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-rw-r--r--atlantik/libatlantikclient/atlantik_network.cpp302
-rw-r--r--atlantik/libatlantikclient/atlantik_network.h48
-rw-r--r--atlantik/libatlantikclient/monopdprotocol.cpp24
-rw-r--r--atlantik/libatlantikclient/monopdprotocol.h6
4 files changed, 190 insertions, 190 deletions
diff --git a/atlantik/libatlantikclient/atlantik_network.cpp b/atlantik/libatlantikclient/atlantik_network.cpp
index 7b1926d3..51347f84 100644
--- a/atlantik/libatlantikclient/atlantik_network.cpp
+++ b/atlantik/libatlantikclient/atlantik_network.cpp
@@ -16,10 +16,10 @@
#include <iostream>
-#include <qdom.h>
-#include <qtextcodec.h>
-#include <qtextstream.h>
-#include <qtimer.h>
+#include <tqdom.h>
+#include <tqtextcodec.h>
+#include <tqtextstream.h>
+#include <tqtimer.h>
#include <kdebug.h>
#include <klocale.h>
@@ -38,18 +38,18 @@
AtlantikNetwork::AtlantikNetwork(AtlanticCore *atlanticCore) : KExtendedSocket(0, 0, KExtendedSocket::inputBufferedSocket)
{
m_atlanticCore = atlanticCore;
- m_textStream = new QTextStream(this);
- m_textStream->setCodec(QTextCodec::codecForName("utf8"));
+ m_textStream = new TQTextStream(this);
+ m_textStream->setCodec(TQTextCodec::codecForName("utf8"));
m_playerId = -1;
m_serverVersion = "";
- QObject::connect(this, SIGNAL(readyRead()), this, SLOT(slotRead()));
- QObject::connect(this, SIGNAL(lookupFinished(int)),
- this, SLOT(slotLookupFinished(int)));
- QObject::connect(this, SIGNAL(connectionSuccess()),
- this, SLOT(slotConnectionSuccess()));
- QObject::connect(this, SIGNAL(connectionFailed(int)),
- this, SLOT(slotConnectionFailed(int)));
+ TQObject::connect(this, TQT_SIGNAL(readyRead()), this, TQT_SLOT(slotRead()));
+ TQObject::connect(this, TQT_SIGNAL(lookupFinished(int)),
+ this, TQT_SLOT(slotLookupFinished(int)));
+ TQObject::connect(this, TQT_SIGNAL(connectionSuccess()),
+ this, TQT_SLOT(slotConnectionSuccess()));
+ TQObject::connect(this, TQT_SIGNAL(connectionFailed(int)),
+ this, TQT_SLOT(slotConnectionFailed(int)));
}
AtlantikNetwork::~AtlantikNetwork(void)
@@ -77,7 +77,7 @@ void AtlantikNetwork::startGame()
writeData(".gs");
}
-void AtlantikNetwork::reconnect(const QString &cookie)
+void AtlantikNetwork::reconnect(const TQString &cookie)
{
writeData(".R" + cookie);
}
@@ -92,85 +92,85 @@ void AtlantikNetwork::endTurn()
writeData(".E");
}
-void AtlantikNetwork::setName(QString name)
+void AtlantikNetwork::setName(TQString name)
{
// Almost deprecated, will be replaced by libmonopdprotocol
- writeData(QString(".n%1").arg(name));
+ writeData(TQString(".n%1").arg(name));
}
void AtlantikNetwork::tokenConfirmation(Estate *estate)
{
- writeData(QString(".t%1").arg(estate ? estate->id() : -1));
+ writeData(TQString(".t%1").arg(estate ? estate->id() : -1));
}
void AtlantikNetwork::estateToggleMortgage(Estate *estate)
{
- writeData(QString(".em%1").arg(estate ? estate->id() : -1));
+ writeData(TQString(".em%1").arg(estate ? estate->id() : -1));
}
void AtlantikNetwork::estateHouseBuy(Estate *estate)
{
- writeData(QString(".hb%1").arg(estate ? estate->id() : -1));
+ writeData(TQString(".hb%1").arg(estate ? estate->id() : -1));
}
void AtlantikNetwork::estateHouseSell(Estate *estate)
{
- writeData(QString(".hs%1").arg(estate ? estate->id() : -1));
+ writeData(TQString(".hs%1").arg(estate ? estate->id() : -1));
}
-void AtlantikNetwork::newGame(const QString &gameType)
+void AtlantikNetwork::newGame(const TQString &gameType)
{
- writeData(QString(".gn%1").arg(gameType));
+ writeData(TQString(".gn%1").arg(gameType));
}
void AtlantikNetwork::joinGame(int gameId)
{
- writeData(QString(".gj%1").arg(gameId));
+ writeData(TQString(".gj%1").arg(gameId));
}
-void AtlantikNetwork::cmdChat(QString msg)
+void AtlantikNetwork::cmdChat(TQString msg)
{
writeData(msg);
}
void AtlantikNetwork::newTrade(Player *player)
{
- writeData(QString(".Tn%1").arg(player ? player->id() : -1));
+ writeData(TQString(".Tn%1").arg(player ? player->id() : -1));
}
void AtlantikNetwork::kickPlayer(Player *player)
{
- writeData(QString(".gk%1").arg(player ? player->id() : -1));
+ writeData(TQString(".gk%1").arg(player ? player->id() : -1));
}
void AtlantikNetwork::tradeUpdateEstate(Trade *trade, Estate *estate, Player *player)
{
- writeData(QString(".Te%1:%2:%3").arg(trade ? trade->tradeId() : -1).arg(estate ? estate->id() : -1).arg(player ? player->id() : -1));
