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-rw-r--r--atlantik/libatlantikclient/atlantik_network.h48
1 files changed, 24 insertions, 24 deletions
diff --git a/atlantik/libatlantikclient/atlantik_network.h b/atlantik/libatlantikclient/atlantik_network.h
index 087a01be..cd1477f8 100644
--- a/atlantik/libatlantikclient/atlantik_network.h
+++ b/atlantik/libatlantikclient/atlantik_network.h
@@ -17,7 +17,7 @@
#ifndef LIBATLANTIK_NETWORK_H
#define LIBATLANTIK_NETWORK_H
-#include <qmap.h>
+#include <tqmap.h>
#include <kextsock.h>
#include "libatlantic_export.h"
@@ -39,15 +39,15 @@ Q_OBJECT
public:
AtlantikNetwork(AtlanticCore *atlanticCore);
virtual ~AtlantikNetwork(void);
- void setName(QString name);
- void cmdChat(QString msg);
+ void setName(TQString name);
+ void cmdChat(TQString msg);
private slots:
- void writeData(QString msg);
+ void writeData(TQString msg);
void rollDice();
void endTurn();
- void newGame(const QString &gameType);
- void reconnect(const QString &cookie);
+ void newGame(const TQString &gameType);
+ void reconnect(const TQString &cookie);
void startGame();
void buyEstate();
void auctionEstate();
@@ -65,17 +65,17 @@ private slots:
void tradeReject(Trade *trade);
void tradeAccept(Trade *trade);
void auctionBid(Auction *auction, int amount);
- void changeOption(int, const QString &value);
+ void changeOption(int, const TQString &value);
void slotLookupFinished(int count);
void slotConnectionSuccess();
void slotConnectionFailed(int error);
public slots:
- void serverConnect(const QString host, int port);
+ void serverConnect(const TQString host, int port);
void joinGame(int gameId);
void leaveGame();
void slotRead();
- void setImage(const QString &name);
+ void setImage(const TQString &name);
signals:
/**
@@ -98,17 +98,17 @@ signals:
*/
void newEstateGroup(EstateGroup *estateGroup);
- void msgInfo(QString);
- void msgError(QString);
- void msgChat(QString, QString);
- void msgStatus(const QString &data, const QString &icon = QString::null);
- void networkEvent(const QString &data, const QString &icon);
+ void msgInfo(TQString);
+ void msgError(TQString);
+ void msgChat(TQString, TQString);
+ void msgStatus(const TQString &data, const TQString &icon = TQString::null);
+ void networkEvent(const TQString &data, const TQString &icon);
- void displayDetails(QString text, bool clearText, bool clearButtons, Estate *estate = 0);
- void addCommandButton(QString command, QString caption, bool enabled);
+ void displayDetails(TQString text, bool clearText, bool clearButtons, Estate *estate = 0);
+ void addCommandButton(TQString command, TQString caption, bool enabled);
void addCloseButton();
- void gameOption(QString title, QString type, QString value, QString edit, QString command);
+ void gameOption(TQString title, TQString type, TQString value, TQString edit, TQString command);
void endConfigUpdate();
void gameConfig();
@@ -136,20 +136,20 @@ signals:
void newAuction(Auction *auction);
void auctionCompleted(Auction *auction);
void receivedHandshake();
- void clientCookie(QString cookie);
+ void clientCookie(TQString cookie);
private:
- void processMsg(const QString &msg);
- void processNode(QDomNode);
+ void processMsg(const TQString &msg);
+ void processNode(TQDomNode);
AtlanticCore *m_atlanticCore;
- QTextStream *m_textStream;
+ TQTextStream *m_textStream;
int m_playerId;
- QString m_serverVersion;
+ TQString m_serverVersion;
- QMap<Player *, int> m_playerLocationMap;
- QMap<int, Auction *> m_auctions;
+ TQMap<Player *, int> m_playerLocationMap;
+ TQMap<int, Auction *> m_auctions;
};
#endif