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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQGuardedPtr Class Reference</h1>
+
+<p>The TQGuardedPtr class is a template class that provides guarded pointers to TQObjects.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qguardedptr-h.html">ntqguardedptr.h</a>&gt;</tt>
+<p><a href="qguardedptr-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn><a href="#TQGuardedPtr"><b>TQGuardedPtr</b></a> ()</li>
+<li class=fn><a href="#TQGuardedPtr-2"><b>TQGuardedPtr</b></a> ( T&nbsp;*&nbsp;p )</li>
+<li class=fn><a href="#TQGuardedPtr-3"><b>TQGuardedPtr</b></a> ( const&nbsp;TQGuardedPtr&lt;T&gt;&nbsp;&amp;&nbsp;p )</li>
+<li class=fn><a href="#~TQGuardedPtr"><b>~TQGuardedPtr</b></a> ()</li>
+<li class=fn>TQGuardedPtr&lt;T&gt; &amp; <a href="#operator-eq"><b>operator=</b></a> ( const&nbsp;TQGuardedPtr&lt;T&gt;&nbsp;&amp;&nbsp;p )</li>
+<li class=fn>TQGuardedPtr&lt;T&gt; &amp; <a href="#operator-eq-2"><b>operator=</b></a> ( T&nbsp;*&nbsp;p )</li>
+<li class=fn>bool <a href="#operator-eq-eq"><b>operator==</b></a> ( const&nbsp;TQGuardedPtr&lt;T&gt;&nbsp;&amp;&nbsp;p ) const</li>
+<li class=fn>bool <a href="#operator!-eq"><b>operator!=</b></a> ( const&nbsp;TQGuardedPtr&lt;T&gt;&nbsp;&amp;&nbsp;p ) const</li>
+<li class=fn>bool <a href="#isNull"><b>isNull</b></a> () const</li>
+<li class=fn>T * <a href="#operator--gt"><b>operator-&gt;</b></a> () const</li>
+<li class=fn>T &amp; <a href="#operator*"><b>operator*</b></a> () const</li>
+<li class=fn><a href="#operator-T-*"><b>operator T *</b></a> () const</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+The TQGuardedPtr class is a template class that provides guarded pointers to TQObjects.
+<p>
+
+<p> A guarded pointer, <tt>TQGuardedPtr&lt;X&gt;</tt>, behaves like a normal C++
+pointer <tt>X*</tt>, except that it is automatically set to 0 when
+the referenced object is destroyed (unlike normal C++ pointers,
+which become "dangling pointers" in such cases). <tt>X</tt> must be a
+subclass of <a href="ntqobject.html">TQObject</a>.
+<p> Guarded pointers are useful whenever you need to store a pointer
+to a TQObject that is owned by someone else and therefore might be
+destroyed while you still hold a reference to it. You can safely
+test the pointer for validity.
+<p> Example:
+<pre>
+ TQGuardedPtr&lt;TQLabel&gt; label = new <a href="ntqlabel.html">TQLabel</a>( 0, "label" );
+ label-&gt;setText( "I like guarded pointers" );
+
+ delete (TQLabel*) label; // simulate somebody destroying the label
+
+ if ( label)
+ label-&gt;show();
+ else
+ <a href="ntqapplication.html#qDebug">qDebug</a>("The label has been destroyed");
+ </pre>
+
+<p> The program will output <tt>The label has been destroyed</tt> rather
+than dereferencing an invalid address in <tt>label-&gt;show()</tt>.
+<p> The functions and operators available with a TQGuardedPtr are the
+same as those available with a normal unguarded pointer, except
+the pointer arithmetic operators (++, --, -, and +), which are
+normally used only with arrays of objects. Use them like normal
+pointers and you will not need to read this class documentation.
+<p> For creating guarded pointers, you can construct or assign to them
+from an X* or from another guarded pointer of the same type. You
+can compare them with each other using <a href="#operator-eq-eq">operator==</a>() and
+<a href="#operator!-eq">operator!=</a>(), or test for 0 with <a href="#isNull">isNull</a>(). And you can dereference
+them using either the <tt>*x</tt> or the <tt>x-&gt;member</tt> notation.
+<p> A guarded pointer will automatically cast to an X*, so you can
+freely mix guarded and unguarded pointers. This means that if you
+have a TQGuardedPtr<TQWidget>, you can pass it to a function that
+requires a <a href="ntqwidget.html">TQWidget</a>*. For this reason, it is of little value to
+declare functions to take a TQGuardedPtr as a parameter; just use
+normal pointers. Use a TQGuardedPtr when you are storing a pointer
+over time.
