 +176,7 @@ INCLUDEPATH += $(QTDIR)/tools/designer/uilib
</pre>
<p>We do <em>not</em> include the <tt>creditformbase.ui</tt> file since this file will be read at runtime, as we'll see shortly. We must include the <tt>tqui</tt> library since the functionality we retquire is not part of the standard TQt library.</p>
<h4><a name="2-2"></a>Creating main.cpp</h4>
-<p>The<!-- index main.cpp --> <tt>main.cpp</tt> is tquite standard. It will invoke the form we're going to create in <em>TQt Designer</em> as its main form. This form will then load and execute the dynamic dialog.</p>
+<p>The<!-- index main.cpp --> <tt>main.cpp</tt> is quite standard. It will invoke the form we're going to create in <em>TQt Designer</em> as its main form. This form will then load and execute the dynamic dialog.</p>
<pre> #include &lt;<a href="qapplication-h.html">qapplication.h</a>&gt;
#include "mainform.h"
@@ -194,7 +194,7 @@ INCLUDEPATH += $(QTDIR)/tools/designer/uilib
<p>We create a new instance of our MainForm class, set it to be the main widget, show it and enter the event loop in the <tt>app.exec()</tt> call.</p>
<h4><a name="2-3"></a>Creating the Main Form</h4>
<h5><a name="2-3-1"></a>Designing the Form</h5>
-<ol type=1><li><p>Open the<!-- index receiver.pro --> <tt>receiver.pro</tt> project file in <em>TQt Designer</em>. We'll create a dialog as our main window which we'll use to invoke the dynamic dialog. Press <b>Ctrl+N</b> to launch the <em>New File</em> dialog and click <b>OK</b> to get the default which is a dialog. Change the dialog's name to 'MainForm' and its caption to 'Main Form'. Add two buttons, one called 'creditPushButton' with the text '&amp;Credit Dialog', and the other called 'tquitPushButton' with the text '&amp;Quit'. (For each button click the <b>Push Button</b> toolbar button, then click the form. Change the properties in the property window to those we've just described.)</p>
+<ol type=1><li><p>Open the<!-- index receiver.pro --> <tt>receiver.pro</tt> project file in <em>TQt Designer</em>. We'll create a dialog as our main window which we'll use to invoke the dynamic dialog. Press <b>Ctrl+N</b> to launch the <em>New File</em> dialog and click <b>OK</b> to get the default which is a dialog. Change the dialog's name to 'MainForm' and its caption to 'Main Form'. Add two buttons, one called 'creditPushButton' with the text '&amp;Credit Dialog', and the other called 'quitPushButton' with the text '&amp;Quit'. (For each button click the <b>Push Button</b> toolbar button, then click the form. Change the properties in the property window to those we've just described.)</p>
<li><p>We will now add a couple of labels so that we can show the settings the user chose in the dynamic dialog. Click the <b>Text Label</b> toolbar button, then click the form below the Credit Dialog button. Change the label's <em>text</em> to 'Credit Rating'. Add another text label below the Quit button. Change its <em>name</em> to 'ratingTextLabel' and its <em>text</em> to 'Unrated'.</p>
<li><p>We'll now lay out the widgets. Click the form then press <b>Ctrl+G</b> (lay out in a grid).</p>
<li><!-- index Signals and Slots!Connecting to Close a Dialog --><p>We'll now handle the signals and slots connections. Invoke the <em>View and Edit Connections</em> dialog and connect the credit dialog button's clicked() signal to a new creditDialog() custom slot (which is created by clicking the <b>Edit Slots...</b> button). Now connect the Quit button's<!-- index clicked() --> <tt>clicked()</tt> signal to the dialog's<!-- index accept() --> <tt>accept()</tt> function.</p>