+ writeData(TQString(".Te%1:%2:%3").arg(trade ? trade->tradeId() : -1).arg(estate ? estate->id() : -1).arg(player ? player->id() : -1));
}
void AtlantikNetwork::tradeUpdateMoney(Trade *trade, unsigned int money, Player *pFrom, Player *pTo)
{
- writeData(QString(".Tm%1:%2:%3:%4").arg(trade ? trade->tradeId() : -1).arg(pFrom ? pFrom->id() : -1).arg(pTo ? pTo->id() : -1).arg(money));
+ writeData(TQString(".Tm%1:%2:%3:%4").arg(trade ? trade->tradeId() : -1).arg(pFrom ? pFrom->id() : -1).arg(pTo ? pTo->id() : -1).arg(money));
}
void AtlantikNetwork::tradeReject(Trade *trade)
{
- writeData(QString(".Tr%1").arg(trade ? trade->tradeId() : -1));
+ writeData(TQString(".Tr%1").arg(trade ? trade->tradeId() : -1));
}
void AtlantikNetwork::tradeAccept(Trade *trade)
{
- writeData(QString(".Ta%1:%2").arg(trade ? trade->tradeId() : -1).arg(trade ? trade->revision() : -1));
+ writeData(TQString(".Ta%1:%2").arg(trade ? trade->tradeId() : -1).arg(trade ? trade->revision() : -1));
}
void AtlantikNetwork::auctionBid(Auction *auction, int amount)
{
- writeData(QString(".ab%1:%2").arg(auction ? auction->auctionId() : -1).arg(amount));
+ writeData(TQString(".ab%1:%2").arg(auction ? auction->auctionId() : -1).arg(amount));
}
-void AtlantikNetwork::setImage(const QString &name)
+void AtlantikNetwork::setImage(const TQString &name)
{
- writeData(QString(".pi%1").arg(name));
+ writeData(TQString(".pi%1").arg(name));
}
void AtlantikNetwork::jailPay()
@@ -188,12 +188,12 @@ void AtlantikNetwork::jailCard()
writeData(".jc");
}
-void AtlantikNetwork::changeOption(int configId, const QString &value)
+void AtlantikNetwork::changeOption(int configId, const TQString &value)
{
- writeData( QString(".gc%1:%2").arg(configId).arg(value) );
+ writeData( TQString(".gc%1:%2").arg(configId).arg(value) );
}
-void AtlantikNetwork::writeData(QString msg)
+void AtlantikNetwork::writeData(TQString msg)
{
emit networkEvent(msg, "1rightarrow");
msg.append("\n");
@@ -212,7 +212,7 @@ void AtlantikNetwork::slotRead()
{
processMsg(m_textStream->readLine());
// There might be more data
- QTimer::singleShot(0, this, SLOT(slotRead()));
+ TQTimer::singleShot(0, this, TQT_SLOT(slotRead()));
}
else
{
@@ -223,36 +223,36 @@ void AtlantikNetwork::slotRead()
}
}
-void AtlantikNetwork::processMsg(const QString &msg)
+void AtlantikNetwork::processMsg(const TQString &msg)
{
emit networkEvent(msg, "1leftarrow");
- QDomDocument dom;
+ TQDomDocument dom;
dom.setContent(msg);
- QDomElement e = dom.documentElement();
+ TQDomElement e = dom.documentElement();
if (e.tagName() != "monopd")
{
// Invalid data, request full update from server
writeData(".f");
return;
}
- QDomNode n = e.firstChild();
+ TQDomNode n = e.firstChild();
processNode(n);
m_atlanticCore->printDebug();
}
-void AtlantikNetwork::processNode(QDomNode n)
+void AtlantikNetwork::processNode(TQDomNode n)
{
- QDomAttr a;
+ TQDomAttr a;
for ( ; !n.isNull() ; n = n.nextSibling() )
{
- QDomElement e = n.toElement();
+ TQDomElement e = n.toElement();
if(!e.isNull())
{
if (e.tagName() == "server")
{
- a = e.attributeNode( QString("version") );
+ a = e.attributeNode( TQString("version") );
if ( !a.isNull() )
m_serverVersion = a.value();
@@ -260,37 +260,37 @@ void AtlantikNetwork::processNode(QDomNode n)
}
else if (e.tagName() == "msg")
{
- a = e.attributeNode(QString("type"));
+ a = e.attributeNode(TQString("type"));
if (!a.isNull())
{
if (a.value() == "error")
- emit msgError(e.attributeNode(QString("value")).value());
+ emit msgError(e.attributeNode(TQString("value")).value());
else if (a.value() == "info")
- emit msgInfo(e.attributeNode(QString("value")).value());
+ emit msgInfo(e.attributeNode(TQString("value")).value());
else if (a.value() == "chat")
- emit msgChat(e.attributeNode(QString("author")).value(), e.attributeNode(QString("value")).value());
+ emit msgChat(e.attributeNode(TQString("author")).value(), e.attributeNode(TQString("value")).value());
}
}
else if (e.tagName() == "display")
{
int estateId = -1;
- a = e.attributeNode(QString("estateid"));
+ a = e.attributeNode(TQString("estateid"));
if (!a.isNull())
{
estateId = a.value().toInt();
Estate *estate;
estate = m_atlanticCore->findEstate(a.value().toInt());
- emit displayDetails(e.attributeNode(QString("text")).value(), e.attributeNode(QString("cleartext")).value().toInt(), e.attributeNode(QString("clearbuttons")).value().toInt(), estate);