+<p> Note again that class <em>X</em> must inherit <a href="ntqobject.html">TQObject</a>, or a compilation
+or link error will result.
+<p>See also <a href="objectmodel.html">Object Model</a>.
+
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="TQGuardedPtr"></a>TQGuardedPtr::TQGuardedPtr ()
+</h3>
+
+<p> Constructs a 0 guarded pointer.
+<p> <p>See also <a href="#isNull">isNull</a>().
+
+<h3 class=fn><a name="TQGuardedPtr-2"></a>TQGuardedPtr::TQGuardedPtr ( T&nbsp;*&nbsp;p )
+</h3>
+
+<p> Constructs a guarded pointer that points to same object as <em>p</em>
+points to.
+
+<h3 class=fn><a name="TQGuardedPtr-3"></a>TQGuardedPtr::TQGuardedPtr ( const&nbsp;<a href="ntqguardedptr.html">TQGuardedPtr</a>&lt;T&gt;&nbsp;&amp;&nbsp;p )
+</h3>
+
+<p> Copy one guarded pointer from another. The constructed guarded
+pointer points to the same object that <em>p</em> points to (which may
+be 0).
+
+<h3 class=fn><a name="~TQGuardedPtr"></a>TQGuardedPtr::~TQGuardedPtr ()
+</h3>
+
+<p> Destroys the guarded pointer. Just like a normal pointer,
+destroying a guarded pointer does <em>not</em> destroy the object being
+pointed to.
+
+<h3 class=fn>bool <a name="isNull"></a>TQGuardedPtr::isNull () const
+</h3>
+
+<p> Returns <tt>TRUE</tt> if the referenced object has been destroyed or if
+there is no referenced object; otherwise returns FALSE.
+
+<h3 class=fn><a name="operator-T-*"></a>TQGuardedPtr::operator T * () const
+</h3>
+
+<p> Cast operator; implements pointer semantics. Because of this
+function you can pass a TQGuardedPtr&lt;X&gt; to a function where an X*
+is required.
+
+<h3 class=fn>bool <a name="operator!-eq"></a>TQGuardedPtr::operator!= ( const&nbsp;<a href="ntqguardedptr.html">TQGuardedPtr</a>&lt;T&gt;&nbsp;&amp;&nbsp;p ) const
+</h3>
+
+<p> Inequality operator; implements pointer semantics, the negation of
+<a href="#operator-eq-eq">operator==</a>(). Returns TRUE if <em>p</em> and this guarded pointer are
+not pointing to the same object; otherwise returns FALSE.
+
+<h3 class=fn>T &amp; <a name="operator*"></a>TQGuardedPtr::operator* () const
+</h3>
+
+<p> Dereference operator; implements pointer semantics. Just use this
+operator as you would with a normal C++ pointer.
+
+<h3 class=fn>T * <a name="operator--gt"></a>TQGuardedPtr::operator-&gt; () const
+</h3>
+
+<p> Overloaded arrow operator; implements pointer semantics. Just use
+this operator as you would with a normal C++ pointer.
+
+<h3 class=fn><a href="ntqguardedptr.html">TQGuardedPtr</a>&lt;T&gt;&nbsp;&amp; <a name="operator-eq"></a>TQGuardedPtr::operator= ( const&nbsp;<a href="ntqguardedptr.html">TQGuardedPtr</a>&lt;T&gt;&nbsp;&amp;&nbsp;p )
+</h3>
+
+<p> Assignment operator. This guarded pointer then points to the same
+object as <em>p</em> points to.
+
+<h3 class=fn><a href="ntqguardedptr.html">TQGuardedPtr</a>&lt;T&gt;&nbsp;&amp; <a name="operator-eq-2"></a>TQGuardedPtr::operator= ( T&nbsp;*&nbsp;p )
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Assignment operator. This guarded pointer then points to the same
+object as <em>p</em> points to.
+
+<h3 class=fn>bool <a name="operator-eq-eq"></a>TQGuardedPtr::operator== ( const&nbsp;<a href="ntqguardedptr.html">TQGuardedPtr</a>&lt;T&gt;&nbsp;&amp;&nbsp;p ) const
+</h3>
+
+<p> Equality operator; implements traditional pointer semantics.
+Returns TRUE if both <em>p</em> and this guarded pointer are 0, or if
+both <em>p</em> and this pointer point to the same object; otherwise
+returns FALSE.
+<p> <p>See also <a href="#operator!-eq">operator!=</a>().
+
+<!-- eof -->
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+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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