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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2025-04-07 15:50:40 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2025-04-07 23:25:01 +0900 |
commit | 664580ffc694a1f9e7ab25d4636ca9696a38d958 (patch) | |
tree | daea2bbeea9cce36e9c8fe66afd1930e397e7ebd /libtdegames/kgame/COMPAT | |
parent | d62a856cb43f9a527dc936783d18fbfe4cc0d9c2 (diff) | |
download | tdegames-r14.1.4.tar.gz tdegames-r14.1.4.zip |
Replace TRUE/FALSE with boolean values true/falser14.1.4
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
(cherry picked from commit 66230b1cca2fa5c95886d8cf708829e4bfac2b10)
Diffstat (limited to 'libtdegames/kgame/COMPAT')
-rw-r--r-- | libtdegames/kgame/COMPAT | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libtdegames/kgame/COMPAT b/libtdegames/kgame/COMPAT index cfe81537..11457cd4 100644 --- a/libtdegames/kgame/COMPAT +++ b/libtdegames/kgame/COMPAT @@ -21,7 +21,7 @@ be made a virtual function? MH: This is done now. As this is a central function your programs will not run anymore. Fix: rename your slot which is connected to the above - signal to playerInput() and return TRUE in it. This will make it 100% + signal to playerInput() and return true in it. This will make it 100% compatible to the old version. I think this chagne is necessary especially as a signal is of no use here as you cannot read twice from the same stream. Therefore there can be only one function processing the input. If you really |