+ emit displayDetails(e.attributeNode(TQString("text")).value(), e.attributeNode(TQString("cleartext")).value().toInt(), e.attributeNode(TQString("clearbuttons")).value().toInt(), estate);
bool hasButtons = false;
- for( QDomNode nButtons = n.firstChild() ; !nButtons.isNull() ; nButtons = nButtons.nextSibling() )
+ for( TQDomNode nButtons = n.firstChild() ; !nButtons.isNull() ; nButtons = nButtons.nextSibling() )
{
- QDomElement eButton = nButtons.toElement();
+ TQDomElement eButton = nButtons.toElement();
if (!eButton.isNull() && eButton.tagName() == "button")
{
- emit addCommandButton(eButton.attributeNode(QString("command")).value(), eButton.attributeNode(QString("caption")).value(), eButton.attributeNode(QString("enabled")).value().toInt());
+ emit addCommandButton(eButton.attributeNode(TQString("command")).value(), eButton.attributeNode(TQString("caption")).value(), eButton.attributeNode(TQString("enabled")).value().toInt());
hasButtons = true;
}
}
@@ -301,18 +301,18 @@ void AtlantikNetwork::processNode(QDomNode n)
}
else if (e.tagName() == "client")
{
- a = e.attributeNode(QString("playerid"));
+ a = e.attributeNode(TQString("playerid"));
if (!a.isNull())
m_playerId = a.value().toInt();
- a = e.attributeNode(QString("cookie"));
+ a = e.attributeNode(TQString("cookie"));
if (!a.isNull())
emit clientCookie(a.value());
}
else if (e.tagName() == "configupdate")
{
int configId = -1;
- a = e.attributeNode(QString("configid"));
+ a = e.attributeNode(TQString("configid"));
if (!a.isNull())
{
configId = a.value().toInt();
@@ -320,19 +320,19 @@ void AtlantikNetwork::processNode(QDomNode n)
if (!(configOption = m_atlanticCore->findConfigOption(configId)))
configOption = m_atlanticCore->newConfigOption( configId );
- a = e.attributeNode(QString("name"));
+ a = e.attributeNode(TQString("name"));
if (configOption && !a.isNull())
configOption->setName(a.value());
- a = e.attributeNode(QString("description"));
+ a = e.attributeNode(TQString("description"));
if (configOption && !a.isNull())
configOption->setDescription(a.value());
- a = e.attributeNode(QString("edit"));
+ a = e.attributeNode(TQString("edit"));
if (configOption && !a.isNull())
configOption->setEdit(a.value().toInt());
- a = e.attributeNode(QString("value"));
+ a = e.attributeNode(TQString("value"));
if (configOption && !a.isNull())
configOption->setValue(a.value());
@@ -341,22 +341,22 @@ void AtlantikNetwork::processNode(QDomNode n)
}
int gameId = -1;
- a = e.attributeNode(QString("gameid"));
+ a = e.attributeNode(TQString("gameid"));
if (!a.isNull())
{
gameId = a.value().toInt();
- for( QDomNode nOptions = n.firstChild() ; !nOptions.isNull() ; nOptions = nOptions.nextSibling() )
+ for( TQDomNode nOptions = n.firstChild() ; !nOptions.isNull() ; nOptions = nOptions.nextSibling() )
{
- QDomElement eOption = nOptions.toElement();
+ TQDomElement eOption = nOptions.toElement();
if (!eOption.isNull() && eOption.tagName() == "option")
- emit gameOption(eOption.attributeNode(QString("title")).value(), eOption.attributeNode(QString("type")).value(), eOption.attributeNode(QString("value")).value(), eOption.attributeNode(QString("edit")).value(), eOption.attributeNode(QString("command")).value());
+ emit gameOption(eOption.attributeNode(TQString("title")).value(), eOption.attributeNode(TQString("type")).value(), eOption.attributeNode(TQString("value")).value(), eOption.attributeNode(TQString("edit")).value(), eOption.attributeNode(TQString("command")).value());
}
emit endConfigUpdate();
}
}
else if (e.tagName() == "deletegame")
{
- a = e.attributeNode(QString("gameid"));
+ a = e.attributeNode(TQString("gameid"));
if (!a.isNull())
{
int gameId = a.value().toInt();
@@ -370,45 +370,45 @@ void AtlantikNetwork::processNode(QDomNode n)
{
int gameId = -1;
- a = e.attributeNode(QString("gameid"));
+ a = e.attributeNode(TQString("gameid"));
if (!a.isNull())
{
gameId = a.value().toInt();
Player *playerSelf = m_atlanticCore->playerSelf();
if ( playerSelf && playerSelf->game() )
- kdDebug() << "gameupdate for " << QString::number(gameId) << " with playerSelf in game " << QString::number(playerSelf->game()->id()) << endl;
+ kdDebug() << "gameupdate for " << TQString::number(gameId) << " with playerSelf in game " << TQString::number(playerSelf->game()->id()) << endl;
else
- kdDebug() << "gameupdate for " << QString::number(gameId) << endl;
+ kdDebug() << "gameupdate for " << TQString::number(gameId) << endl;
