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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Graphics Classes</h1>

 
<p> These classes provide powerful graphics drawing primitives for both 2D
and (with OpenGL) 3D.
<p> <p>See also this introduction to the <a href="coordsys.html">TQt
coordinate system.</a>
<p> 
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<tr bgcolor=#f0f0f0><td><b><a href="ntqbitmap.html">TQBitmap</a></b><td>Monochrome (1-bit depth) pixmaps
<tr bgcolor=#f0f0f0><td><b><a href="ntqbrush.html">TQBrush</a></b><td>Defines the fill pattern of shapes drawn by a TQPainter
<tr bgcolor=#f0f0f0><td><b><a href="ntqcanvas.html">TQCanvas</a></b><td>2D area that can contain TQCanvasItem objects
<tr bgcolor=#f0f0f0><td><b><a href="qcanvasellipse.html">TQCanvasEllipse</a></b><td>Ellipse or ellipse segment on a TQCanvas
<tr bgcolor=#f0f0f0><td><b><a href="qcanvasitem.html">TQCanvasItem</a></b><td>Abstract graphic object on a TQCanvas
<tr bgcolor=#f0f0f0><td><b><a href="qcanvasitemlist.html">TQCanvasItemList</a></b><td>List of TQCanvasItems
<tr bgcolor=#f0f0f0><td><b><a href="qcanvasline.html">TQCanvasLine</a></b><td>Line on a TQCanvas
<tr bgcolor=#f0f0f0><td><b><a href="qcanvaspixmap.html">TQCanvasPixmap</a></b><td>Pixmaps for TQCanvasSprites
<tr bgcolor=#f0f0f0><td><b><a href="qcanvaspixmaparray.html">TQCanvasPixmapArray</a></b><td>Array of TQCanvasPixmaps
<tr bgcolor=#f0f0f0><td><b><a href="qcanvaspolygon.html">TQCanvasPolygon</a></b><td>Polygon on a TQCanvas
<tr bgcolor=#f0f0f0><td><b><a href="qcanvaspolygonalitem.html">TQCanvasPolygonalItem</a></b><td>Polygonal canvas item on a TQCanvas
<tr bgcolor=#f0f0f0><td><b><a href="qcanvasrectangle.html">TQCanvasRectangle</a></b><td>Rectangle on a TQCanvas
<tr bgcolor=#f0f0f0><td><b><a href="qcanvasspline.html">TQCanvasSpline</a></b><td>Multi-bezier splines on a TQCanvas
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<tr bgcolor=#f0f0f0><td><b><a href="qglcontext.html">TQGLContext</a></b><td>Encapsulates an OpenGL rendering context
<tr bgcolor=#f0f0f0><td><b><a href="qglformat.html">TQGLFormat</a></b><td>The display format of an OpenGL rendering context
<tr bgcolor=#f0f0f0><td><b><a href="qglwidget.html">TQGLWidget</a></b><td>Widget for rendering OpenGL graphics
<tr bgcolor=#f0f0f0><td><b><a href="ntqiconset.html">TQIconSet</a></b><td>Set of icons with different styles and sizes
<tr bgcolor=#f0f0f0><td><b><a href="ntqimage.html">TQImage</a></b><td>Hardware-independent pixmap representation with direct access to the pixel data
<tr bgcolor=#f0f0f0><td><b><a href="qimageconsumer.html">TQImageConsumer</a></b><td>Abstraction used by TQImageDecoder
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<tr bgcolor=#f0f0f0><td><b><a href="ntqpixmap.html">TQPixmap</a></b><td>Off-screen, pixel-based paint device
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