Game *game = 0;
if (gameId == -1)
{
- a = e.attributeNode(QString("gametype"));
+ a = e.attributeNode(TQString("gametype"));
if ( !a.isNull() && !(game = m_atlanticCore->findGame(a.value())) )
game = m_atlanticCore->newGame(gameId, a.value());
}
else if (!(game = m_atlanticCore->findGame(gameId)))
game = m_atlanticCore->newGame(gameId);
- a = e.attributeNode(QString("canbejoined"));
+ a = e.attributeNode(TQString("canbejoined"));
if (game && !a.isNull())
game->setCanBeJoined(a.value().toInt());
- a = e.attributeNode(QString("description"));
+ a = e.attributeNode(TQString("description"));
if (game && !a.isNull())
game->setDescription(a.value());
- a = e.attributeNode(QString("name"));
+ a = e.attributeNode(TQString("name"));
if (game && !a.isNull())
game->setName(a.value());
- a = e.attributeNode(QString("players"));
+ a = e.attributeNode(TQString("players"));
if (game && !a.isNull())
game->setPlayers(a.value().toInt());
- a = e.attributeNode(QString("master"));
+ a = e.attributeNode(TQString("master"));
if (game && !a.isNull())
{
// Ensure setMaster succeeds by creating player if necessary
@@ -418,7 +418,7 @@ void AtlantikNetwork::processNode(QDomNode n)
game->setMaster( player );
}
- QString status = e.attributeNode(QString("status")).value();
+ TQString status = e.attributeNode(TQString("status")).value();
if ( m_serverVersion.left(4) == "0.9." || (playerSelf && playerSelf->game() == game) )
{
if (status == "config")
@@ -437,7 +437,7 @@ void AtlantikNetwork::processNode(QDomNode n)
}
else if (e.tagName() == "deleteplayer")
{
- a = e.attributeNode(QString("playerid"));
+ a = e.attributeNode(TQString("playerid"));
if (!a.isNull())
{
int playerId = a.value().toInt();
@@ -451,7 +451,7 @@ void AtlantikNetwork::processNode(QDomNode n)
{
int playerId = -1;
- a = e.attributeNode(QString("playerid"));
+ a = e.attributeNode(TQString("playerid"));
if (!a.isNull())
{
playerId = a.value().toInt();
@@ -461,12 +461,12 @@ void AtlantikNetwork::processNode(QDomNode n)
player = m_atlanticCore->newPlayer( playerId, (m_playerId == playerId) );
// Update player name
- a = e.attributeNode(QString("name"));
+ a = e.attributeNode(TQString("name"));
if (player && !a.isNull())
player->setName(a.value());
// Update player game
- a = e.attributeNode(QString("game"));
+ a = e.attributeNode(TQString("game"));
if (player && !a.isNull())
{
int gameId = a.value().toInt();
@@ -483,54 +483,54 @@ void AtlantikNetwork::processNode(QDomNode n)
}
// Update player host
- a = e.attributeNode(QString("host"));
+ a = e.attributeNode(TQString("host"));
if (player && !a.isNull())
player->setHost(a.value());
// Update player image/token
- a = e.attributeNode(QString("image"));
+ a = e.attributeNode(TQString("image"));
if (player && !a.isNull())
player->setImage(a.value());
// Update player money
- a = e.attributeNode(QString("money"));
+ a = e.attributeNode(TQString("money"));
if (player && !a.isNull())
player->setMoney(a.value().toInt());
- a = e.attributeNode(QString("bankrupt"));
+ a = e.attributeNode(TQString("bankrupt"));
if (player && !a.isNull())
player->setBankrupt(a.value().toInt());
- a = e.attributeNode(QString("hasdebt"));
+ a = e.attributeNode(TQString("hasdebt"));
if (player && !a.isNull())
player->setHasDebt(a.value().toInt());
- a = e.attributeNode(QString("hasturn"));
+ a = e.attributeNode(TQString("hasturn"));
if (player && !a.isNull())
player->setHasTurn(a.value().toInt());
// Update whether player can roll
- a = e.attributeNode(QString("can_roll"));
+ a = e.attributeNode(TQString("can_roll"));
if (player && !a.isNull())
player->setCanRoll(a.value().toInt());
// Update whether player can buy
- a = e.attributeNode(QString("can_buyestate"));
+ a = e.attributeNode(TQString("can_buyestate"));
if (player && !a.isNull())
player->setCanBuy(a.value().toInt());
// Update whether player can auction
- a = e.attributeNode(QString("canauction"));
+ a = e.attributeNode(TQString("canauction"));
if (player && !a.isNull())
player->setCanAuction(a.value().toInt());
// Update whether player can use a card
- a = e.attributeNode(QString("canusecard"));
+ a = e.attributeNode(TQString("canusecard"));
if (player && !a.isNull())
player->setCanUseCard(a.value().toInt());
// Update whether player is jailed
- a = e.attributeNode(QString("jailed"));
+ a = e.attributeNode(TQString("jailed"));
if (player && !a.isNull())
{
player->setInJail(a.value().toInt());
@@ -538,7 +538,7 @@ void AtlantikNetwork::processNode(QDomNode n)
}
// Update player location
- a = e.attributeNode(QString("location"));
+ a = e.attributeNode(TQString("location"));
if (!a.isNull())
{
m_playerLocationMap[player] = a.value().toInt();
@@ -547,7 +547,7 @@ void AtlantikNetwork::processNode(QDomNode n)
Estate *estate = m_atlanticCore->findEstate(a.value().toInt());
- a = e.attributeNode(QString("directmove"));
+ a = e.attributeNode(TQString("directmove"));
if (!a.isNull())
directMove = a.value().toInt();
@@ -566,7 +566,7 @@ void AtlantikNetwork::processNode(QDomNode n)
}
else if (e.tagName() == "estategroupupdate")
{
- a = e.attributeNode(QString("groupid"));
+ a = e.attributeNode(TQString("groupid"));
if (!a.isNull())
{
int groupId = a.value().toInt();
@@ -581,7 +581,7 @@ void AtlantikNetwork::processNode(QDomNode n)
b_newEstateGroup = true;
}
- a = e.attributeNode(QString("name"));
+ a = e.attributeNode(TQString("name"));
if (estateGroup && !a.isNull())
estateGroup->setName(a.value());
@@ -599,7 +599,7 @@ void AtlantikNetwork::processNode(QDomNode n)
{
int estateId = -1;
- a = e.attributeNode(QString("estateid"));
+ a = e.attributeNode(TQString("estateid"));
if (!a.isNull())
{
estateId = a.value().toInt();
@@ -614,45 +614,45 @@ void AtlantikNetwork::processNode(QDomNode n)
estate = m_atlanticCore->newEstate(estateId);
b_newEstate = true;
- QObject::connect(estate, SIGNAL(estateToggleMortgage(Estate *)), this, SLOT(estateToggleMortgage(Estate *)));
- QObject::connect(estate, SIGNAL(estateHouseBuy(Estate *)), this, SLOT(estateHouseBuy(Estate *)));
- QObject::connect(estate, SIGNAL(estateHouseSell(Estate *)), this, SLOT(estateHouseSell(Estate *)));
- QObject::connect(estate, SIGNAL(newTrade(Player *)), this, SLOT(newTrade(Player *)));
+ TQObject::connect(estate, TQT_SIGNAL(estateToggleMortgage(Estate *)), this, TQT_SLOT(estateToggleMortgage(Estate *)));
+ TQObject::connect(estate, TQT_SIGNAL(estateHouseBuy(Estate *)), this, TQT_SLOT(estateHouseBuy(Estate *)));
+ TQObject::connect(estate, TQT_SIGNAL(estateHouseSell(Estate *)), this, TQT_SLOT(estateHouseSell(Estate *)));
+ TQObject::connect(estate, TQT_SIGNAL(newTrade(Player *)), this, TQT_SLOT(newTrade(Player *)));
// Players without estate should get one
Player *player = 0;
- QPtrList<Player> playerList = m_atlanticCore->players();
- for (QPtrListIterator<Player> it(playerList); (player = *it) ; ++it)
+ TQPtrList<Player> playerList = m_atlanticCore->players();
+ for (TQPtrListIterator<Player> it(playerList); (player = *it) ; ++it)
if (m_playerLocationMap[player] == estate->id())
player->setLocation(estate);
}
- a = e.attributeNode(QString("name"));
+ a = e.attributeNode(TQString("name"));
if (estate && !a.isNull())
estate->setName(a.value());
- a = e.attributeNode(QString("color"));
+ a = e.attributeNode(TQString("color"));
if (estate && !a.isNull() && !a.value().isEmpty())
estate->setColor(a.value());
- a = e.attributeNode(QString("bgcolor"));
+ a = e.attributeNode(TQString("bgcolor"));
if (estate && !a.isNull())
estate->setBgColor(a.value());
- a = e.attributeNode(QString("owner"));
+ a = e.attributeNode(TQString("owner"));
Player *player = m_atlanticCore->findPlayer(a.value().toInt());
if (estate && !a.isNull())
estate->setOwner(player);
- a = e.attributeNode(QString("houses"));
+ a = e.attributeNode(TQString("houses"));
if (estate && !a.isNull())
estate->setHouses(a.value().toInt());
- a = e.attributeNode(QString("mortgaged"));
+ a = e.attributeNode(TQString("mortgaged"));
if (estate && !a.isNull())
estate->setIsMortgaged(a.value().toInt());
- a = e.attributeNode(QString("group"));
+ a = e.attributeNode(TQString("group"));
if (!a.isNull())
{
EstateGroup *estateGroup = m_atlanticCore->findEstateGroup(a.value().toInt());
@@ -660,43 +660,43 @@ void AtlantikNetwork::processNode(QDomNode n)
estate->setEstateGroup(estateGroup);
}
- a = e.attributeNode(QString("can_toggle_mortgage"));
+ a = e.attributeNode(TQString("can_toggle_mortgage"));
if (estate && !a.isNull())
estate->setCanToggleMortgage(a.value().toInt());
- a = e.attributeNode(QString("can_be_owned"));
+ a = e.attributeNode(TQString("can_be_owned"));
if (estate && !a.isNull())
estate->setCanBeOwned(a.value().toInt());
- a = e.attributeNode(QString("can_buy_houses"));
+ a = e.attributeNode(TQString("can_buy_houses"));
if (estate && !a.isNull())
estate->setCanBuyHouses(a.value().toInt());
- a = e.attributeNode(QString("can_sell_houses"));
+ a = e.attributeNode(TQString("can_sell_houses"));
if (estate && !a.isNull())
estate->setCanSellHouses(a.value().toInt());
- a = e.attributeNode(QString("price"));
+ a = e.attributeNode(TQString("price"));
if (estate && !a.isNull())
estate->setPrice(a.value().toInt());
- a = e.attributeNode(QString("houseprice"));
+ a = e.attributeNode(TQString("houseprice"));
if (estate && !a.isNull())
estate->setHousePrice(a.value().toInt());
- a = e.attributeNode(QString("sellhouseprice"));
+ a = e.attributeNode(TQString("sellhouseprice"));
if (estate && !a.isNull())
estate->setHouseSellPrice(a.value().toInt());
- a = e.attributeNode(QString("mortgageprice"));
+ a = e.attributeNode(TQString("mortgageprice"));
if (estate && !a.isNull())
estate->setMortgagePrice(a.value().toInt());
- a = e.attributeNode(QString("unmortgageprice"));
+ a = e.attributeNode(TQString("unmortgageprice"));
if (estate && !a.isNull())
estate->setUnmortgagePrice(a.value().toInt());
- a = e.attributeNode(QString("money"));
+ a = e.attributeNode(TQString("money"));
if (estate && !a.isNull())
estate->setMoney(a.value().toInt());
@@ -712,7 +712,7 @@ void AtlantikNetwork::processNode(QDomNode n)
}
else if (e.tagName() == "tradeupdate")
{
- a = e.attributeNode(QString("tradeid"));
+ a = e.attributeNode(TQString("tradeid"));
if (!a.isNull())
{
int tradeId = a.value().toInt();
@@ -723,35 +723,35 @@ void AtlantikNetwork::processNode(QDomNode n)
// Create trade object
trade = m_atlanticCore->newTrade(tradeId);
- QObject::connect(trade, SIGNAL(updateEstate(Trade *, Estate *, Player *)), this, SLOT(tradeUpdateEstate(Trade *, Estate *, Player *)));
- QObject::connect(trade, SIGNAL(updateMoney(Trade *, unsigned int, Player *, Player *)), this, SLOT(tradeUpdateMoney(Trade *, unsigned int, Player *, Player *)));
- QObject::connect(trade, SIGNAL(reject(Trade *)), this, SLOT(tradeReject(Trade *)));
- QObject::connect(trade, SIGNAL(accept(Trade *)), this, SLOT(tradeAccept(Trade *)));
+ TQObject::connect(trade, TQT_SIGNAL(updateEstate(Trade *, Estate *, Player *)), this, TQT_SLOT(tradeUpdateEstate(Trade *, Estate *, Player *)));
+ TQObject::connect(trade, TQT_SIGNAL(updateMoney(Trade *, unsigned int, Player *, Player *)), this, TQT_SLOT(tradeUpdateMoney(Trade *, unsigned int, Player *, Player *)));
+ TQObject::connect(trade, TQT_SIGNAL(reject(Trade *)), this, TQT_SLOT(tradeReject(Trade *)));
+ TQObject::connect(trade, TQT_SIGNAL(accept(Trade *)), this, TQT_SLOT(tradeAccept(Trade *)));
}
- a = e.attributeNode(QString("revision"));
+ a = e.attributeNode(TQString("revision"));
if (trade && !a.isNull())
trade->setRevision(a.value().toInt());
- QString type = e.attributeNode(QString("type")).value();
+ TQString type = e.attributeNode(TQString("type")).value();
if (type=="new")
{
// TODO: trade->setActor
- // Player *player = m_atlanticCore->findPlayer(e.attributeNode(QString("actor")).value().toInt());
+ // Player *player = m_atlanticCore->findPlayer(e.attributeNode(TQString("actor")).value().toInt());
// if (trade && player)
// trade->setActor(player);
- QDomNode n_player = n.firstChild();
+ TQDomNode n_player = n.firstChild();
while(!n_player.isNull())
{
- QDomElement e_player = n_player.toElement();
+ TQDomElement e_player = n_player.toElement();
if (!e_player.isNull() && e_player.tagName() == "tradeplayer")
{
- Player *player = m_atlanticCore->findPlayer(e_player.attributeNode(QString("playerid")).value().toInt());
+ Player *player = m_atlanticCore->findPlayer(e_player.attributeNode(TQString("playerid")).value().toInt());
if (trade && player)
{
trade->addPlayer(player);
- QObject::connect(m_atlanticCore, SIGNAL(removePlayer(Player *)), trade, SLOT(removePlayer(Player *)));
+ TQObject::connect(m_atlanticCore, TQT_SIGNAL(removePlayer(Player *)), trade, TQT_SLOT(removePlayer(Player *)));
}
}
n_player = n_player.nextSibling();
@@ -766,7 +766,7 @@ void AtlantikNetwork::processNode(QDomNode n)
}
else if (type=="rejected")
{
- Player *player = m_atlanticCore->findPlayer(e.attributeNode(QString("actor")).value().toInt());
+ Player *player = m_atlanticCore->findPlayer(e.attributeNode(TQString("actor")).value().toInt());
if (trade)
trade->reject(player);
if ( player && player == m_atlanticCore->playerSelf() )
@@ -779,31 +779,31 @@ void AtlantikNetwork::processNode(QDomNode n)
{
// No type specified, edit is implied.
- QDomNode n_child = n.firstChild();
+ TQDomNode n_child = n.firstChild();
while(!n_child.isNull())
{
- QDomElement e_child = n_child.toElement();
+ TQDomElement e_child = n_child.toElement();
if (!e_child.isNull())
{
if (e_child.tagName() == "tradeplayer")
{
- a = e_child.attributeNode(QString("playerid"));
+ a = e_child.attributeNode(TQString("playerid"));
if (!a.isNull())
{
Player *player = m_atlanticCore->findPlayer(a.value().toInt());
- a = e_child.attributeNode(QString("accept"));
+ a = e_child.attributeNode(TQString("accept"));
if (trade && player && !a.isNull())
trade->updateAccept(player, (bool)(a.value().toInt()));
}
}
else if (e_child.tagName() == "tradeestate")
{
- a = e_child.attributeNode(QString("estateid"));
+ a = e_child.attributeNode(TQString("estateid"));
if (!a.isNull())
{
Estate *estate = m_atlanticCore->findEstate(a.value().toInt());
- a = e_child.attributeNode(QString("targetplayer"));
+ a = e_child.attributeNode(TQString("targetplayer"));
if (!a.isNull())
{
Player *player = m_atlanticCore->findPlayer(a.value().toInt());
@@ -817,15 +817,15 @@ void AtlantikNetwork::processNode(QDomNode n)
{
Player *pFrom = 0, *pTo = 0;
- a = e_child.attributeNode(QString("playerfrom"));
+ a = e_child.attributeNode(TQString("playerfrom"));
if (!a.isNull())
pFrom = m_atlanticCore->findPlayer(a.value().toInt());
- a = e_child.attributeNode(QString("playerto"));
+ a = e_child.attributeNode(TQString("playerto"));
if (!a.isNull())
pTo = m_atlanticCore->findPlayer(a.value().toInt());
- a = e_child.attributeNode(QString("money"));
+ a = e_child.attributeNode(TQString("money"));
kdDebug() << "tradeupdatemoney" << (pFrom ? "1" : "0") << (pTo ? "1" : "0") << (a.isNull() ? "0" : "1") << endl;
if (trade && pFrom && pTo && !a.isNull())
trade->updateMoney(a.value().toInt(), pFrom, pTo);
@@ -841,7 +841,7 @@ void AtlantikNetwork::processNode(QDomNode n)
}
else if (e.tagName() == "auctionupdate")
{
- a = e.attributeNode(QString("auctionid"));
+ a = e.attributeNode(TQString("auctionid"));
if (!a.isNull())
{
int auctionId = a.value().toInt();
@@ -851,24 +851,24 @@ void AtlantikNetwork::processNode(QDomNode n)
if (!(auction = m_auctions[auctionId]))
{
// Create auction object
- auction = m_atlanticCore->newAuction(auctionId, m_atlanticCore->findEstate(e.attributeNode(QString("estateid")).value().toInt()));
+ auction = m_atlanticCore->newAuction(auctionId, m_atlanticCore->findEstate(e.attributeNode(TQString("estateid")).value().toInt()));
m_auctions[auctionId] = auction;
- QObject::connect(auction, SIGNAL(bid(Auction *, int)), this, SLOT(auctionBid(Auction *, int)));
+ TQObject::connect(auction, TQT_SIGNAL(bid(Auction *, int)), this, TQT_SLOT(auctionBid(Auction *, int)));
b_newAuction = true;
}
- a = e.attributeNode(QString("highbidder"));
+ a = e.attributeNode(TQString("highbidder"));
if (!a.isNull())
{
- Player *player = m_atlanticCore->findPlayer(e.attributeNode(QString("highbidder")).value().toInt());
- a = e.attributeNode(QString("highbid"));
+ Player *player = m_atlanticCore->findPlayer(e.attributeNode(TQString("highbidder")).value().toInt());
+ a = e.attributeNode(TQString("highbid"));
if (auction && !a.isNull())
auction->newBid(player, a.value().toInt());
}
- a = e.attributeNode(QString("status"));
+ a = e.attributeNode(TQString("status"));
if (auction && !a.isNull())
{
int status = a.value().toInt();
@@ -897,16 +897,16 @@ void AtlantikNetwork::processNode(QDomNode n)
kdDebug() << "ignored TAG: " << e.tagName() << endl;
}
// TODO: remove permanently?
- // QDomNode node = n.firstChild();
+ // TQDomNode node = n.firstChild();
// processNode(node);
}
}
-void AtlantikNetwork::serverConnect(const QString host, int port)
+void AtlantikNetwork::serverConnect(const TQString host, int port)
{
setAddress(host, port);
enableRead(true);
- emit msgStatus(i18n("Connecting to %1:%2...").arg(host).arg(QString::number(port)), "connect_creating");
+ emit msgStatus(i18n("Connecting to %1:%2...").arg(host).arg(TQString::number(port)), "connect_creating");
startAsyncConnect();
}
diff --git a/atlantik/libatlantikclient/atlantik_network.h b/atlantik/libatlantikclient/atlantik_network.h
index 087a01be..cd1477f8 100644
--- a/atlantik/libatlantikclient/atlantik_network.h
+++ b/atlantik/libatlantikclient/atlantik_network.h
@@ -17,7 +17,7 @@
#ifndef LIBATLANTIK_NETWORK_H
#define LIBATLANTIK_NETWORK_H
-#include <qmap.h>
+#include <tqmap.h>
#include <kextsock.h>
#include "libatlantic_export.h"
@@ -39,15 +39,15 @@ Q_OBJECT
public:
AtlantikNetwork(AtlanticCore *atlanticCore);
virtual ~AtlantikNetwork(void);
- void setName(QString name);
- void cmdChat(QString msg);
+ void setName(TQString name);
+ void cmdChat(TQString msg);
private slots:
- void writeData(QString msg);
+ void writeData(TQString msg);
void rollDice();
void endTurn();
- void newGame(const QString &gameType);
- void reconnect(const QString &cookie);
+ void newGame(const TQString &gameType);
+ void reconnect(const TQString &cookie);
void startGame();
void buyEstate();
void auctionEstate();
@@ -65,17 +65,17 @@ private slots:
void tradeReject(Trade *trade);
void tradeAccept(Trade *trade);
void auctionBid(Auction *auction, int amount);
- void changeOption(int, const QString &value);
+ void changeOption(int, const TQString &value);
void slotLookupFinished(int count);
void slotConnectionSuccess();
void slotConnectionFailed(int error);
public slots:
- void serverConnect(const QString host, int port);
+ void serverConnect(const TQString host, int port);
void joinGame(int gameId);
void leaveGame();
void slotRead();
- void setImage(const QString &name);
+ void setImage(const TQString &name);
signals:
/**
@@ -98,17 +98,17 @@ signals:
*/
void newEstateGroup(EstateGroup *estateGroup);
- void msgInfo(QString);
- void msgError(QString);
- void msgChat(QString, QString);
- void msgStatus(const QString &data, const QString &icon = QString::null);
- void networkEvent(const QString &data, const QString &icon);
+ void msgInfo(TQString);
+ void msgError(TQString);
+ void msgChat(TQString, TQString);
+ void msgStatus(const TQString &data, const TQString &icon = TQString::null);
+ void networkEvent(const TQString &data, const TQString &icon);
- void displayDetails(QString text, bool clearText, bool clearButtons, Estate *estate = 0);
- void addCommandButton(QString command, QString caption, bool enabled);
+ void displayDetails(TQString text, bool clearText, bool clearButtons, Estate *estate = 0);
+ void addCommandButton(TQString command, TQString caption, bool enabled);
void addCloseButton();
- void gameOption(QString title, QString type, QString value, QString edit, QString command);
+ void gameOption(TQString title, TQString type, TQString value, TQString edit, TQString command);
void endConfigUpdate();
void gameConfig();
@@ -136,20 +136,20 @@ signals:
void newAuction(Auction *auction);
void auctionCompleted(Auction *auction);
void receivedHandshake();
- void clientCookie(QString cookie);
+ void clientCookie(TQString cookie);
private:
- void processMsg(const QString &msg);
- void processNode(QDomNode);
+ void processMsg(const TQString &msg);
+ void processNode(TQDomNode);
AtlanticCore *m_atlanticCore;
- QTextStream *m_textStream;
+ TQTextStream *m_textStream;
int m_playerId;
- QString m_serverVersion;
+ TQString m_serverVersion;
- QMap<Player *, int> m_playerLocationMap;
- QMap<int, Auction *> m_auctions;
+ TQMap<Player *, int> m_playerLocationMap;
+ TQMap<int, Auction *> m_auctions;
};
#endif
diff --git a/atlantik/libatlantikclient/monopdprotocol.cpp b/atlantik/libatlantikclient/monopdprotocol.cpp
index 5f6c401b..f024f163 100644
--- a/atlantik/libatlantikclient/monopdprotocol.cpp
+++ b/atlantik/libatlantikclient/monopdprotocol.cpp
@@ -14,7 +14,7 @@
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
-#include <qstring.h>
+#include <tqstring.h>
/*
#include <atlantic_core.h>
@@ -30,50 +30,50 @@
#include "monopdprotocol.h"
#include "monopdprotocol.moc"
-MonopdProtocol::MonopdProtocol() : QObject()
+MonopdProtocol::MonopdProtocol() : TQObject()
{
}
void MonopdProtocol::auctionEstate()
{
- sendData(QString::fromLatin1(".ea"));
+ sendData(TQString::fromLatin1(".ea"));
}
void MonopdProtocol::buyEstate()
{
- sendData(QString::fromLatin1(".eb"));
+ sendData(TQString::fromLatin1(".eb"));
}
void MonopdProtocol::confirmTokenLocation(Estate *estate)
{
- QString data(".t");
- data.append(QString::number(estate ? estate->id() : -1));
+ TQString data(".t");
+ data.append(TQString::number(estate ? estate->id() : -1));
sendData(data);
}
void MonopdProtocol::endTurn()
{
- sendData(QString::fromLatin1(".E"));
+ sendData(TQString::fromLatin1(".E"));
}
void MonopdProtocol::rollDice()
{
- sendData(QString::fromLatin1(".r"));
+ sendData(TQString::fromLatin1(".r"));
}
-void MonopdProtocol::setName(QString name)
+void MonopdProtocol::setName(TQString name)
{
- QString data(".n");
+ TQString data(".n");
data.append(name);
sendData(data);
}
void MonopdProtocol::startGame()
{
- sendData(QString::fromLatin1(".gs"));
+ sendData(TQString::fromLatin1(".gs"));
}
-void MonopdProtocol::sendData(QString)
+void MonopdProtocol::sendData(TQString)
{
// Your reimplementation of this method should send send data over the
// network.
diff --git a/atlantik/libatlantikclient/monopdprotocol.h b/atlantik/libatlantikclient/monopdprotocol.h
index 0fc16ad8..36e8fcb6 100644
--- a/atlantik/libatlantikclient/monopdprotocol.h
+++ b/atlantik/libatlantikclient/monopdprotocol.h
@@ -20,7 +20,7 @@
#ifndef MONOPDPROTOCOL_H_H
#define MONOPDPROTOCOL_H_H
-#include <qobject.h>
+#include <tqobject.h>
class QString;
@@ -48,11 +48,11 @@ private slots:
void confirmTokenLocation(Estate *estate);
void endTurn();
void rollDice();
- void setName(QString name);
+ void setName(TQString name);
void startGame();
private:
- virtual void sendData(QString data);
+ virtual void sendData(TQString data);
};
#endif